RECENT UPDATES
8/31 - Added Advanced Filter Options, which allows filtering on Special abilities like Silence, Operator buffs, enemy debuffs, etc.
Interactive Operator List
Below is the list of Operators found in Arknights. This list allows a player to Filter, Sort, and View many different options in order to easily view and compare different aspects of Operators in the game.
Filtering Options
- Rarity - Includes Operators of selected rarities. Includes all rarities if none are selected.
- Class/Archetype - Includes Operators of selected Classes and/or Archetypes. Includes all Classes and Archetypes if none are selected.
- Release Status - Includes Operators that are available on the selected Servers. All Operators are listed if none are selected. (Default is Global only)
Advanced Filters
- Status, Buff, Debuff, and Function - Will display Operators that have the specified ability when the filter is selected. (multiple can be selected, results will be inclusive)
- Target - Includes Operators that have the selected number of targets.
- Damage Type - Includes Operators that have the selected Damage Types.
- Position - includes Operators that have the selected Position.
Show (View) Options
- Stats - Shows Operator stats, targets, and damage type.
- Traits - Shows Operator Traits (highest level of Trait is shown)
- Skills - Shows Operator Skill details (highest level of each skill is shown)
- Talents - Shows Operator Talents.
- Evaluation - A summary of pros and cons of the Operator from Botzu.
- Ability Tags - the list of special abilities of that Operator (that can be filtered on in the Advanced Filter section)
Sort Options
Stats shown are at highest promotion and level possible. Maximum Trust and Potential stats can be add/removed with their respective check-boxes.
- Newest - Sorts by CN Release Date
- Operator - Sorts alphabetically by Operator Name
- Rarity - Sorts by Operator rarity
- HP - Sorts by Operator HP
- ATK - Sorts by Operator ATK
- DEF - Sorts by Operator DEF
- DP Cost - Sorts by the Operator Deployment Cost
- RES - Sorts by innate Arts Resistance
- Block - Sorts by Block count
- Redeploy - Sorts by Redeploy time
- ATK Interval - Sorts by the Operator Attack Interval
For a list of Release Dates and how to obtain each Operator and more, check out the links below!
Operators
Filter
Rarity | |||||
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Gender | ||
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Conviction
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Female
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Male
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Filter by Class or Archetype
Release Status | |
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EN | CN |
Status
Buff
Debuff
Function
Other
Target | |||
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1 | 3 | AoE | Multi (Block #) |
Damage Type | ||
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Arts Damage | Healing | Physical Damage |
Position | |
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Melee | Ranged |
Show
Show | |||||||
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Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Modules |
Sort
Sort By | |||||
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Newest | Operator | Rarity | HP | ATK | DEF |
DP Cost | Res | Block | Redeploy | ATK Interval |
Total Operators Shown:
Operator | Stats | Traits | Skills | Talents | Evaluation | Ability Tags | Obtain Method | Release Date | Modules | ||||||||||||||||||||||||||||
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Target: 1
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Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Dazzling Disruption
Passive: When triggered, Slow all nearby targets and reduce their Physical and Arts Accuracy by -40% for 10 seconds
Active: Immediately gain 1 Grzmot Mine
SP Cost: 18
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Shock Defense
Passive: When triggered, Stun all nearby targets for 5 seconds
Active: Erect a mobile shield and gain DEF +300%. Reduce Attack Range, attacks deal Splash Physical damage and ignore 800 DEF Gain 1 Grzmot Mine when the skill ends
SP Cost: 16
Initial SP: 12
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
20 Sec
“Bosak Tempest”
Passive: When triggered, Slow all nearby targets and apply 35% Fragile effect for 7 seconds
Active: Reduce Attack Interval (-0.35 seconds), ATK +90%, prioritize enemies affected by Grzmot Mines Upon skill activation, Ela gains 40 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Gain 2 Grzmot Mines when the skill ends * This Skill modifies the Attack Interval by -0.35
SP Cost: 34
Initial SP: 16
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Grzmot Mines
Can use 4(+1) Grzmot Mines (can hold up to 4). The first enemy to step on each Grzmot Mine will trigger it. When retreating, activate the Grzmot Mine effect once centered on self
“Bullseye”
Attacks have 30% chance to deal 160%(+10%) Physical damage. This effect is guaranteed to activate against enemies affected by Grzmot Mine effects
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Slow, Slow - Sluggish, Stun, DEF Ignore, Fragile, Limited |
Headhunting
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CN: 2024-03-07
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Can also be deployed on Melee Tiles, traps can also be deployed on Ranged Tiles.
Can also be deployed on Melee Tiles, traps can also be deployed on Ranged Tiles.
Can also be deployed on Melee Tiles, traps can also be deployed on Ranged Tiles.
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Breaking Free
The next attack deals 200% damage. Additionally, if HP is less than 80%, deal 1 extra attack. If HP is less than 50%, deal 2 extra attacks
Can hold 3 charges
SP Cost: 4
Initial SP: 6
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Treacherous Journey
Immediately lose 50% current HP and gain a Barrier equal to 120% of Max HP. ATK +170%, Block Count +1, attack multiple enemies equal to Block Count
The Barrier can be stacked up to 200% of Max HP and gradually decays after the skill ends
SP Cost: 20
Initial SP: 13
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
12 Sec
Glory Be to Yan
Immediately perform 7 slashes ahead, each dealing 245% Physical damage to at most 3 enemies (the last hit has doubled multiplier and Stun the targets for 5 seconds). While casting this skill, HP recovery from Trait is changed to gaining Barrier equal to 3x the recovery amount
The Barrier can be stacked up to 200% of Max HP and lasts for 15 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Candlelit Shadow
When deployed, gain up to +50 Attack Speed and +2 SP/s Berserk effect (reaches maximum effect when 70% HP is lost)
Code of Virtue
When attacking, 23%(+3%) chance to gain 1 SP. When HP is less than 50%, the chance becomes 75%(+5%)
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Self-Heal, Self SP Generation, Barrier, Increase Own Block, Stun |
Headhunting
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CN: 2024-02-01
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Gains 25% Shelter when HP is below 50%
Gains 25% Shelter when HP is below 50%
Gains 25% Shelter when HP is below 50%
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Target: 1
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Can heal allies by using skill(s) |
Enlightenment Unto Nature
The next attack will heal a nearby ally with less than 50% HP for 180% ATK.
Can hold 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Golden Harvest
Stop attacking enemies and focus on healing up to 2 allies within range. ATK +120%, Block Count +1, increase Talent 1 effect to 1.5x
Healing has special interval (Attack Interval +1.3 seconds) * This Skill modifies the Attack Interval by 1.3
SP Cost: 25
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
Wither and Prosper
Expand Healing Range, become able to attack while healing allies, ATK +50%. When there are ground enemies on sowed tiles, allies within skill range gain ATK +25%, Attack Speed +25. When enemies pass sowed tiles, grant them the following effect: When going more than 2 tiles distance away from that sowed tile, teleport back to that tile
SP Cost: 45
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
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Evergreen Crops
When healing allies, Shu sows the tiles they are on and the 4 adjacent tiles, granting the following effects: Recover 75(+5) HP every second and gain 12%(+2%) Shelter effect
Heavenly Four Seasons
When there are 3 operators of different classes deployed, all operators gain Max HP +12%.
When there are 3 operators of the same class deployed, all operators gain Attack Speed +12. When there are 4 [Sui] operators in the team, all operators gain ATK +12% and recover 1 SP every 4 seconds |
Ally Heal Not Medic, Shelter, Ally HP Buff, Ally ASPD Buff, Ally ATK Buff, Ally SP Generation, Increase Own Block, Limited |
Headhunting
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CN: 2024-02-01
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When healing an ally below 50% HP, the healing amount is increased by 15%
When healing an ally below 50% HP, the healing amount is increased by 15%
When healing an ally below 50% HP, the healing amount is increased by 15%
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Target: 1
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Attacks require ammo and increase ATK by 120%. When not attacking, gradually reload ammo (up to 8))value = 4 value = 6 value = 8 |
Escape Shot
Immediately fire an additional special bullet at the target, dealing 450% Physical damage and pushing the target away with large force. If the target is defeated, reload 2 additional bullets on the next reload
Can hold 2 charges
SP Cost: 10
Initial SP: 10
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Wide Area Overwatch
Passive: When the Sandbeast retreats, it recovers all bullets shot at the scouting area
Active: Expand Attack Range, ATK +120%, Sandbeast redeployment time -40% Infinite duration
SP Cost: 16
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
“Seeing the Light”
Immediately stop attacking until all bullets are reloaded. Massively reduce reload interval (-1.2 seconds), expand Attack Range, attacks deal 330% Physical damage and Bind the target for 2 seconds
If an enemy is defeated within the skill duration, gain 10 SP when the skill ends
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
16 Sec
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Patrol Partner
Can deploy a Sandbeast to scout an area within Attack Range for 25 seconds. The Sandbeast extends Ray's Attack Range. Additionally, Ray will prioritize targets within the scouting area and enemies within receive 15% more Physical damage from Ray
Focus
When attacking the same target, every attack increases ATK by 9%(+1%), stacks up to 3 layers
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Ammo, Has Summon, Shift Ability But Not Pusher/Puller, Bind, Self SP Generation |
Headhunting
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CN: 2024-01-09
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Normal attacks deal damage twice |
Pure Power
The next attack deals 220% Physical damage 2 times to at most 6 nearby ground enemies
SP Cost: 3
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Silent Derision
Deal 2 consecutive slashes to at most 6 ground enemies within range ahead; When attacking blocked enemies, perform 3 slashes instead. Increase Talent activation rate to 100% and each slash deals 310% Physical damage
Can hold 2 charges
SP Cost: 12
Initial SP: 10
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
-
Return to Tranquility
Unleash 10 consecutive slashes to at most 6 enemies, each hit dealing 235% Physical damage. Increase Talent activation rate to 100% and continually drag enemies towards self with medium force. Thereafter, deal 330% Physical damage once and drag all enemies towards self with large force
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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“Natural-born Warrior”
When attacking, 10% chance to deal (+5%) damage and inflict Tremble for 5 seconds
Living Legend
When attacking Trembling targets, ignore 30%(+5%) DEF
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Shift Ability But Not Pusher/Puller, Tremble, DEF Ignore |
Headhunting
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CN: 2023-12-05
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Deals 10% more damage with skills
Deals 10% more damage with skills
Deals 10% more damage with skills
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Target: 1
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Blocks 1 enemy |
Powerful Strike·Type γ
The next attack deals 290% damage
SP Cost: 2
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Duel Amongst Pious Practitioners
After deployment, increase Talent 1 effect to 2.2x, ATK +60%. Attacks deal 2 hits
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
24 Sec
Breaking of Ascetic Oaths
Become immune to Abnormal Status, HP +110%. When attacking blocked targets, deal 220% Physical damage
When afflicted by Abnormal Statuses, able to activate the skill regardless and clear the Abnormal Status, however Lessing takes 600 Arts damage
SP Cost: 40
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
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Pain Focus
When blocking enemies, Physical and Arts damage received from enemies not blocked by self -35%
Pained Blade
When receiving damage, ATK +16%(+4%) for 15 seconds (does not stack)
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Status Immune, Event Welfare |
Activity Acquisition
Free from Zwillingstürme im Herbst event |
CN: 2023-11-01
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Increase ATK to 115% when attacking blocked enemies
Increase ATK to 115% when attacking blocked enemies
Increase ATK to 115% when attacking blocked enemies
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Target: 1
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Deals Arts Damage |
Blade Between Light and Shadow
The next attack deals 2 hits, with each hit dealing 200% damage
Charged effect: Attack Range +2 tiles, change to dealing 3 hits
SP Cost: 4
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Candlelit Shadow
ATK +40%, DEF +160%, Block Count +1, attack multiple enemies equal to Block Count. Attacks have 20% chance to deal 2 hits, with each hit dealing 150% damage and Steal 40 Attack Speed from the target (up to 40 points, lasts until the skill ends or Viviana retreats)
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
35 Sec
“Lights Out”
Increase Attack Interval (+0.5 seconds), ATK +110%, DEF +90%, RES +25, attacks deal 2 hits. Increase Talent 2 activation chance to 2.5x. Prioritize elite or boss enemies
On the 2nd cast and onwards, Attack Range +2 tiles, attacks deal 3 hits, increase duration to 25 seconds * This Skill modifies the Attack Interval by 0.5
SP Cost: 25
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
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Candlelight
Arts damage dealt +9%(+1%), Physical and Arts damage taken -9%(-1%). If there are elite or boss enemies within Attack Range, this effect is doubled
Scattering Flowers
When attacking elite or boss enemies, there is 20%(+2%) chance to gain 1 layer of Shield (up to 1 layer) that only blocks melee attacks
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Shield, Overdrive, Increase Own Block, Steal |
Headhunting
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CN: 2023-11-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks deal Arts Damage and can deal Elemental Damage |
“Gold's Excitement”
Deal 300% Arts damage and inflict Necrosis·Allied equal to 110% ATK to a target not under the active effect of Apoptosis
Can hold 3 charges, unable to attack when skill is not active
SP Cost: 6
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
“Mass's Requiem”
Attack Speed +60, attack 1 additional target. Attacks from Virtuosa and 1 other ally with the highest ATK within Attack Range inflict additional Necrosis·Allied equal to 25% of Virtuosa's ATK
SP Cost: 24
Initial SP: 14
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
“Freedom's Tango”
Stop attacking enemies. Expand Attack Range, ATK +180%, increase Talent 2 effect to 2.5x. Within the skill duration, increase the stats of other allies within Attack Range: +30% Max HP to the ally with the highest Max HP; +30% ATK to the ally with the highest ATK; +30% DEF to the ally with the highest DEF
SP Cost: 60
Initial SP: 40
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
40 Sec
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Wordless Carols
Inflict Apoptosis·Allied damage equal to 10% ATK to all enemies within Attack Range and Slow them for 0.2 seconds every second
Mental Inversion
Enemies within Attack Range receive 22%(+2%) more Apoptosis·Allied damage
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Slow, Slow - Sluggish, Apoptosis, Ally HP Buff, Ally ATK Buff, Ally DEF Buff, Limited |
Headhunting
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CN: 2023-11-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Attacks multiple enemies equal to Block Count |
Inextinguishable Front
The next attack deals 260% Physical damage and recovers 25% HP
SP Cost: 2
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Burden of Cinder
Passive: ATK +40%
Active: Can switch between the default state and the following state: Slightly increase Attack Interval (+0.5 seconds), Block Count +1. Attacks Stun the target for 1 second * This Skill modifies the Attack Interval by 0.5
SP Cost: 5
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Smog of Encroaching Death
Lose 100 HP every second. Enemies that have attacked and been attacked by Hoederer receive 200 True damage every second. Attack Range +1 tile, Max HP +60%, ATK +120%. Attacks recover 5% HP and have 25% chance to Stun the target for 5 seconds
SP Cost: 50
Initial SP: 40
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
70 Sec
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及锋而试
攻击敌人时攻击力提升至110%,若目标处于Stun、Bind则改为提升至140%
Ember Coat
Grant 21%(+3%) Shelter effect to self and the ally on the tile behind
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Self-Heal, Increase Own Block, Stun, Has True Damage Ability |
Headhunting
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CN: 2023-10-08
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies and attacks from long range. |
Hold the Line
ATK +70%, increases DEF of self and Mobile Riot Shield by +70%, and increases duration of Mobile Riot Shield by +30 seconds
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Covered Defense
Attack Range expands, ATK +75%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge
* This Skill modifies the Attack Interval by -0.9
SP Cost: 30
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Saturation Burst
Attack Range +1, Attack Interval increases, ATK +310%, DEF +80%, Mobile Riot Shield gains +170% DEF
When the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and Stun them for 6 seconds Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated) * This Skill modifies the Attack Interval by 0.6
SP Cost: 40
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
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Adaptable
Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)
Charge and Release
When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated
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+ Shield: Very flexible option. Can be used for extra blocking, pseudo-self sustain, or skill charging.
+ S2: Expanded range and high DPS for a Defender, in addition to added bulk. The added bulk on her S2 includes Arts dodge which is useful since most Defenders struggle against Arts damage. + S3: High ATK stat lets her take on high-DEF enemies. Big duration Stun that can be triggered on demand. Stun can be optimized to be used at least twice per activation. Ammo based skills always add a nice bit of flexibility. + Can hit airborne enemies. = While extremely flexible, Arknights tends to favor more dedicated options. Jessica has neither the bulk of Protectors nor the damage of Fortresses. - S2: Extra bulk is RNG. The odds are fairly high which adds to consistency but can still lead to irritating failures. Low ATK value means the otherwise good DPS is only effective against trash enemies. - S3: Relatively low DPS and long attack interval. |
Ally DEF Buff, Stun, Ammo, Has Alter, Has Summon |
Headhunting
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CN: 2023-09-05
Global: 2024-03-19
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Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
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Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Loyalty and Generosity
Spends 1 Coin: the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
'Courtesy Gift'
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with and Slow for 2 seconds
The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
Lavish and Prodigal
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped * The Force Level of the Shift is 1 (Medium)
SP Cost: 5
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
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Big Spendthrift
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)
Cash Claps Calamity
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated
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+ Talent 2: Swire’s revive is the most unique part of her kit. They add a huge amount of flexibility to situations that would otherwise end runs early.
+ S1: Allows for heli-drop healing in a FRD package. + S2: Swire’s highest DPS skill. Bottles can be placed on enemy occupied tiles (unlike traps) which leads to high total damage before enemies can reach her. + S3: Default double-strike gives her high base DPS against low-DEF enemies. Although highly technical, allows for very short windup burst that few others can match. - S1: In most situations, Jaye’s S2 will outheal Swire’s S1. Being restricted to her coins means it triggers less frequently. Swire2’s S1 also does not enhance her own offensive capabilities. - S3: Low force level means that even with a full 10 hits, there are few dangerous enemies that will be meaningfully shifted. - Trait: Like all Merchants, Swire is costly to place on the field early unless the clear is planned around her already. - Swire2 is a highly technical unit and not all players will find her enjoyable to use. - Swire2 generally lacks a unique niche among the 6★s. She is rarely the “best option” available. |
Ally Heal Not Medic, Slow, Shift Ability But Not Pusher/Puller |
Headhunting
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CN: 2023-08-01
Global: 2024-01-16
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: 1
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Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Soundless Sustenance
ATK +40%, each heal can affect one additional target, and all friendly units within range will recover Elemental Damage equal to 8% of Eyjafjalla the Hvít Aska's ATK
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Cloudmist Shelter
Immediately heals all friendly units within range and creates aElemental Damage">Elemental Barrier for them that lasts 20 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Damage for all friendly units equal to 900% of ATK
SP Cost: 20
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Volcanic Echoes
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 60% healing effectiveness and Elemental Damage recovery; the effect of the Second Talent is increased to 5 times
SP Cost: 60
Initial SP: 40
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
50 Sec
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Replenishing Mist
Normal heals additionally restore HP and Elemental Damage per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)
Volcanic Ash Remedy
Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Damage they take by 12%
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+ Very strong healer for both regular healing and elemental healing.
+ Wandering Medic default range is huge already which adds a lot of flexibility in deployment. + She is quite overtuned, meaning expensive Masteries are less essential than they are with other 6★s. + S1: Set and forget! Extremely strong healing with no player input required. Can heal elemental damage off of normally unhealable allies such as Reapers, Musha, and Juggernauts. + S2: Even at SL7, the barrier is more than almost any enemy in the game can overcome. + S3: Global range. Can straight up outheal most regular damage and elemental damage in the game for a long duration. - A long wind-up on S1 and a long down-time on S3 can lead to potential gaps in her coverage on some maps. - S2 is her only mid-charge skill and it lacks the regular healing punch of her other skills. - Arknights is a DPS-centric game. As good as Eyjafjalla the Hvít Aska is, the best support units still tend to lag behind the best DPS units in terms of overall roster impact. |
Elemental Recovery, Ally HP Buff, Limited |
Headhunting
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CN: 2023-08-01
Global: 2024-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks the heaviest enemy first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Order of the Icefield
ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
SP Cost: 50
Initial SP: 42
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
'Eternal Hunt'
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 3.1
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
|
Sharp as a Beast's Fang
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds
Heavy as the Swamp's Mire
When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slow targets for 3 seconds
|
+ Big range that can reach significantly further than most other DPS units.
+ Excellent at handling high DEF between her strong DEF ignore and big damage-per-hit. + S3: "Tracks" her target which makes it very easy to use as well as very flexible. It can follow bosses through pathing and invulnerability phases without hiccup. Ammo mechanic. + S2: Powerful infinite duration skill for when S3's tracking is unnecessary. Needs to be activated twice to be infinite, but the initial SP on the first activation is extremely short which adds a lot of flexibility that other infinite duration skills don't have. - S3: Long attack interval and RNG can both be annoying. - While her big range is mostly a benefit, the missing front row can be a problem. |
Stun, DEF Ignore, Ammo, Slow, Slow - Sluggish |
Headhunting
|
CN: 2023-07-06
Global: 2024-02-27
|
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
|
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Target: AoE
|
Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block countvalue = 50 |
Testament Exacted
Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 8
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Close Combat
ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo
Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 12
Initial SP: 6
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
-
Damnatus Ex Foedere
Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active
Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 0.5
SP Cost: 24
Initial SP: 12
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
-
|
The Chosen One
Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends
Empathy by Shotgun
For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)
|
+ Incredible damage potential. Executor's damage is high-hit Physical, the most valuable type, in a True-AoE and from a melee tile.
+ High-hit Physical damage and DEF ignore means he can tackle tougher enemies than most other laneholders. + Incredible self sustain. Executor has both a well above average DEF and a high amount of self-healing. + Talent1 and Module: Executor second attack also gives him Attack Recovery SP. S3M3's effective SP cost is actually 20 attacks on average, or 18 with Module. + S3: One of the most damaging Physical skills in the game. - High investment. Executor is a unit that really needs both his Masteries and his upgraded Module to excel. - S3: Very high Attack Recovery SP cost, backloaded damage, and RNG can make the skill unreliable. Without a steady stream of enemies, it will often not be ready by the next wave. - Talent1: Relatively low activation chance on his Talent adds a component of high-variance RNG to his uptime and damage. - Cannot be healed. This can be a big problem in high-pressure scenarios where his own sustain isn't enough. |
Ammo, DEF Ignore, Increase Own Block |
Headhunting
|
CN: 2023-06-08
Global: 2023-12-21
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
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Target: 1
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This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Progressive Moisturization
Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK, +50 ASPD
SP Cost: 28
Initial SP: 8
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Ecological Interaction
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Shelter, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range
SP Cost: 35
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Superficial Regulation
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stun all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds
SP Cost: 35
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
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Pure Water is Life
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated
Expenditure Economization
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost
|
+ Extremely strong "laneholder" style unit, rather than a typical Vanguard role.
+ Talent 1: The fact the clone also copies the range of the base unit can result in tremendous reach. + S3: Ranged clone effect is very powerful. DPS is strong if there are enough tiles and it will usually permanently bind multiple enemies in range. Melee clone effect will stunlock most enemies. + S2: Ranged clone effect has very high peak DPS. If tile space is limited, it can have higher total damage than S3. = DP generation is good for a Tactician, but poor compared to a Flagbearer. - S2: Melee clone effect is a weaker effective tank compared to S3 so long as the enemy is stunnable. Healing is less valuable given the clone can just be recycled. - Reliance on clone targets and advanced play style favors older players who need her role the least. Newer players who would benefit more from her role will have a harder time effectively using her. - Relatively expensive DP cost (even with her Talent) for a Vanguard, and a long initial activation. She has a lot of tough competition purely as a Vanguard. |
Has Summon, Limited, Steal, Has In-Squad Effect, Shelter, Shift Ability But Not Pusher/Puller, Stun, Bind |
Headhunting
|
CN: 2023-05-01
Global: 2023-11-07
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage |
In Search of Reason
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds
Can store 3charges
SP Cost: 7
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Meandering Stars
Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 seconds
SP Cost: 30
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
16 Sec
Well-Read Ravings
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage
* This Skill modifies the Attack Interval by 1.4
SP Cost: 60
Initial SP: 45
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
45 Sec
|
Inherited End
When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds
Bygone Wings
Applies Weightless to enemies with 80% or more HP within Attack Range
|
+ Levitate is one of the strongest forms of control since few enemies are immune to it. Few Operators can apply it, and Ho'olheyak also has a semi-consistent application.
+ One of few units with the Weightless effect, and isn't reliant on skill activation. Ho'olheyak is usually favored for this when the target has high HP. + S3: Consistent application of Levitate effect. Extended range is a rare utility in Casters. + S2: Decent damage on a shorter cycle time than her S3. - S3: Tornados look like they are AoE but are actually each single target. Extremely long downtime. Damage drops off as enemies get closer, requiring more planning and thought than most other skills. Overall poor damage compared to other 6* Casters. - S2: Heavy RNG (both on targeting and on the control) means inconsistent results. - S1: Auto activation limits the ability to use the skill effectively. - No in-built RES shred. - Although she is often chosen over other Operators for the Weightless effect, the HP threshold heavily relegates that to more advanced scenarios. |
Weightless, Levitate, Silence |
Headhunting
|
CN: 2023-05-01
Global: 2023-11-07
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Ignore 10 of target's RES
Ignore 10 of target's RES
Ignore 10 of target's RES
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Target: 1
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Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Go-Getter
ATK +80%
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
Overlooking Vision
Gains +60 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats
SP Cost: 24
Initial SP: 14
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
12 Sec
Dreadnought Protocol
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
60 Sec
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Silent Sentinel
Applies 10% Shelter to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Shelter when below 30% HP)
Plumes of Plenty
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
|
+ S3: Invulnerability niche is unique and potentially very powerful. Extremely good cycle time and uptime make it a decent stand-in Medic skill.
+ S2: Good total Shelter effect on a short duration can oftentimes be more effective than S3's invulnerability. - S3: Can only be used twice per map which makes her tough to use on longer stages since she has no other way to toggle her healing. Game design dictates the invulnerability is never actually necessary. Simply playing more thoughtfully is usually the better solution. - S2: Poor uptime, and she is very weak overall when the skill is down. - Between poor uptime on her S2 and S3's activiations being limited, she is a poor healer. |
Has Alter, Shelter |
Activity Acquisition
|
CN: 2023-05-01
Global: 2023-11-07
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
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Target: 1
|
Has reduced Redeployment Time, can use ranged attacksruntime_cost = -9999 |
Shadow Raid
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP
SP Cost: 3
Initial SP: 3
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Murky Night
Attack range expands, gains +110% ATK and Invisible, each attack grants 1 DP and Steal7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated)
SP Cost: 20
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
12 Sec
Solitary Return
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
16 Sec
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Shadow Weaver
The first hit on each enemy Bind the target for 5 seconds and Steal 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)
Shadow Sentry
Enemies within Attack Range lose Invisible and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)
|
+ Strong damage, competitive among the best Vanguard skills.
+ Tons of utility, much of it extremely strong and unique. + Talent 1: The Bind from her Talent is incredibly powerful, facilitating both early map and late map holds. + Talent 1 and S2: Steal aspects are twice as strong as the numbers appear since they both buff Ines and debuff the enemy. + S2: Instantly activatable with Bagpipe + S2: Incredibly fast cycle means she doesn't even need to be redeployed. + S2: Presuming a target to attack, DP generation is competitive with Flagbearers. + S2: Has true Invisibility, which protects her from splash and environmental damage, instead of the more common Camoflauge which does not. + S3: High damage and control potential. + Talent 2: Shadow Sentinal cannot be disrupted by enemies, making it very effective for both snare and invisability reveal. - Needs an enemy to attack to generate DP so can be inconsistent on some stages |
Steal, Invisible, Bind, Physical Attacker With Arts Ability, Slow, Slow - Move Speed, Remove Stealth |
Headhunting
|
CN: 2023-04-06
Global: 2023-10-24
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Significantly reduced Redeployment Time |
Demon Mode
ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
20 Sec
Blade Dance
Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Midair Spinning Blade Dance
Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Kirin Bolts
Attacks deal an additional 20% ATK as Arts Damage
Archdemon Mode
While skill is active and for 10 seconds after skill ends, ATK +16% (+3%)
|
+ One of the best units in the game, featuring extremely high, near instant Physical damage on a Fast-Redeploy timer and tons of utility.
+ S2: Absurd total burst damage in a true AoE. + S3: Tons of utility while still having high damage. Extended reach from a melee tile, hits air units, and is invulnerable until the damage is dealt. + S3: Decimates "raid boss" style enemies due to their large hit box. + S1: While not as valuable as her S2 and S3, S1 has extremely high single-target DPS and total damage. - S2: Extremely vulnerable due to frail body and increased taunt. Will often be one shot by more dangerous enemies if she is not deployed with care. - S3: The ideal usage to maximize damage is not obvious. The damage can feel weak at times if deployed poorly. It can be difficult to maximize (hint, deploy along the line of travel of a moving enemy). - S1: Only works well against very low-DEF enemies. |
Physical Attacker With Arts Ability, Has Alter, Taunt, Limited |
Headhunting
|
CN: 2023-03-07
Global: 2023-09-07
|
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Halting Feather
Next attack Bind3s. When Bind expires, deals 300% of ATK as Arts damage to target and all nearby enemies.
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Holding Shadow
Deals 300% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +140%, ground enemies within attack range are Slow; when skill expires, deals 300% ATK as Physical damage to ground enemies in range.
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
5 Sec
Questioning Snow
Attack range expands, ATK +55%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 2x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 8 times).
SP Cost: 55
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Find an Opening
Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind
Falling Petals
Attacks have a 23% (+3%) chance to Bind the target for 1.5s
|
+ Great source of mixed damage with natural bonus damage against slow or bind which are built into her kit.
+ Offers utility by binding or slowing enemies depending on the skill choice. + Works well with allies that provide AOE slows to help activate her talent. + S2: Deals a burst of boost ATK and arts damage against ground targets. Leaves a mark on the ground that slows ground targets and gives her a line ATK range for its duration. + S3: Boosts her ASPD, ATK, range, talent arts damage and attacks 2 times. Can take some time to ramp up but offers some of the highest potential DPS when targeting 1-2 enemies. - S2: The on attack SP charge means you cant charge up the skill between waves with certain characters deployed. - S3: A large part of its damage is arts, and she lacks RES ignore of many other ARTS damage sources. The attack bonus is quite low, and can have trouble with higher DEF enemies. Poor recharge time. |
Physical Attacker With Arts Ability, Bind, Slow, Slow - Sluggish |
Headhunting
|
CN: 2023-02-14
Global: 2023-08-22
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Abundant
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed
Max 3 charges
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Whisk
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage
Max 2 charges
SP Cost: 10
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Anatta
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.
SP Cost: 8
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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An End to War
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s
All Are Guests
Chongyue recovers 3 SP if he defeats at least one enemy with a skill
|
+ Talent: gain 3 SP when you deal the killing blow, allowing you to charge skills quickly in large waves.
+ Talent: Attacks have a chance to apply a special debuff to enemies that boosts the damage of his attacks. + Skills have big damage multipliers which work well with ATK buffing units. + S2: A unique AOE burst that does two shockwaves that can temporarily levitate enemies and deal huge burst damage. + S3: Great choice for a consistent single target damage and the default skill choice in most situations. The increased range is very useful to cover multiple lanes and allows you to protect Chongyue by placing units in front of him after his attack range expands. - S2: The secondary effect that levitates enemies and deals most of the the skills’ damage only triggers on enemies affected by his talent, which will only be activate on the enemy that he is currently hitting. - S3: Getting to 5 uses can be a huge pain on many maps as he often needs to be placed early in the map to reach 5 skill activates. |
Self SP Generation, Levitate, Limited |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2023-01-17
Global: 2023-07-28
|
Gains 15% Physical Dodge
Gains 15% Physical Dodge
Gains 15% Physical Dodge
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Target: AoE
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damagedef = 2 |
Elegance
Can switch between the initial state and the following state:
Attack interval slightly increased, ATK +60%, attacks Slow1s. * This Skill modifies the Attack Interval by 1
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Shelter
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Riving Lighttails
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one
Skill can be manually deactivated (skill can be interrupted at any time)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Foolproof Plan
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and Stun them for 1s; reforms after 8s
Shrouded Strength
55% (+5%) chance to recover 1 SP when attacked
|
+ Talent: Lin is shielded in a regenerating crystal barrier that breaks and deals AOE damage and stuns when attacks deal enough damage.
+ Talent: Lin has a chance to gain SP when she is attacked. + Good choice as a defensive DPS option against ranged attackers, as she will be able to charge her skills quickly and easily mitigate their damage. + S3: Good damage and provides a bit of crowd control by stunning enemies in range every time she kills a target. A solid option when you are against large waves of weak enemies as you can continually break and regenerate your shield. + Module greatly increases her bulk, which with her shield, makes her effectively invulnerable as a range tank. + Module upgrades resolve the cycle time issue with her S3. - Unless she is being targeted, her skill recharge time is quite poor. |
Stun, Self SP Generation, Slow |
Headhunting
|
CN: 2023-01-17
Global: 2023-07-28
|
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
|
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Target: 1
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wither and Thrive
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.
SP Cost: 27
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Ember of Life
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies
Cinder lasts until this skill expires
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Cinder
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) Arts Fragility, does not stack, lasts 6s
Reflected Shine
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed
|
+ Talent: Efficient healing that can heal herself as well as an ally when she deals damage.
+ Talent: Attacks have the chance to provide fragility and decrease enemy ATK, which is relatively rare utility. + S2: Great potential damage and sustain, especially if you can hit enemies with both sets of fireballs. + S3: Amazing wave clear as the explosions can chain together to deal huge damage and clear groups of enemies. - S2: Requires units (preferably melee) within range to place the fireballs on. |
Firebrand, Enemy ATK Debuff, Fragile, Has Alter |
Headhunting
|
CN: 2022-12-15
Global: 2023-07-13
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
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Target: 1
|
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Packleader's Call
Immediately generates 7 DP and summons 1 'Wolf Shadow'
SP Cost: 21
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Packleader's Gift
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy
SP Cost: 5
Initial SP: 4
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Packleader's Dignity
Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Leader of the Wolfpack
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)
Wolven Nature
Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack
|
+ S3: Good DPS when everything manages to line up.
+ S1: Decent DP generation and recovers his wolves which normally have a long recovery time. - Much lower return on expensive investment for upgrades than other 6★s. - Mixed damage types greatly hurts his DPS against stronger enemies. - Summon has bad stats and a longer redeploy than other Tacticians. The 3-block makes them very fragile as well. - Wolves range is only their own tile, which contributes to their fragility. - Kit has no utility beyond damage. - S3: High initial SP required for activation is awful for a DPS skill, and triply awful for a Vanguard skill. Much of the DPS is reliant on his wolves, which have weak stats and are fragile. - S2: Won't trigger if the previous charge isn't spent by his wolves, which have short range and poor stats. - S1: Contributes no damage. - Not worth investment costs for most players. |
DEF Ignore, Self-Heal, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-11-01
Global: 2023-05-23
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot be healed by allies |
Last Word
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Stoic Atonement
Stops attacking and gains 60% Shelter; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Trial of Thorns
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit
* This Skill modifies the Attack Interval by 0.9
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Guardian of the Law
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Wreathed in Thorns
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker
|
+ Very tanky
+ Barrier effect lets her reach incredible values of HP + S2: Huge tankiness boost through shelter + S3: Grants barrier instantly, deals huge damage, has taunt and an actually worthwhile reflect effect. - Cannot be healed or heal herself by conventional means. Relies on barrier generation. - S1: Doesn't interact with Barrier - S2: Stops attacking directly, doesn't interact with her Barrier - S3: Defensive SP Recovery. Needs to get going before she can snowball. |
Shelter, Physical Attacker With Arts Ability, Stun, Taunt, Barrier |
Headhunting
|
CN: 2022-11-01
Global: 2023-05-23
|
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
|
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Target: 1
|
Significantly reduced Redeployment Time |
Silent Drizzle
After deployment, gains ATK +70%; Attacks Silence the target for 10 seconds and cause them to take 400 Arts damage per second during that duration
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
12 Sec
Unrelenting Downpour
After deployment, immediately deals 240% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Torrential Sword Rain
After deployment, immediately deals 165% ATK as Arts damage twice to all surrounding enemies and Stun them for 2 seconds, then releases a Sword Rain at up to 4 different targets within range every second that deals 130% ATK as Arts damage and Stun for 0.2 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
8 Sec
|
Texas Tradition
Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill
Texas Swordsmanship
Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)
|
+ Extremely versatile, both in combat and for party building
+ Recasts skill and refills HP on kill, which fits her offensive assassin role well + Unbeatable map control + S2: Very high DPS in very short cycles, makes her an amazing assassin + S3: High DPS in very short cycles against multiple enemies at once. Keeps her very safe through continuous interruptions. - Eats through your DP reserves |
Self-Heal, Silence, Physical Attacker With Arts Ability, Enemy RES Debuff, Stun, Has Alter, Limited |
Headhunting
|
CN: 2022-11-01
Global: 2023-05-23
|
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
|
Blocks 2 enemies; Can use <Support Devices> in battles |
Extreme Firepower
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Efficient Resupply
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.
ATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled. Gain 1 device when skill expires
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Prototype of Feist's Metal Crab
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Battlefield Engineer
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
Cost Cutting
Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him
|
+ Uses deployable support devices to provide buffs to allies all across the map.
+ High chance to recycle support devices when they are destroyed, making it easy to let the devices be destroyed and redeployed. + His buffs are quite flexible as he can safely spread them out or focus them on one ally. + S1: Provides a passive ATK boost along with a big ATK boost when the skills are active. + S2: Boosts SP recovery of allies affected by his device. Decent damage boosts and survivability. + S3: Great when paired up with allies with on-hit SP recovery as they can charge up their skills while activating the devices. Enables weaker allies with fast attacking to deal good damage through his devices. = While his primary focus is his devices, he can hold lanes. Although his overall individual stats are quite mediocre. = A creative and flexible support unit, but requires other units to really shine - S1: Destroying his devices after the skill ends can be annoying. - S3: The damage of his turrets when the skills isn't activated is quite low. |
Has Summon, Ally ATK Buff, Ally SP Generation |
Headhunting
|
CN: 2022-10-11
Global: 2023-04-27
|
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
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Target: 1
|
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2 |
Unvoiced Anger
Attacks deal 200% ATK as Physical damage, DEF +60%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unresolved Sorrow
Attack interval increased, attack range increased, attacks deal 190% ATK twice.
If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active) * This Skill modifies the Attack Interval by 0.3
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Unbrilliant Glory
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage.
SP Cost: 42
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
28 Sec
|
Wanderer
ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage
Unmoved
More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage
|
+ Talent: Provides increased deployment flexibility thanks to his taunt, allowing Mlynar to hold enemy attention even when you place squishy units after him.
+ Extremely potent DPS Operator + Powerful synergy between his damage reflection, taunt and overall durability. + S2: Great option if you need to use Mlynar to 1v1 enemies. Holds the passive trait ATK buff if you are able to kill at least one enemy allowing you to reuse it immediately when it is off cooldown with full effect. + S3: Powerful AOE skill with great uptime, huge damage, and range. Strong helidrop potential due to high initial SP. With his high durability and 0 block he can survive being dropped near most dangerous enemies. - S3: When fighting a large number of weak enemies his damage bonus can decrease fast. |
Has True Damage Ability, Taunt |
Headhunting
|
CN: 2022-09-08
Global: 2023-03-31
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
High accuracy point-blank shot |
Iamb
ATK +60%; When attacking, has a 40% chance to deal 225% damage
Unlimited duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Précis
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50%
Active Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage Can store 2 charges
SP Cost: 9
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Opprobrium
Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles)
* This Skill modifies the Attack Interval by -0.6
SP Cost: 35
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Automatic Typewriter
Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time
Stenographer of Weaknesses
Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)
|
+ A high powered close range sniper with a deployable that expands her range
+ Talent: Has access to Typewriter (deployable) that mimics her skills and reduces enemy DEF. Typewriter is invulnerable so it can be used to safely snipe at tough enemies without putting Pozyomka in danger + S1: Infinite duration ATK boost with a fairly low SP cost. + S2: Turns her Typewriter into a quick deploy sniper. You can store up to two charges and then quickly use them. + S3: The default choice in most situations. Great for assassinating bosses or elite enemies. It has a long uptime, making it good against durable enemies or bosses with multiple forms. - S2: Cannot be used unless something is in range of the unit herself. Unless both she and her deployable are hitting the same unit, the damage isn't very strong and will struggle to take out moderately durable enemies. - Can be difficult on some maps to find deployment room for both her and her Typewriter to target the same enemy |
Has Summon, Enemy DEF Debuff |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
|
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
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Target: 1
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Precise Thrashing
ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Chainsaw Assault
Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Soul of the Jungle
ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Battleaxe
Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy
Medical Background
Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP
|
+ A centurion guard with a diverse kit able to handle larger waves of enemies
+ Talent: gains ATK and DEF buff that increases the more enemies blocked. Gains bonus healing when on low HP + S1: This provides gavial with some powerful self healing, especially when attacking multiple enemies. + S2: Greatly expands her range, and boosts her ATK and DEF. The pull effect on this skill also provides many useful benefits such as crowd control and the ability to group enemies from multiple lanes together. + S3: This skill is good for large waves of enemies due to the increased DPS and block count. Its damage reduction also provides her with a much needed boost to her survivability. - S1: Will often still need support healing against enemies with higher DEF or when caught with the skill down. - S3: She can easily die to the after effects of this skill if she has taken a lot of damage. |
Shift Ability But Not Pusher/Puller, Increase Own Block, Limited |
Headhunting
|
CN: 2022-08-11
Global: 2023-01-13
|
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
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Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Dangerous Entity Removal
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Quicksand Generation
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Bind them for 3.5 seconds. If the trap hits only 1 target, Bind them for 6 seconds instead
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
High-speed Resonating Troubleshooter
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slow them for 5 seconds. After a delay, trigger other Resonators within range
Active Effect: Immediately gain 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Resonator
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range
Dreamer
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times
|
+ High versatility and map control due to her archetype.
+ Can output some decent damage under the right circumstances. + S2: Reliable and long-lasting stalling against single targets + S3: Strong crowd control option with both good damage and versatile utility via slow. - Constantly deploying mines puts some stress on DP generation and requires very active play. - Can't stall enemies for long periods of time by herself, as mines can't deployed on tiles with enemies. - Needs a degree of planning not to deny ground tiles to other Operators and to set up her damage. |
Enemy DEF Debuff, Bind, Slow |
Headhunting
|
CN: 2022-07-05
Global: 2023-03-14
|
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
|
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Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Quickening Presto
Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.17
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Desolate Echoes
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 13
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sound of Silence
ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original
Can manually deactivate skill at will
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Dynamics
Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies
Appoggiatura
If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage
|
+ A mystic caster that focuses on bursting down elite enemies.
+ Talent: Can store more charged attacks than other mystic caster. + Huge burst potential when fully charged and can kill many enemies in a single hit. + S2: Great wave clear option when Ebenholz has a wide space in front of him to place remnants. Huge damage per hit and good displacement effect. Can be easily recharged for each wave of enemies. + S3: Great burst option that can be used to quickly recharge his stored attacks. Very good skill uptime with the ability to deactivate to prepare for new waves. Extremely high damage multipliers. - S2: Remnants can only spawn in deployable spaces meaning placing allies in his attack range lessens its effects. Can often waste charges attacking a single enemy before skill is available. The skill uses all stored charges regardless of the number of available spaces, often leading to wasted charges. - S3: If you don't kill an enemy in one hit his follow up attacks are far weaker and he will stop storing charges until enemies are out of range. |
Shift Ability But Not Pusher/Puller, Has Summon |
Headhunting
|
CN: 2022-06-09
Global: 2022-12-27
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
ASPD +30 when there are stored attacks
ASPD +30 when there are stored attacks
ASPD +30 when there are stored attacks
Deals Necrosis damage equal to 8% of the damage dealt
Note: Necrosis Element damage only damages the Necrosis bar which when popped applies Necrosis
Necrosis effect: Inflict -50% ATK that decays linearly and deal 800 Elemental Damage per second for 15s
Deals Necrosis damage equal to 8% of the damage dealt
Note: Necrosis Element damage only damages the Necrosis bar which when popped applies Necrosis
Necrosis effect: Inflict -50% ATK that decays linearly and deal 800 Elemental Damage per second for 15s
Deals Necrosis damage equal to 8% of the damage dealt
Note: Necrosis Element damage only damages the Necrosis bar which when popped applies Necrosis
Necrosis effect: Inflict -50% ATK that decays linearly and deal 800 Elemental Damage per second for 15s
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Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to {heal_scale:0%}heal_scale = 0.8 |
In Drizzle, Privation
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
In Downpour, Grace
Restore HP equal to 260% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
This Lantern Undying
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
An Everyman's Wish
Healing targets gain Status Resistance for 4 seconds. If the target's HP is above 75%, they gain Status Resistance for 6 seconds instead.
Quick Fix
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.
|
+ A welfare therapist medic that provides a much needed counter to abnormal status effects.
+ Talent: Grants Status Resistance on allies that he heals. + Immediately heals allies affected by abnormal status, which can be great against status effects that deal a burst of damage. + Powerful single target healing that is effective even in general use. + S2: Active skill that can cleanse and heal up to 3 allies at once. + S3: The bread and butter option for Lumen, grants up to 8 charges which can cleanse and heal allies. Maintains the attack boosts as long as you don't use up all the charges. - S2: Long sp charge time for a one use heal skill, requires overcharge for cleanse. |
Status Resistance Buff, Charged, Ammo, Event Welfare |
Activity Acquisition
|
CN: 2022-05-01
Global: 2022-11-03
|
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
Has a large healing range and healing is no longer reduced for distant targets
Has a large healing range and healing is no longer reduced for distant targets
Has a large healing range and healing is no longer reduced for distant targets
|
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Target: 1
|
Normal attacks deal damage twice |
Gust
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate1 second, then deals 200% ATK as Physical damage to it again
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shattertide
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate4 seconds
Can store 2 charges
SP Cost: 8
Initial SP: 6
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Judgment
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target
SP Cost: 24
Initial SP: 16
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Flames of Castigation
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.
Sword of Cleansing
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.
|
+ Talent: Attacks can ignore up to 50% of enemy DEF, allowing her to easily burst high DEF enemies.
+ Talent: Large increase to ASPD, which doubles against seaborn enemies + Great with buffs and SP recharge skills, particularly in IS and SSS modes as she scales heavily with the provided bonuses. + S1: Surprisingly strong, allows her to continuously launch some tougher small and medium sized enemies into the air. + S2: An AOE stun with good damage and crowd control that lasts up to 4s with 2 charges. + S3: Huge AOE damage that takes full advantage of her passive DEF penetration. Her shots hit aerial units so it can be effective against both ground and air enemies. - S1+S2: She doesn't attack enemies after they are launched into the air during these skills, so she can't take advantage of the crowd control on her own. - All skills require on attack recharging which can be difficult to build up on some stages |
Levitate, DEF Ignore |
Headhunting
|
CN: 2022-05-01
Global: 2022-11-03
|
Attacks ignore 70 DEF
Attacks ignore 70 DEF
Attacks ignore 70 DEF
|
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Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
The Skill to Survive
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
The Thirst to Survive
ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1
Will be defeated when the skill ends
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
The Pressure to Survive
Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP
* This Skill modifies the Attack Interval by 1
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Embraced Self
<Substitute> reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second
Ægir's Depths
When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP
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+ An extremely resilient Dollkeeper with skills focused on DPS and preventing death
+ Provides AOE dps and crowd control when substituted + Part of a growing list of operators that provide buffs for abyssal hunters + S2: Great damage boosts with one of the longest undying effects in the game, long enough to handle most enemies. + S3: Huge HP and ATK books, turns her attacks into AOE and deals a conditional bonus hit. Can be paired with Gladia to make her extremely durable. - S2: Requires timing, as she substitutes at the end of the skill. Poor uptime unless you use and upgrade her module that provides SP after substitute. - S3: The bonus hit condition often requires you to maintain low HP %. |
Has Alter, Limited, Slow - Move Speed, Slow, Physical Attacker With Arts Ability, Ally HP Buff, Has In-Squad Effect |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2022-05-01
Global: 2022-11-03
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Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
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Target: 1
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Flare Grenade
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Tempest Command
Each attack deals 240% ATK as Physical splash damage
Overdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP Skill has 10 ammo and can be manually deactivated
SP Cost: 25
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Ultimate Line of Defense
ATK +70%, attack interval greatly reduced
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated * This Skill modifies the Attack Interval by -1.8
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
24 Sec
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Military Fortress
When this unit is on the field, Defender Operators gain +23%(+3%) ATK
Bloodbath
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
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+ An extremely flexible DPS unit, combining several fairly rare niches all into one.
+ High hit physical splash damage, rare on a melee unit. + Massive range, even rarer on a melee unit. + Unusually bulky for a DPS unit that doesn't lose her blocking ability. + S3: One of the best DPS skills in the game for when range is needed. + S2: Can be used as a massive instant nuke, for when you really can't wait. + S1: High damage multiplier means it works very well with buffs (IS and SSS especially). - S1: Despite its invisibility reveal, Horn can't target invisible units so it's only effective if there are visible units to target as well. - S3: Requires timing considerations to maximize thanks to Overdrive. If you don't time it right, the target can potentially just move out of her range. - Her talent is a large factor to her DPS, but also leaves her more fragile. - Although she remains an effective blocker, her DPS suffers unless using S2, which is usually her weakest skill. - Range can be limiting on some maps since she can't target close. - Expensive to maximize since all skills are potential Mastery targets. |
Remove Stealth, Ally ATK Buff, Physical Attacker With Arts Ability, Ammo, Overdrive, |
Headhunting
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CN: 2022-04-14
Global: 2022-10-19
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When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
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Target: AoE
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Deals AOE Physical damage |
'Provocate'
Attack range +1, ATK +100%
SP Cost: 10
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
'Paenitete'
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage
SP Cost: 7
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
'Reponite'
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.
Unlimited duration, can manually deactivate skill * This Skill modifies the Attack Interval by 0
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Sufferer of Tribulations
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.
Herald of Revelations
While this unit has no skill active, ASPD +30 (+3)
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+ An Artilleryman (AoE Sniper) with a very strong damage potential, Fiammetta can provide a rare level of consistently high damage.
+ Powerful pick in IS due to strong damage and relic interaction. + S2: Low SP cost along with her talent means she can activate it frequently, and it has a more flexible (but still restrictive) range than S3. + S3: If she can be well placed, it can dish out incredible amounts of damage with 100% uptime. + Best buddies with Skadi the Corrupting Heart who can maintain her Vigor talent at no cost while also buffing her attack. - Counterintuitive talents make her awkward and unreliable. She will always need a support unit to be maximized, and she draws healing away from frontline units. - Heavily map dependent due to restrictive ranges on her skills. - S3: key damage spot is just barely over one tile wide and damage is subpar outside of that small area. - Sound effects on S3 can get annoying when they play all the time, non-stop, for the entire map. |
Vigor |
Headhunting
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CN: 2022-03-15
Global: 2022-09-16
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Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage ATK increased to 110% when attacking blocked enemies
ATK increased to 110% when attacking blocked enemies
ATK increased to 110% when attacking blocked enemies
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Scattering Sparks
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Surging Current
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies
The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Crystalline Shine
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds
The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator
SP Cost: 35
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Beacon's Wrath
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area
Precise Redirection
Goldenglow and her Drones' attacks ignore 18 (+3) RES
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+ A Drone Caster that can perform map-wide ranged attacks
+ Talents: when skills are active her attacks have a chance to crit which deals large AOE damage. Her drones ignore a decent amount of enemy RES which can be a significant boost in damage against high RES enemies. + Great with buffs. Flat ATK buffs like Skadi Alter will have a huge impact on her overall stats and benefit well from the high damage multipliers. ASPD buffs greatly aid her Trait damage increase and talent explosion damage. + Extremely useful in modes where buffs are accessible: Integrated strategies and Stationary Security Service. + S2: A decent afk DPS skill if you plan to leave Goldenglow on the field for a while. A good skill for annihilation mode and for taking down the more durable elite mobs. The increased range can be useful as it provides a unique attack coverage for a caster unit. + S3: The bread and butter skill for Goldenglow, it provides map-wide crowd control and damage to shut down difficult enemies before they have a chance to get close. Since it targets enemies closest to the protection objective it can also be useful in catching enemies that make it past defenses. - S2: It takes quite a while to charge up, and while it has good coverage the damage can be quite mediocre if you aren't fighting tanky enemies that allow you to build up your drone damage - S3: Since it targets the closest enemies to the objective, it can easily swap targets and lose out on some of the buildup damage. |
Slow |
Headhunting
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CN: 2022-02-15
Global: 2022-08-18
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Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
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Target: 1
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Stern Admonishment
ATK +60% and gain 40% Arts Dodge
Unlimited duration
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Exorcise Evil
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Honored Guest
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range
Unlimited duration * The Force Level of the Shift is 0 (Weak)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Kindness Begets Prosperity
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Preparedness Averts Peril
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on this unit, and stuns the attacker for 3 seconds
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+ Talent: Great effects that help him in his role to duel enemies. Negating a freeze or stun to instead stun the attacker can be powerful against certain enemy types.
+ Great counter to long range enemies that deal heavy damage. + S2: Low SP charge with a lot of damage scaling potential if you have allies with multiple hits to help build up charges. + S3: Great for crowd control as he can force enemies to approach one at a time. Attacks knock back with small force allowing him to stall well against smaller enemies. Evasion and taunt are useful against ranged enemies. - He can quickly eat DP if enemies are continually trying to stun him. - S2: Requires a lot of set up and support to get the most out of it. - S3: Ineffective against larger enemies as they can ignore the knockback. |
Enemy ASPD Debuff, Stun, Taunt, Shift Ability But Not Pusher/Puller |
Headhunting
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CN: 2022-01-25
Global: 2022-07-29
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Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP), +4% ATK everytime trait is activated, stacks up to 5 times
While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP), +4% ATK everytime trait is activated, stacks up to 5 times
While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP), +4% ATK everytime trait is activated, stacks up to 5 times
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Target: 1
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Deals Arts damage Can use Summons in battles |
Sips of Wine
Passive: Summons may be deployed on melee tiles
Active: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage Immediately gain 1 summon when the skill is activated
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Amidst Pleasant Melodies
Passive: Summons may be deployed on ranged tiles and deal Arts damage
Active: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)
SP Cost: 13
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
To Remain Oneself
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form
Active: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds After the skill ends, gain 1 summon
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lantern Lit, Thy Dream Sought
Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill
So is Writ, an Ode to Wine
When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)
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+ Talent: Ling receives some ATK buff and SP when her summons are retreated or die
+ Summons can fill multiple roles as they can be placed on either range or melee tiles depending on the skill + S2: A ranged option if you want to use her summons on ranged tiles. Great burst damage with charges and a low SP cost. Using the skill when a summon is low on HP refunds them making them easy to replace. + S3: The primary skill for Ling, it allows you to combine her summons into giant walls of stats. The active skill boosts those stats even further and provides arts DOT around them. + A very powerful Operator for low-op strategies. - S2: The summons are extremely squishy and can die very easily before you have a chance to refund. - S3: The summons can be very expensive to fully deploy. - Less impactful when trying to include in a full and strong squad. Can require a lot of micromanagement if using her to low-op difficult stages. |
Has Summon, Limited, Bind |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2022-01-25
Global: 2022-07-29
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Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Deals Arts damage |
High-Speed Cogitation
The next attack deals 170% ATK as Arts damage and attacks twice consecutively
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Zero-Point Burst
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Hypothermia
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
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Rigid Ice
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect
Two Paths, One Goal
Grants Status Resistance to all [Karlan Trade] Operators after Gnosis has been deployed for 10 seconds
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+ A Hexer supporter operator that mixes damage and crowd control.
+ Talent: Provides one of the strongest Fragile effects, and doesn't have HP restrictions + Talent: Grants Status Resistance to all Karlan operators, including himself. + A powerful source of Cold (reduces ASPD by 30) and Frozen (can't move and RES -15) debuffs. Excellent support for other Operators that interact with Cold/Frozen. + S1: Decent single target attack with a short Freeze. Good for occasionally disrupting enemy attacks. + S2: A moderate duration AOE Cold with a very short cooldown. Can be overcharged to AOE Freeze enemies, making it very useful for groups of weaker mobs. Benefits significantly from M3. + S3: Deceptively high damage, especially with ATK boosts. The damage can easily take down some elite mobs on its own thanks to benefiting from its own Fragile effect. Keeps enemies Frozen for the full skill duration. = relatively short "Frozen" windows lean him more toward burst damage support, and the RES reduction better supports Arts damage. - Talent: can't achieve maximum Fragile effect if enemies are immune to Frozen - S1: Only provides one second of freeze which doesn't provide for much control. - Ineffective against enemies that are immune to Frozen. |
Cold, Frozen, Fragile, Charged, Status Resistance Buff, Enemy ASPD Debuff, Enemy RES Debuff |
Headhunting
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CN: 2021-12-21
Global: 2022-06-30
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Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
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Target: 1
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Blocks 2 enemies |
Quick Intuition
Immediately gains 6 DP and dodge the next Physical attack
SP Cost: 18
Initial SP: 9
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Pinus Sylvestris'
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stun them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Flameheart
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge
* This Skill modifies the Attack Interval by 0.7
SP Cost: 16
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Vanguard Swordsmanship
After dodging an attack, the next attack deals two hits and attacks all blocked enemies
Pinus Sylvestris Leader
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge
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+ Powerful Pioneer Vanguard with a great mix of survivability and damage.
+ Passive dodge chance boosts her survivability against all kinds of opponents. + Talent: Transforms dodges into more powerful strikes. + S2: Provides high physical dodge to all Operators within range. + S3: One of the highest dodge rates in the game from a single Operator. Has very quick cycling and strong burst damage. - Heavy diminishing returns on stacking dodge chances. - Reliance on dodge makes her kit very RNG-centric. Gets overwhelmed really easily if she doesn't dodge. - S2: Somewhat worse DP generation than other Vanguards in her archetype. - S3: Extremely quick cycling and short duration leaves her wide open against enemies that won't die from a single usage. |
Ally Physical Dodge, Stun, Increase Own Block |
Headhunting
|
CN: 2021-11-01
Global: 2022-04-28
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The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
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Target: 1
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Blocks 1 enemy |
Flaming Edge
Attack Range expands, ATK +70% and ASPD +50
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Night-Scouring Gleam
Passive Effect: Deployment does not consume deployment slots.
After deployment, ATK +160% and gain 4 Shield. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
27 Sec
Blazing Sun's Obeisance
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stun them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Brave the Darkness
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
Daybreak
Attacks ignore 23% (+3%) DEF
|
+ Dreadnought Guard with very high damage and survivability.
+ Very effective against bosses and elite threats thanks to her damage output. + Talent: All attacks ignore some Defense so she can mow down armored enemies with ease. + S2: Consumes no deployment slots and gives 4 Shields. Can easily handle dangerous enemies with helidrops thanks to a high Attack buff. + S3: Extremely high burst damage with wide range and the possibility of True damage that creates a very tanky summon. - Usual archetype weaknesses: 1 Block count, not too great at holding lanes. - Generally outclassed by Surtr as a boss killer. - S2: Retreats self when the skill ends, and has increased redeployment time if the last Operator deployed wasn't Kazimierz. - S3: More limited in usage compared to Surtr. The conditional True damage cannot offset her flat Resistance ignore. |
Has True Damage Ability, Stun, DEF Ignore, Shield, Limited, Has Alter, Has Summon |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-11-01
Global: 2022-04-28
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Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ally Support
Can attack blocked enemies outside of Attack Range. ASPD +110
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Feathershine Arrows
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Concentration
When no damage is taken within the past 10 seconds, ATK +18% (+3%)
Stilled Breath
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge
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+ Deadeye Sniper with huge attack and map-wide range
+ Talents: Effective counter to enemies with high Dodge rates. Reduced taunt levels synergize well with her talent and provide some flexibility when placing her later. + S2: Greatly increases ASPD with good uptime. Can attack enemies anywhere on the map as long as they are blocked. + S3: The bread and butter skill for Fartooth. Deals huge single target damage with infinite straight line range and great uptime. - S2: Requires enemies to be blocked for bonus range. Lacks an ATK or DMG modifier. - S3: Requires specific map placement to take full advantage of her range. Other Operators are more flexible picks that do as well or better job when the full map range is not required. - Low DEF Enemies pathing into her normal range can cause re-targeting and interfere when trying to utilize the infinite range and bonuses. |
Headhunting
|
CN: 2021-10-15
Global: 2022-04-14
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The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
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Target: 1
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Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Inheritance of Faith
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner
SP Cost: 29
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Glorious Banner
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner
SP Cost: 20
Initial SP: 7
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
10 Sec
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Unwavering Banner
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Spiritual Influence
After deployment, the next Operator has -2 DP Cost
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+ A Standard Bearer Vanguard with a mix of offensive and defensive abilities
+ Talent: passively buffs the ASPD of allies and debuffs the ASPD of enemies near her flag + Talent 2: Reduces the DP Cost by 2 of the unit deployed after her + S1: Same as Elysium: good DP recovery but no additional benefits + S2: Like a stronger version of Myrtle's S2. It can be used with increased range, gives more DP, and provides a DEF boost on top of the healing. + S3: The bread and butter skill for Saileach. It provides great mix of crowd control, damage and damage amplification. It has good cycle and uptime. = S2: The tradeoff for better buffs is slightly lower duration and a higher SP cost. Rarely a reason to use it over S3. - Higher deployment costs without providing better DP generation than lower rarity options. - S3: low DP gain for a Standard Bearer skill. |
Fragile, Ally ASPD Buff, Enemy ASPD Debuff, Ally Heal Not Medic, Ally DEF Buff, Stun, Slow, Fragile |
Headhunting
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CN: 2021-09-17
Global: 2022-03-17
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Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
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Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Awaken
The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3 times
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prisoner's Dilemma
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds
* This Skill modifies the Attack Interval by -1.5
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
Moon in the Water
Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Traumatic Hysteria
Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP
Countertransference
When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)
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+ A Stalker specialist with mixed type AOE damage and some crowd control
+ Decent damage for his Archetype + S1: Good consistent damage and can pack quite a punch when paired with ATK buffers and SP recharge operators. Probably his best DPS skill + S2: Good for consistently Binding up to two enemies at once. Good cycle time and great skill and Bind uptime with ok damage thrown in. Probably his best and most consistent skill. + S3: Huge boost in range and damage and stuns up to 3 targets with each attack. This gives him a unique range among the archetype and much better active skill DPS than other current stalker specialists can provide. - mixed damage types often suffer against enemies with both types of mitigation - S1: High SP cost per skill charge - S2: while it has good Bind consistency and uptime, it is limited to 2 targets, meaning the lower rarity Archetype members may be better for larger groups. - S3: can easily kill himself if constantly attacking only 1-2 enemies and doesn't have team support. The overall skill uptime and the Stun uptime are not great. |
Physical Attacker With Arts Ability, Bind, Stun |
Headhunting
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CN: 2021-08-03
Global: 2022-01-14
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Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies Deals Damage to all targets within range
65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies |
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Target: AoE
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Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
High-Pressure Splash
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 5
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
'Night of Violet'
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
'Holiday Storm'
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 55
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Frugality
When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12
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+ A Spreadshooter Sniper that deals some of the highest physical AOE damage in the game
+ Great flexibility with skill use since they use ammo instead of skill durations. This allows ALL Skill attacks to get utilized (none are wasted by lacking enemies in range) and a more controllable cycle because of manual deactivation. + Talent 1: Great for herself, and good when paired with other Snipers that use ammo as theres a chance that the ammo doesn't get consumed on attack + S1: A decent fast-charging consistent DPS skill + S2: decent damage and can be activated quickly after deploy. When fully charged this skill has great uptime and lasts for a very long time. great AOE crowd control with enemy movement slowing and DEF debuffing. + S3: Her best Skill. Pretty much does anything that S1 or S2 can do, and does it better. Provides massive AOE damage, increased range and the best version of her slowing and DEF decreasing effects. - Typical Archetypal drawbacks of high DP Cost and slow ASPD |
Enemy DEF Debuff, Slow - Move Speed, Limited, Has Alter, Charged, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-08-03
Global: 2022-01-14
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Strikes of Victory
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Whip of Conviction
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Blessing of Heroism
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Birth of a Hero
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%
Goddess' Inspiration
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead
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+ A Support Guard with a focus on personal DPS
+ Trait: longer attack range allows her to attack from behind other Operators or walls and gives her bonus ATK against enemies she isn't blocking. + Talent 1: Gives her high passive from the ATK bonus when her HP is greater than 80%. Also pairs well with other Minos Operators . + Talent 2: Heals herself and the ally in front of her when she attacks; Decent sustain, though typically not enough healing to replace a dedicated healer. + S1: Strong consistent DPS: with her high ATK and the low SP cost this can dish out a surprisingly large amount of damage. Arguably her best DPS skill. + S2: great for continuously resetting the attack animation of powerful enemies like the Colossus. Its DPS is the lowest of her skills, but it comes with increased range and a quick cooldown so you will have more opportunities to use it. + S3: Pallas' big flashy support/burst skill. A good buff to pair with operators that benefit from all the stats, but it can also work fine to buff Pallas herself. + Module: grants a decent DPS boost - S2: RNG dependence means it can fail its purpose, and more reliable options are available. - S3: limited buff targets and buffs are weaker than other strong buffers. Vigor from skill doesn't stack with Vigor from Talent. - Vigor: HP limitation can be hard to maintain if the operator is blocking, especially for S3 if trying to utilize the defensive oriented buffs. - Loses a lot of her DPS if blocking (trait limitation) or if she loses HP (Talent limitation). This especially hurts her ability to function as a cornerstone. - Often overshadowed by other powerful Operators that are more specialized for their roles. |
Stun, Vigor, Ally ATK Buff, Ally DEF Buff, Increase Own Block, Ally Heal Not Medic, Ally Block Count |
Headhunting
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CN: 2021-07-02
Global: 2021-12-29
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Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
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Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Sandstorm Guardian
ATK +60%, DEF +100%;
Charged effect: Trait effect remains active during skill
SP Cost: 18
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Sand Fetters
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;
Charged effect: ATK +20% and instead of Slow, Bind targets for 0.6 seconds * This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Mark of Gluttony
Attack Range expands and ATK gradually increases up to +280%
Charged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill
SP Cost: 28
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
21 Sec
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Meal of Life
Restores 45% (+5%) Max HP when skill is activated; Effect is doubled when Charged
Poised for Action
Improves own SP recovery rate by +0.6/second when SP is above the limit
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+ Usual archetype strengths: Has DEF +200% and RES +20 while her Skills are NOT active, putting her on par with multiple Defenders
+ Attacks all enemies within her attack range while her Skills are active (“true” AoE) + Talent heals her every time she uses a Skill + S1 gives her a DEF bonus while active, and Charged S1 retains her Trait buff for the duration; Charged S1 gives her pretty phenomenal defenses (plus a huge heal from her Talent), making this a great skill to support the Archetype’s role of “ranged tank” + S2 inflicts Slow, and Charged S2 inflicts Bind, giving Carnelian good AoE crowd control. With ASPD buffs Charged S2 becomes unrivaled in its Bind uptime. + S3 has expanded attack range; Charged S3 increases damage potential, great against large groups of enemies. It has a faster cycle time than most comparable skills, so it can be available more often. + Has pretty reasonable SP costs for her Skills - Archetype drawback: doesn't attack when skills are not active, and defenses drop when skills are active, so careful skill use planning is necessary (though charged S1 retains these defenses). - For Skills to compete against the best available, they must be Charged, meaning they must gain twice the normal amount of SP. This leads to a slower first-time Skill activation and overall Skill charge times that are longer than they might appear to be at first glance. - S3 damage ramps up over time, and the charged effect damage increase requires multiple hits per enemy to stack, making it take a relatively long time to reach its peak damage (if it ever does) |
Self-Heal, Slow, Bind, Charged |
Headhunting
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CN: 2021-06-01
Global: 2021-12-09
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Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
When skill is inactive, gain +200% DEF and +20 RES. Deal more damage the more enemies there are in range (up to 15% increase)
When skill is inactive, gain +200% DEF and +20 RES. Deal more damage the more enemies there are in range (up to 15% increase)
When skill is inactive, gain +200% DEF and +20 RES. Deal more damage the more enemies there are in range (up to 15% increase)
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Target: 1
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Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspireattack@atk_to_hp_recovery_ratio = 0.1 |
Chant of Returning by Varied Paths
Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Wish of Burial Beyond the Light
All other ally units within Attack Range gain Inspire equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%
Unlimited duration
SP Cost: 56
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'The Tide Surges, The Tide Recedes'
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspire equal to 110% of this unit's ATK
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Ancient Kin
Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range
Predatory Habits
ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead
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+ An Aura Supporter with powerful stat boosts abilities
+ Talent: Can summon a seaborn on a deployable tile that effectively extends skadi's attack range + Broad Support utility make her a great addition to almost any team + Very cheap DP cost enables early deployment for valuable support in early stage. + S1: Turns skadi into a tank support that will take half of the damage enemies deal within her attack range. She becomes very durable with good healing, but having a supporter tank isn't often useful. + S2: The bread and butter skill for skadi. This gives a big chunk of stats to all nearby allies, boosts her healing and it has infinite duration. Because her deploy cost is so cheap you can easily deploy her early to activate this skill quickly. + S3: Great attack boost if you can handle the HP penalties. The true damage is decent but this skill is used mainly for the attack boost. - As a pure support unit, her impact on the field is heavily dependent on the rest of the team. - S3: Can be hard to use without an extra source of healing. |
HP Regen, Has Summon, Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Has Alter, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2021-05-01
Global: 2021-10-21
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Command: Structural Fortification
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Command: Tactical Coordination
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Command: Meltdown
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Mon3tr
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Non-Damaging Restructuring
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stun for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
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+ A medic with a powerful summon that can hold lanes, DPS, and deal True damage
+ Longer range than other ST Medics (mostly useful for Mon3tr deployment, + Fast redeploy means Mon3tr can be easily repositioned or gotten back on the field quickly if he dies (along with damaging and stunning enemies). Can also satisfy some traditional fast-redeploy roles if needed. + Skills have long durations and very low SP costs, making for good skill cycles + S2: Use this skill when you want Mon3tr to handle waves of enemies. It charges incredibly fast and with Mon3tr's Block-3 it can function like an AoE Guard. + S3: One of the best counters to enemies that have extremely high DEF or damage reduction. This skill makes Mon3tr one of the most powerful units due to its overwhelming stats, true damage and quick skill recharge. - Poor healing output and prioritizes healing herself/ Mon3tr even over allies with much lower HP, so she doesn't function well as a general healer - Mon3tr has 0 DEF if deployed outside of her range - Tied skills do not charge if Mon3tr is not deployed and lose all SP if mon3tr leaves the field - Having Mon3tr on the field consumes 2 deployment slots |
Has Summon, Stun, Has True Damage Ability |
Headhunting
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CN: 2021-05-01
Global: 2021-10-21
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When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
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Target: 1
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Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Waterless Parting of the Great Ocean
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charge(s) * The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Waterless Grasp of the Raging Seas
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly
* This Skill modifies the Attack Interval by 0.5 * The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Waterless Dance of the Shattered Maelstrom
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration
* The Force Level of the Shift is 2 (Strong) * The Force Level of the Shift is 2 (Strong)
SP Cost: 35
Initial SP: 26
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Waves of Ægir
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies
Survival of the Fittest
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
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+ A Puller Specialist with skills that focus on AOE crowd control
+ Free max potential 6 Star Operator + Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies. + Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters) + S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies. + S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain) - S3: High skill SP cost - usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters. |
Slow, Slow - Move Speed, Ally Heal Not Medic, HP Regen, Bind, Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Physical Attacker With Arts Ability, Event Welfare, Self-Heal |
Activity Acquisition
Obtainable from [Under Tides] Event Missions |
CN: 2021-05-01
Global: 2021-10-21
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While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
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Target: 1
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Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slowattack@max_target = 3 E2: attack@max_target = 4 |
Touch of Static
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Focus Command
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Glorious Shards
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Mechanism Analysis
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds
Lone Soldier
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)
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+ A chain caster with skills that give him a unique range and AOE
+ Talent: Damage dealt increases against enemies with more than 80% hp. Bonus damage when there are no enemies in the 4 adjacent tiles. + S2: Good for clearing out waves of enemies with its solid uptime and increased damage. The increased range gives him slightly better range than your average sniper. + S3: Great skill range and good skill DPS, despite the skills short duration. Can carry 2 charges and the bolts can bounce to nearby targets just like his regular attacks. = Passenger pairs well with SP recovery operators to help cover his SP issues - High deploy cost and slow attack time - S3: very high SP cost for a short time of activation so you will need to make each use count if you depend on him as a main DPS. |
Slow - Sluggish |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
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Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
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Target: 1
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Attacks aerial enemies first |
Supporting Fire
ATK +15%, attacks hit 2 times in a row
Unlimited duration
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Assault Tactics
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stun targets
Skill activation grants 31 bullets and the skill ends when all bullets are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by -0.8
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Breaching Rounds
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards significantly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment
* The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Auxiliary Equipment
After deployment, immediately throw a Stun Grenade at an enemy within range, Stun them and nearby enemies for 4 seconds
Breaching Specialist
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment
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+ After deployment, throws a flashbang at one target in range that Stuns them and nearby targets.
+ Her first deployment is very cheap. With the bonus SP, reduced DP cost, Stun on deploy and S2 use she can be a safe option to burst down dangerous foes that would kill most other snipers + Very high damage potential when buffed + S2: great crowd control since it activates her passive flashbang Stun. Her DPS against stunned targets is one of the highest in the game. She still remains effective against medium DEF opponents because her damage multiplier is so high. + S3: knockbacks with large force and deals quite a lot of burst damage if you can knock an enemy into a high tile. It shares the same range as Weedy's S3, but with less push force. - Her effectiveness drastically decreases against enemies immune to stun - S3: only 2 uses per deploy is very limiting |
Stun, Shift Ability But Not Pusher/Puller, Limited, Ammo |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
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When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: AoE
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Deals AOE Arts damage |
Transcendental Stroke
The next attack has increased splash area and deals 250% ATK as Arts damage
Can store 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Flowing Ink
Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Image over Form
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
* This Skill modifies the Attack Interval by 0.4
SP Cost: 100
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Sublimity
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times
Finishing Touch
The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)
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+ Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment.
+ Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s + Comparatively very high ATK for an AOE caster + S2: This deals good damage and hits all enemies in her expanded attack range. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies + S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. Great crowd control with decent damage for up to 60s of enemy distractions. -- Long cooldowns |
Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2021-02-05
Global: 2021-07-30
|
Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
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Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Cleansing Evil
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)
SP Cost: 13
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Fierce Glare
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack multiple enemies equal to block number (hits any targets within attack range) and perform an additional attack against targets with less than 50% HP
* This Skill modifies the Attack Interval by 0.5
SP Cost: 40
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Preaching
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
Clear Mind
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once
|
+ A strong 2 block Skill DP Vanguard that can deal big bursts of damage while generating DP.
+ Talents: Gains Physical Evade and HP regeneration at low HP once per battle. Enemies dealt lethal damage by Saga gain Crippled status and can be killed by allies to gain SP. + Great when buffed as she has strong damage multiplier with her spammable skills. + S2: The bread and butter skill for Saga, it deals high damage in a cross shaped area around her and grants some DP. It can hold up to 3 charges and executes enemies that are crippled giving her some SP back when it kills them. Great when facing large waves of enemies to really spam it. + S3: A good balanced skill that can finish off enemies quickly once they go below 50% HP. She won't deal the most damage for a Vanguard or generate the most DP but she will be quite strong in both areas and have enough ATK to hurt tougher opponents. = If you place Saga close to an exit then fast moving enemies like wolves can still exit in crippled form. - S3: Poor skill uptime |
Critically Wounded |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
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Target: 1
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Attacks aerial enemies first |
Dispersing Arrows
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pursuing Arrows
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces the hit count by 1); Can store 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Thundering Arrows
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
|
Landen Tactics
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.
Iron Bowstring
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks
|
+ A single target DPS sniper with multi-target skills
+ Talent: Gains a shield that blocks one attack and recovers some SP. Generates SP over time for snipers with attacking type SP charge skills. + Very high DPS potential against low DEF enemies + Great when paired with buffers due to strong damage multipliers and multi hit attacks. + S1: Great for clearing waves of weaker enemies, but they will need to be relatively close together. + S2: This skill can be used to reset her attacks and bounce to enemies outside her attack range. + S3: Great for bosses and tougher enemies that would sit just outside the range of Exusiai. - While somewhat mitigated by her talent, all skills have attack charging SP which can be slow to charge in between waves. - She has trouble against higher DEF enemies without ATK buffs - S2:her ricochet attacks can bounce 1.5 grids and cannot bounce to previously hit targets so it can be awkward to try to hit more than a couple enemies |
Ally SP Generation, Self SP Generation, Shield |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: 1
|
Blocks 1 enemy |
Left Hook
The next attack deals 230% ATK damage and hits 1 additional target
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sweeping Stance
Can switch between the original state and the following state:
DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Earth-Shattering Smash
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately
* This Skill modifies the Attack Interval by 0.7 * The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Forceful Fist
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)
Sturdy Constitution
DEF +10%; Physical Dodge +15%
|
+ Mountain overcomes many of the common drawbacks to the brawler archetype while providing some very resilient dps
+ Talent: has a chance to critical hit, dealing bonus damage and decrease enemy ATK as well as a chance to evade physical attacks + Strong AOE DPS with either S2 or S3 along with a low DP cost and the ability to activate his skills quickly after deploy means he is well suited to handle early waves. + S2: A toggle skill that Slightly lowers DEF and Attack Range but grants an ATK boost, block+1, splash attack and a huge regen bonus. With this skill, Mountain is able to hold lanes of small to medium enemies very well as most enemies can't out-damage his regen. + S3: His attacks deal 2 hits with increased ATK, increased Talent activation rate and ATK interval and pushes up to 4 enemies away. Very effective against slow enemies as your knockback will reset their attack timers. = S3: he will knock enemies back on all sides. - S2: Switching to Defender range means he will always need to be in the enemy path to do DPS, unlike others that can rely more on Defenders to block |
Enemy ATK Debuff, Increase Own Block, Self-Heal, Shift Ability But Not Pusher/Puller, |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
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Target: 1
|
Cannot be healed by allies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Crag Splitter
The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Bloodline of Desecrated Earth
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stun surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack multiple targets equal to block number (hits any targets within attack range)
* This Skill modifies the Attack Interval by -0.3
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Ward of the Fertile Soil
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP
Unshakable Solidarity
Takes 30% less damage from Sarkaz enemies
|
+ Talent: gains a stackable shield every 9 seconds that blocks an instance of damage and heals a percentage of Max HP
+ Mudrock is a very powerful Enmity Defender that is both incredibly tanky and deals great damage + Due to her completely blocking an enemy attack every 9 seconds she can block some very powerful but slow attacking enemies forever + S2: Great AoE damage that Stuns and also self heals. More effective against multiple enemies as it charges on getting hit. + S3: Great crowd control with an AoE slow duration followed by a stun. During the slowing effect she is invulnerable which provides a window to build up shields if she is taking too much damage. After the stun, ATK and DEF greatly increases and she gains the ability to attack multiple enemies equal to her block count + Great ability cooldowns - Extremely high deployment cost - While she can safely deal with large groups of enemies and slow attacking tough enemies, she doesn't deal well with the more powerful faster attacking enemies. Some of the more powerful arts damage enemies can quickly overwhelm her. |
Self-Heal, Stun, Slow, Slow - Move Speed, Shield |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
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Target: 1
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Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)attack@append_atk_scale = 0.5 |
Expanded Cognition
The next attack deals an additional hit equal to 180% ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Nociceptor Inhibition
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stun for 1.5 seconds
* This Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'As You Wish'
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stun for 3 seconds, and the blocked enemies' DEF -160)
* This Skill modifies the Attack Interval by -0.5
SP Cost: 60
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Armaments of Annihilation
Attacks ignore 175 (+15) DEF
Stable Esthesia
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator
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+ A unique operator that deals splash damage to ground targets and her attacks cause a shockwave that deals an additional 50% damage
+ Talent: Her attacks bypass a flat amount of DEF + Rosmontis' specialty is killing large waves of ground enemies with high amounts of splash damage and crowd control + S2: Causes her attack to have a chance to stun and increases the number of aftershocks. making it good crowd control at the cost of lower DPS. + S3: Increases her DPS significantly and attacks two targets at once but she no longer targets enemies unless they are blocked. She will also summon 2 tactical gears that are very tanky and have 2 block. - Expensive to deploy - Although she ignores DEF, her ATK isn't quite high enough to deal with high DEF enemies. - S3: Very difficult to use as she can easily block enemies with her tactical gear at the edge of her range and prevent herself from attacking them. |
DEF Ignore, Ally ATK Buff, Physical Attacker With Arts Ability, Stun, Enemy DEF Debuff, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-11-01
Global: 2021-04-30
|
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
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Target: 1
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Can heal allies by using skill(s) |
Surging Brilliance
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Deterring Radiance
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second
SP Cost: 12
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
10 Sec
Divine Avatar
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK
SP Cost: 25
Initial SP: 15
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Knight of Sword and Shield
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking
Mercy
Blemishine can attack and will prioritize Sleep enemies; Increase ATK to 144% (+4%) when attacking Sleep enemies
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+ Talent: Can attack Sleeping enemies for increased damage
+ Talent: Adds [On Attack] SP Charge for Operators on the team that have [Getting Hit] SP Charge skills, potentially a large improvement to their cycle and uptime. + A well rounded operator that can provide interesting utility and fill multiple roles including tank, DPS and support. + S3: Some of the most powerful healing potential in the game along with high dps and a DEF boost + S2: Increases ATK and inflicts Sleep on nearby enemies. Great AOE health regen that can heal Operators that can't be healed directly. - All of her skills (and thus healing) are tied to being attacked or attacking enemies. This means she constantly needs enemies in her face to use her skills consistently. If not engaging enemies, or if there are downtimes, she does not function as well. - The generalist nature of her kit often makes her situational Operator. - S2: Sleep as a form of crowd control has its limitations, and can cause as much harm as good if not used properly. - S3: While Blemishine is great at keeping other Operators healed, she can't heal herself , and so can't tank damage without an additional healing source. Mixed damage quickly loses effectiveness against enemies with both RES and DEF, which most difficult enemies have. |
Ally SP Generation, Sleep, Ally Heal Not Medic, Physical Attacker With Arts Ability, HP Regen |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
Reduces damage taken by 15%
Reduces damage taken by 15%
Reduces damage taken by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
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Target: 1
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Deals Arts damage |
Laevatain
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Molten Giant
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target
SP Cost: 18
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Twilight
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Molten Flame
Attacks ignore 22 (+2) RES
Remnant Ash
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later
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+ An Arts Guard so powerful that all future content needs to be balanced around her
+ Passive 20 RES ignore means that she is still doing good damage even against the highest RES targets + S3: Some of the highest Arts damage in the game that can last as long as you can keep her alive. Long range for a melee unit and hits up to 3 targets. Only requires 5 sp to activate, so it can be used quickly after deploy for assassination purposes. The Max HP gain also makes her incredibly tanky, and it is not reduced by things like Contingency Contract Risks. + S2: Great for when you want consistent Arts DPS on the front line. + Talent: Prevents death for 8 additional seconds when at 1 HP allowing her to hold back even the most difficult enemies for a short time - Can get very DP expensive to redeploy her multiple times for her S3 |
Self SP Generation |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Tomahawk
ATK+25%, DEF+25%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Menacing Slash
Attack Interval increases a bit, ATK +180%. Stun all blocked targets for the duration of the skill
* This Skill modifies the Attack Interval by 0.4
SP Cost: 28
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Iron Will
ATK +230%, DEF +160%, Block +2, restores 6% HP every second
This unit is Stun for 5 seconds after the skill duration
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
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Peerless Bravery
When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Shelter
Resilience
Increases this unit's SP recovery by 0.2/sec when blocking enemies
|
+ Extremely high ATK and HP compared to other Defenders
+ A strong for dueling powerful enemies + S2: Very long Stun + S3: Eunectes becomes a huge stat stick monster with powerful HP regen on top - Block-1, so she wont function well in the same positions as your typical Defender - Very expensive to deploy - Eunectes only gains SP when blocking, meaning she can't charge up her skills in between rounds and needs advanced set up for bosses and tougher enemies |
Self SP Generation, Stun, Increase Own Block, Self-Heal, Shelter |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%
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Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Protective Spikes
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Destreza
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
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Nerve Corrosion
Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second
|
+ Trait: Can perform ranged attacks at 80% ATK
+ Talent: Attacks deal Arts damage per second for 3s (Doubled against enemies possessing ranged attacks) + Talent: If Thorns has not actively attacked for 2s, recovers a percentage of Max HP every second. Great self sustain that allows him to regenerate his health between waves + S2: A good defensive DPS option for large waves of fast attacking enemies. + S3: While active, Thorns performs like a ground sniper dealing large amounts of physical damage very quickly and some Arts damage over time + A very solid meta unit that can be brought to almost any map, so long as he has enough time to build up his on-attack SP to activate his skill - S3: Thorns needs to build up his SP through attacking for quite a while before he becomes strong and his range is expanded infinitely |
Physical Attacker With Arts Ability, Self-Heal |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
I'll Do My Best
ATK +80%, ASPD +30
Skill activated automatically
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Childhood Frolic
ATK +60%, attacks hit up to 3 enemies
Unlimited duration
SP Cost: 80
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Foxfire Haze
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slow. Heals all ally units within range for 20% of this unit's ATK every second
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Skill Aura - Supporter
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)
Binding Circle
Enemies in range that are Slow are inflicted with 23% (+3%) Fragile effect for an equivalent duration
|
+ Trait: Attacks Slow enemies
+ E1 Talent: Gives additional SP/s for herself and other Supporter operators. (Does not stack with Ptilo and other similar effects) + E2 Talent: Increases damage taken for Slowed enemies in range, making her a great debuffer + S1: Boosts ATK and ASPD, good uptime + S2: Permanent once activated, can attack multiple enemies with increased ATK, great for consistent multi-target Slowing and a decent DPS option if the multi-targeting can be fully utilized. + S3: Slows all enemies in an expanded range, increases 2nd talent effectiveness (a potentially huge team DPS increase), and heals all allies in range. Her strongest skill and great for challenging content. - Not much point in using S1, and her S2 has a relatively long charge time, requiring Suzuran to be deployed early (though her Talent helps to speed it up). - S3: Cannot attack while it is active - Overall low personal DPS potential for S1 and S3 (though her primary role is support) |
Slow, Ally SP Generation, Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Ally Heal Not Medic, Fragile, Slow - Sluggish, HP Regen |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
Attack deals Arts damage and Slows the enemy for 1.2s
Attack deals Arts damage and Slows the enemy for 1.2s
Attack deals Arts damage and Slows the enemy for 1.2s
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Target: 1
|
Attacks the heaviest enemy first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Split Shot
ATK +90%, and attacks hit one additional enemy
SP Cost: 65
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Avalanche Breaker
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Bind them and attacking them once every second for the duration of this skill
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Bone Piercer
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)
Ideal Student
When this unit is in the squad, all [Ursus Student Self-Governing Group] Operators gain +10% ATK (+2%)
|
+ Trait; Prioritize attacking highest weight enemy
+ Talent: When attacking heavy enemies (weight >= 3), ignore a percentage of enemy DEF + Talent: All Ursus Student Council Operators on the team gain ATK + S3: Great crowd control on multiple enemies with a decent cooldown + Attack range lets her stay safe far away from the front lines + Pierce DEF allows her to hurt high DEF enemies, and can be especially useful against enemies that have both high DEF and RES. = While most often used for crowd control, her damage is quite good as well and should not be underestimated - Her attack range can make her difficult to position on some maps - Slow attack speed and high DP Cost |
Ally ATK Buff, Bind, DEF Ignore, Has In-Squad Effect |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
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Target: Multi (Block #)
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Barrel Burst
The next attack pushes the targets away along the attack direction significantly, dealing 150% ATK as Physical damage and Stun them for 1.2 second(s)
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Hydraulics Mode
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately
Unlimited duration * This Skill modifies the Attack Interval by 2.2 * The Force Level of the Shift is 1 (Medium)
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Liquid Nitrogen Cannon
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability
* The Force Level of the Shift is 3 (Very Strong) * If adjacent to Weedy, the Force Level of the Water Cannon Shift is 4 (Insanely Strong) * 1200 damage per grid moved
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Industrial Water Cannon
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly
Upgraded Water Cannon
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located in one of the 4 tiles adjacent to her
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+ Trait: Attacks multiple enemies equal to block count
+ Talents: Can summon a water cannon on an open tile to continuously push enemies back and, if she is adjacent, regenerate Weedy's SP + S2: changes her basic attack into a ranged push that can infinitely knock back multiple enemies depending on their weight and movement speed + S3: Can fire a long range shot from both Weedy and her canon that does a large amount of True damage based on how much an enemy is moved. When both shots hit the same enemy it increases the pushing power to a level that is currently unmatched + Extremely useful in CC maps, as her True damage and pushing power enable some unique strategies, and she keeps most of her effectiveness under CC Contract debuffs - Her skills require a lot of room to move enemies in order to be effective - S2: if an enemy moves too quickly, they will hit her before she can knock them back, and she lacks any defensive abilities |
Stun, Physical Attacker With Arts Ability, Has True Damage Ability, Self SP Generation, Has Summon |
Recruitment & Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
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Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Push force +1 when blocking 2 or more enemies
Push force +1 when blocking 2 or more enemies
Push force +1 when blocking 2 or more enemies
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Target: AoE
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Deals AOE Physical damage |
King of Hearts
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stun them for 3 seconds
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Jack in the Box
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stun them for 2.2 seconds
* Detailed information on the landmines can be seen here.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
D12
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stun them for 5 seconds
SP Cost: 33
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Ambush
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies
Insult to Injury
Enemies in range take +21% (+3%) Physical Physical Damage when Stun
|
+ Trait: Attacks do Physical AoE splash damage
+ Talent: She gains Physical and Arts Dodge and becomes less likely to be attacked 10 seconds after deployment, which allows her to be placed later and still survive + Her abilities focus on stuns, which is one of the strongest forms of crowd control + S2: When there is downtime between waves, she can cover a large area with mines and continuously stun enemies as they approach + S3: Huge AoE burst damage and a long duration stun on multiple enemies. Best used on large mobs of enemies huddled together + Much easier to use than previous AoE snipers as she works well independently - Typically Archetypal drawbacks: Expensive to deploy and slow ASPD |
Enemy Physical Damage Taken Up, Stun, Has Summon, Limited |
Headhunting
This Operator is a Limited Operator in the [Celebration] Limited series. They appeared on the following banners: |
CN: 2020-05-01
Global: 2020-12-30
|
Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage |
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Target: 1
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Significantly reduced Redeployment Time |
Phantom of the Night
After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical damage equal to 80% of this unit's Max HP, lasting for 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Bloody Opus
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Night Raid
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (Slow, Bind, or Stun) for 4.5 seconds
* The Force Level of the Shift is 0 (Weak)
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
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Phantom in the Mirror
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Redeployment time of clone is reduced by 10 seconds
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+ Archetype: Greatly decreased redeployment time
+ Talent: Can summon a clone. The clone has the same skill as Phantom and has a seperate redeployment time. + Great crowd control and assassination Skill options + S3: A very long duration of AOE crowd control when combined with his clone + S2: front-loads his damage so even against hard hitting enemies you can get out a lot of damage before death + His clone can block enemies and serve as a great distraction = Without Potentials he can become very DP expensive after multiple redeploys - His clone cooldown is much longer than Phantom himself, so it can be tricky to coordinate with his clone if you redeploy him quickly |
Slow, Bind, Stun, Shift Ability But Not Pusher/Puller, Slow - Sluggish, Has Summon |
Recruitment & Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
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Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
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Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
High-Impact Assault
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Locked Breech Burst
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row
* This Skill modifies the Attack Interval by 0.7
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Precise Reloading
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Martial Tradition
When this unit is in the squad, all Vanguards gain +8(+2) Initial SP
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+ Archetype: Gain +1 DP on kills and full DP refund on retreat
+ Talent: Every attack has a chance to "crit" and hit another target + Talent 2: When in team, all Vanguard operators deploy with extra initial SP, enabling some Vanguards to use their skills almost right after deployment + Extremely high DPS that outclasses the DPS of all other Vanguards + Great with buffs as she does multiple hits and has good ATK multipliers. = S3 is typically used for drop-in, skill use, and retreat; S2 if she wants to stay deployed - S3 is powerful but it has poor uptime - Block-1 at base makes it more difficult to capitalize on her multi-attacking Talent |
Increase Own Block, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
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Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
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Target: 1
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Deals Arts damage |
'Really Cold Axe'
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Bind them for 3 seconds
Can store 3 charge(s)
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
'Really Hot Knives'
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF
* This Skill modifies the Attack Interval by 0.33
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
'Really Heavy Spear'
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
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Thresher
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF
Lone Journey
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8
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+ Talent 1: deals additional Arts damage to the target based on a percentage of enemy DEF, making her even better at killing high DEF enemies, which is a strength of her Class
+ Dynamic range of prioritization and utility offered by her 3 Skills makes her very adaptable to different situations. + S1: good crowd control that prioritizes unblocked enemies and binds them + S2: Vaporizes high DEF enemies by prioritizing them and decreasing Attack Interval + S3: Good DPS Skill with a unique Caster ability changes damage to Physical, prioritizes low DEF, and disables enemy special abilities = Talent 2: Increases her ATK and ASPD when there are no adjacent allies, a buff that can at times be difficult to activate = Different strengths and utility than Eyjafjalla - S3: has a long cooldown and works counter to her Talent |
Silence |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
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Ignore 10 of target's RES
Ignore 10 of target's RES
Ignore 10 of target's RES
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
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Target: 1
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Blocks 3 enemies |
Tin Burning
DEF +70%, ATK +45%, and normal attacks now deal Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Copper Seal
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Iron Defense
ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and Status Resistance
SP Cost: 85
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
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Tectonic Armor
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP
Clairvoyance
After deployment, immediately gains 3 Shield
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+ Talent 1: significant boost to HP of all Defenders
+ Talent 2: Blocks first 3 attacks (no damage), great for soaking special attacks or high-damage phases + DPS/defense/support hybrid enables flexible use + S1 and S2: deal Arts Damage. + S2: disables enemy special abilities and increases her block count + S3: buffs all nearby allies in a large range, increasing their block count, giving them status resistance, and increasing their DEF. Especially good for Defenders and Operators with abilities that hit multiple enemies based on Block count. Useful for helping Operators survive Aak buffs. = Pure DPS and Silence roles are usually more effectively provided by other Operators = Talent 2 shield use can be tricky to optimize when used as a core Defender - Being a Limited Operator makes increasing Potential very difficult - S2: Silence not effective against enemies with very long attack intervals - S3: Increasing Block can be detrimental to some Operators |
Ally HP Buff, Physical Attacker With Arts Ability, Silence, Ally DEF Buff, Status Resistance Buff, Increase Own Block, Has In-Squad Effect, Limited, Shield, Ally Block Count |
Headhunting
This Operator is a Limited Operator in the [Spring Festival] Limited series. They appeared on the following banners: |
CN: 2020-01-16
Global: 2020-07-29
|
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
Blocks 4 enemies
Blocks 4 enemies
Blocks 4 enemies
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Target: 1
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Continually loses HP over timehp_ratio = 0.03 |
Rapid Fire
ASPD +100
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Type-γ Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Durian-Flavored Stimpack
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill
SP Cost: 35
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Drug Cocktail Administration
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slow the enemy for 1.4 seconds, or Stun the enemy for 1 second
Pharmaceutical Diffusion
Increases healing effects on this unit by 25%(+5%)
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+ Can function both as DPS and Buffer
+ Talent 2: Increases healing received + S2 and S3: Very strong buffs to both target and self, one defensive, one offensive = Talent 1: strong effects, but effects are random, so we can’t count on getting a particular effect. = Pairs well with Enmity guards (like Hellagur) because they benefit from both the lowered health and the DPS and attack speed - Trait: Constantly decreasing HP means he needs to constantly be attacking or have a healer to survive - S2 and S3: will kill any allies without decent DEF |
Slow, Stun, Ally HP Buff, Ally DEF Buff, Ally ASPD Buff, Ally ATK Buff, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
Increases SP recovery rate by +0.25/second while above 80% HP
Increases SP recovery rate by +0.25/second while above 80% HP
Increases SP recovery rate by +0.25/second while above 80% HP
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Target: Multi (Block #)
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chainsaw Extension Module
ATK +100%, DEF +35%, and Attack Range increases
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Boiling Burst
Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Emergency Defibrillation
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds
Harsh Training
Gains Status Resistance after being deployed for 12 (-3) seconds
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+ Trait: Attack multiple enemies equal to block number
+ Talent 1: The first time HP falls below 25%, recover 50% HP and prevent HP from falling below 50% for the next few seconds + Talent 2: A short time after deployment, gains [Resistance] effect which reduces stun, snare, and freeze duration by 50% + Very durable and one of the highest DPS Operators in the game + S2: Increased Attack Range allows her to attack enemies from behind Operators or over walls + S3: High burst damage - Typical Archetype drawbacks of high DP Cost and wanting E2 to shine. |
Status Resistance Buff |
Recruitment & Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
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Target: AoE
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Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Lock of Shattered Time
Stun all enemies within Attack Range and deals 140% ATK as Arts damage to them every second
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Key of Chronology
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent by 3x, and attacks knock targets back slightly
* The Force Level of the Shift is 0 (Weak)
SP Cost: 110
Initial SP: 80
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
27 Sec
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Skill Aura - Caster
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)
Subjective Time Dilation
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)
|
+ Talent: When deployed, all ally Caster SP gain increased (does not stack with similar effects)
+ Decreases movement speed of enemies within attack range + S2 and S3: Extremely powerful crowd control + S2: Great synergy with powerful attackers (especially with limited range) as you can hold enemies within their range. + A well rounded AOE caster that can provide both damage and utility. = While the damage on her skills is high when active, she plays more of a crowd control role than DPS - Long Skill cooldowns with low up-times (somewhat mitigated by her SP gain Talent) |
Ally SP Generation, Slow, Stun, Shift Ability But Not Pusher/Puller, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
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Deals Arts damage Can use Summons in battles |
High-Efficiency Freezing Module
Passive: Slow enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds
Active: Instead of Slow, Bind targets for 2.5 seconds. Retreats all drones after this effect ends * Detailed information on Skill 1 Drones can be seen here.
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Laser Mining Module
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.
Active: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends. * Detailed information on Skill 2 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Armed Combat Module
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.
Active: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends. * Detailed information on Skill 3 Drones can be seen here.
SP Cost: 38
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Support Drone - Soaring Dragon
Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.
Optical Refraction Accessories
Drones gain Invisible for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)
|
+ Trait and Talent 1: Can summon Drones with 0 block that gain abilities based on selected Skill
+ Talent 2: Drones cannot be targeted for some time after they are deployed + Great for the CC Event since there are Contracts that lower the number of Operators the team can bring to battle, leaving the extra deploy slots available for Summons. + Choice of S2 or S3 provides both Arts and Physical Damage options + S1 is incredible for slowing the movement of large groups of enemies - Drones require DP to place and count toward the deploy limit - Skill activation can be tricky to master - Requires significant resource investment if you want to bring her as a DPS into endgame |
Slow, Bind, Slow - Sluggish, Has Summon |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Crescent Moon
The ATK of next attack increases to 175%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Half Moon
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
13 Sec
Full Moon
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waxing Moon
Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)
Ingenious Strategist
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.
|
+ Trait: Heal HP on every hit
+ Talent1: Based on HP lost, increase attack speed + Talent2: When not blocking enemies, recovers HP every second + Extremely high HP and ATK + Great for Contingency Contract (CC) as he keeps most of his effectiveness through CC debuffs + A solo character that can be placed on his own and if leveled high enough can 1v1 most enemies with no help + Strong counter to enemies like the Avenger and Rockbreaker as his dodge and high dps allows him to 1v1 them effectively (with some RNG) = Enmity Guard Archetype: Block-1 - High DP cost - Fairly niche outside of CC. When healing and Operator choices are less limited, solo 1v1 Operators are less valuable - Can't be healed directly (passive regen works) |
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)
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Target: 1
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High accuracy point-blank shot |
Charged Shot
The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sharp Eye
ATK +130%, and increases the chance to activate the Talent to 50%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Final Tactics
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%
* This Skill modifies the Attack Interval by 0.4
SP Cost: 25
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Arrow
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds
Crossfire
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)
|
+ Talent: When attacking, chance to crit for increased damage and decrease enemy DEF for a short duration
+ E2 Talent: When deployed with at least 1 other sniper, all Snipers gain ATK + A good companion to Exusiai as she can kill heavy DEF units that Exusiai can't + High ATK and damage multipliers + Tops the Physical dps charts vs enemies with medium+ DEF + S3: Guaranteed critical burst - High DP cost - Short attack range - S3: Range narrows to a frontal line and slightly Slower ASPD |
Enemy DEF Debuff, Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
Redeployment Time reduced
Redeployment Time reduced
Redeployment Time reduced
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
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Target: 1
|
Normal attacks deal damage twice |
Sheathed Strike
On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stun them for 1.5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Chi Xiao - Unsheath
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit
SP Cost: 20
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Chi Xiao - Shadowless
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stun the target on the last hit for 4 seconds
SP Cost: 30
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Scolding
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.
Blade Art
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)
|
+ Trait: Regular attacks deal damage twice
+ Talent: When deployed, all Skills with [On Attack] and [When Hit] Charge Type gain 1 SP over time + E2 Talent; +ATK, +DEF, +Physical Dodge + Excellent when paired with other Operators that have [On ATK] or [When Hit] charge skills + S2: Strong burst group assassination + S3: Great multi-target and Boss killing = While her attacks hit twice, they only charge 1 SP per attack, and her ATK stat is lower than other Guards to compensate, putting her at a disadvantage against high DEF enemies = As a Nuker, her best Skills are instant bursts, and she lacks Skills for sustained damage - Expensive Deploy Cost - [On-Attack] charge Skills with moderate SP Costs can be slow to charge |
Ally SP Generation, Stun, Physical Attacker With Arts Ability, Has Alter |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
Deals 10% more damage with skills
Deals 10% more damage with skills
Deals 10% more damage with skills
Attacks ignore 70 DEF
Attacks ignore 70 DEF
Attacks ignore 70 DEF
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Target: 1
|
Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Wave Strike
ATK +170% for 30 seconds after Skadi is deployed
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Tidal Elegy
ATK, DEF and Max HP +130%
SP Cost: 90
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Abyssal Predator
When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK
Swift Action
Redeployment Time -10 seconds
|
+ S2: Huge on-deploy damage makes her great for boss killing or dueling big enemies
+ S3: turns her into a raid boss for the duration + Very high ATK and HP stats = Duelist Guard: Blocks 1 = Glut of 6* Guards gives Skadi a lot of competition, and makes her somewhat replaceable - S2: High DP cost can limit redeploy potential - low DEF |
Ally ATK Buff, Has In-Squad Effect, Has Alter |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Power Strike γ
Increases the ATK of next attack to 290%
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Rules of Survival
Can switch between the original state and the following state:
Range reduces; DEF +100%; Restores HP by 6% of Max HP per second
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Truesilver Slash
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)
* This Defense modifier is multiplicative, not additive.
SP Cost: 90
Initial SP: 75
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Leader
ATK +12% (+2%); All allies' Redeployment Time -12% (+2%)
Eagle Eyes
Reveals Invisible enemies within range
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs his own Attack and reduces redeploy time of all Operators + E2 Talent: Reveals Invisible enemies within range + Incredibly strong skills with high damage, range and duration. + Great overall stats + S2: makes him a very strong subtank + S3: Erases everything - Very long cool-down on S3 |
Remove Stealth, Self-Heal, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using skill(s) |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Saria's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medicine Dispensing
Restores the HP of all allies within a certain range by 140% of Saria's ATK
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Calcification
Restores the HP of all nearby allies by 35% of Saria's ATK each second.
The Arts damage taken by nearby enemies +55% and their Movement Speed -60%
SP Cost: 80
Initial SP: 70
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Rhine Charged Suit
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times
Refreshment
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them
|
+ Trait: Heals allies with her Skills
+ E2 Talent: Grants +1 SP to Operators she heals (HP must be restored) + Great stats all around that, with her Talent, further increase as she is on the field + S1: Great single target healing skill that doesn't get wasted because of the HP threshold requirement. + S2: Large coverage area, and good for "poison mist" stages or other light damage/non burst healing situations + S3 provides good stackable slow and an extremely strong Arts damage boost along with the healing - No DEF boosting Skills means she has a hard time surviving the strongest Physical Damage enemies - Does not restore SP if she heals an ally already at full health - S2: the nature of the healing of this skill and the lack of utility make it a less desired choice in challenging content than the other 2 |
Ally Heal Not Medic, Ally SP Generation, Slow, Enemy Arts Damage Taken Up, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
Reduces damage taken by 15%
Reduces damage taken by 15%
Reduces damage taken by 15%
|
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Target: 1
|
Blocks 3 enemies |
Warpath
DEF +80%; ATK +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thorns
DEF +30%
Deals 100% of ATK Physical damage to enemies that attack Hoshiguma
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Saw of Strength
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Armor
28%(+3%) chance to resist damage
Special Operation Strategy
When deployed, allied Defender Operators gain +8%(+2%) DEF
|
+ DPS Defender
+ Talent: Chance to resist Physical and Arts damage + E2 Talent: Buffs the DEF of all other Defenders + Great DPS and DEF option with S3 that doesn't have the penalties like other DPS Defenders + Very high HP makes her a nice meatball tank - As long as Liskarm can survive, she usually provides more utility as a DPS Defender than Hoshi |
Ally DEF Buff, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 4 enemies
Blocks 4 enemies
Blocks 4 enemies
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arts Shield
The next heal grants all targets a Barrier that lasts for 5 seconds
The barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sanctuary
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
White Fiend's Protection
RES of allies within range +17 (+2)
Fleeting Phantom
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second
* Detailed information on Phantoms can be seen here. |
+ Trait: Heal up to 3 friendly units at once
+ Talent: Passively increases RES for allies within range + Talent: Can summon phantoms that can be placed on open tiles to draw enemy attacks. These ignore deploy limit + The best choice against Arts Damage and Caster enemies by a lot + Her S3 has a very large AOE + She will make some very difficult future stages much much easier - If there is no Arts Damage, Ptilopsis (and sometimes Perfumer) can provide better utility |
Ally RES Buff, Taunt, Ally Arts Dodge, Has Summon |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attack Range expands
Attack Range expands
Attack Range expands
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Target: 1
|
Restores the HP of allies |
Creed
ATK +80%; ASPD +20
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Auto Protect
The next heal grants the target a Barrier that lasts for 3 seconds
The barrier can absorb damage equal to 50% of Shining's ATK and increases the target's DEF by +50%; Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Creed Field
ATK +50%
All allies within range DEF +100%
SP Cost: 120
Initial SP: 115
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
|
Black Fiend's Protection
DEF of allies within range +65 (+5)
Code of Law
ASPD +13 (+3)
|
+ Talent: Passively increases the DEF of allies within range
+ S3: Operators can tank Physical Damage with ease (outside a certain future event) + Enables Healing Defenders (which usually don't have large/any Defense boosts) to survive harder hitting enemies + Prevents your Defenders from getting 1-shot by some bosses if you are under-leveled - As the team gets stronger and survivability becomes less of an issue, the other utility/support based healers become more appealing. - DEF buffs don't help against Arts Damage. |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Arcane Staff - Quick Charge Mode
ATK +110%
Automatically activated
SP Cost: 10
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
35 Sec
Arcane Staff - Particle Mode
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK
Cannot use Normal Attack when the skill is not activated * This Skill modifies the Attack Interval by multiplying it by 0.15. This gives a new Attack Interval of .285, or 3.5 Attacks Per Second. This was verified by the analysis described in this video.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Arcane Staff - Anti-Gravity Mode
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies
Cannot use normal attacks while skill is inactive
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Accelerator Field
All allies' ASPD +8 (+1)
Part-time Job
Restores the HP of all allies by 25 (+5) per second when the skill is not activated
|
+ Trait: Attacks slow enemies
+ S3: great AoE damage that rivals most AoE Casters. Allows Shift Specialists to yeet heavy enemies and send medium weight enemies flying + S2: very reliable against slow moving big enemies + Good Duration and great cooldown on Skills means they can be used very often + Great for Challenge Operations that restrict Caster or Medic Classes - Can't attack while S2 or S3 aren't active - Fairly weak until you E2 her and level her Skills |
Slow, Ally ASPD Buff, Ally Heal Not Medic, Global Heal, Slow - Sluggish, HP Regen |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
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Target: 1
|
Deals Arts damage |
Duetto
ASPD +60
Starting from the second use of the skill, ATK +60%
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Ignition
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their (main target only) RES -25% for 6 seconds
Can store 3 charge(s)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Volcano
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range
* This Skill modifies the Attack Interval by -1.1
SP Cost: 80
Initial SP: 55
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Pyrobreath
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed
Wild Fire
Immediately obtains a large random number of Skill Points after deployment (10-20)
|
+ E2 Talent: Gains 7-16 SP on deploy
+ S3: Will blow up anything short of the very strongest enemies with 1 use + S2: great consistent damage option + AoE Caster damage at a lower ST Caster Deployment Cost - S3: short Duration and long cooldown can leave the team flat if she is the main source of damage |
Ally ATK Buff, Enemy RES Debuff, Has In-Squad Effect |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Ignore 10 of target's RES
Ignore 10 of target's RES
Ignore 10 of target's RES
|
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Target: AoE
|
Deals AOE Arts damage in a long line |
Fanaticism
ATK +20%; ASPD +80
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Pyroclasm
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20
This unit loses 2% Max HP every second
SP Cost: 28
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Spiritual Dissolution
RES of enemies within range -44% (+4%)
Rhine Loop
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
|
+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time + Talent: All enemies within attack range have reduced Arts Resistance + Huge AoE damage that cuts through a lot of enemy RES + S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively) = Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps. - High Deploy Cost, slow Attack Interval - S3 doesn't hit aerial enemies, and causes her to take a lot of damage |
Enemy RES Debuff, Enemy DEF Debuff, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Aerial Hammer
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
SP Cost: 10
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Skull Breaker
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds
* This Skill modifies the Attack Interval by 1
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
King of Beasts
All Vanguard Operators' ATK and DEF +10% (+2%)
Crushing
Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed
|
+ E2 Talent: Recover 1 SP when enemies die adjacent
+ Good stats all around + Strong AOE physical damage with S2 + Talent: Buffs all Vanguards - S3 provides stun and decent single target damage but no DP gain. - S2 doesn't generate DP if she isn't hitting enemies |
Ally ATK Buff, Ally DEF Buff, Stun, Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
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Target: 1
|
Attacks aerial enemies first |
Charging Mode
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Shooting Mode
Shoots 4 times in a row, dealing 125% of ATK damage with every shot
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Overloading Mode
Shoots 5 times in a row; Slight Attack Interval reduction; Deals 110% of ATK damage with every shot
Automatically activated * This Skill modifies the Attack Interval by -0.11. There is currently a bug that causes the modifier to be applied twice, for a total Attack Interval modification of -0.22
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
15 Sec
|
Fast Cartridge
ASPD +15 (+3)
Angel's Blessings
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed
|
+ Trait: prioritizes attacking air units
+ Shreds low DEF enemies like tissue paper + Great base stats with extremely high DPS potential + When buffed she can confidently be the main DPS into endgame + E2 Talent: buffs random ally with ATK and HP on deploy, great for fast starts - Without buffs her DMG drops to almost nothing vs enemies with 600+ DEF, which have become fairly standard in new content |
Ally ATK Buff, Ally HP Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Fight Violence With Violence
Immediately heal self for 400% ATK. Thereafter, greatly reduce Attack Interval (-0.7 seconds)
Upon skill activation, Doc gains 31 ammo and the skill ends when all ammo is used (skill can be manually deactivated). Can only be used 3 times per deployment * This Skill modifies the Attack Interval by -0.7
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Stim Pistol
Immediately fire an epinephrine shot forwards. If the first target hit is an ally, heal them for 750% of Doc's ATK
Can only be used 3 times per deployment
SP Cost: 20
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
|
Military Doctor
Max HP +12%, attacks ignore 140(+20) DEF
Sympathetic Nerve Activation
When healing allies, HP healed exceeding Max HP is converted into Barrier that constantly decays
|
Ally Heal Not Medic, DEF Ignore, Limited |
Headhunting
|
CN: 2024-03-07
|
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
|
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Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Phantom Booby Trap
When swapping to [Substitute], immediately deal 400% Physical damage to the attacker and all nearby enemies
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
Omniscient Tactics
Immediately remove the Invisible effects of nearby enemies for 10 seconds and swap to [Substitute]
Within the effect duration, Attack Speed +300 and gain Invisible
SP Cost: 5
Initial SP: 4
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
10 Sec
|
Gemini Replicator
When deployed, create a hologram on the spot. The hologram does not attack; When attacked, apply 22%(+2%) Fragility effect and remove Stealth effects from the attacker for 8 seconds and swap to [Substitute]
|
Fragile, Remove Stealth, Invisible, Physical Attacker With Arts Ability, Limited |
Headhunting
|
CN: 2024-03-07
|
Instead of retreating when defeated, switch to a [Substitute] (Substitute has 0 Block but ATK is increased) for 20 seconds before switching back to the original
Instead of retreating when defeated, switch to a [Substitute] (Substitute has 0 Block but ATK is increased) for 20 seconds before switching back to the original
Instead of retreating when defeated, switch to a [Substitute] (Substitute has 0 Block but ATK is increased) for 20 seconds before switching back to the original
|
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Target: AoE
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Firepower Reconnaissance
Attack Range +1 tile, ATK +30%, Attack Speed +90
Upon skill activation, Fuze gains 100 ammo and the skill ends when all ammo is used (skill can be manually deactivated)
SP Cost: 45
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Cluster Charge
When skill is activated, place a cluster charge on a high tile ahead. The cluster charge will detonate 5 times on nearby passable ground tiles, dealing 480% Physical damage to nearby targets each time. This skill can only be used when facing a high tile with passable ground tiles behind. Can only be used 3 times per deployment
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
|
Ballistic Shield
Gain 30%(+3%) ranged Physical Block
|
Event Welfare |
Activity Acquisition
|
CN: 2024-03-07
|
While above 50% HP, reduces the amount of Physical damage taken by 20%
While above 50% HP, reduces the amount of Physical damage taken by 20%
While above 50% HP, reduces the amount of Physical damage taken by 20%
|
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Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Bamboo Flute's Timbre
The next attack deals 210% Arts damage and attacks 1 additional target
Can hold 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Homeland's Deep Rhythm
Stop attacking enemies and put 3 enemies within Attack Range to Sleep for 5 seconds. Thereafter, Attack Speed +130 and attack 3 targets simultaneously
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Be Good and Obedient
Attack Speed +12(+2). If the target is a [Wild Animal], slightly increase the duration of Slow effect from Trait (+0.4)
|
Slow, Slow - Sluggish, Sleep |
Headhunting
|
CN: 2024-02-01
|
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
|
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Target: 1
|
Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Along Easterly Winds
Stop attacking enemies and gradually obtain 20 DP while the skill is active
Additionally, heal nearby allies for 25% of Wanqing's ATK every second and nearby allies facing the same direction as Wanqing gain +25 Attack Speed
SP Cost: 30
Initial SP: 16
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Watching the Weather
Allies in the 8 surrounding tiles gain Max HP +6%(+1%). If they are facing the same direction as Wanqing, they gain Max HP +10%(+1%) instead
|
Ally HP Buff, Ally Heal Not Medic, Ally ASPD Buff |
Activity Acquisition
Event Reward from: Here A People Sows |
CN: 2024-02-01
|
Grants Block +1 to the ally operator in front of this unit when skill is active
Grants Block +1 to the ally operator in front of this unit when skill is active
Grants Block +1 to the ally operator in front of this unit when skill is active
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Drunken Blade Dance
Gradually obtain 12 DP while the skill is active. ATK +40%, Attack Speed +40, increase Talent 1 activation rate to 2.5x
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Brute Smash
When attacking, 22%(+2%) chance to deal 140% damage
Habitual
In [Tales Within the Sand], send all carried resources to the bag when skill is activated
|
Event Welfare |
Activity Acquisition
|
CN: 2024-02-03
|
The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
|
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Target: 1
|
Attack deals Arts Damage, can inflict elemental damage |
Scorching Flame
Attack Speed +100, attacks inflict Burn Damage·Allied equal to 15% of the Arts damage dealt
SP Cost: 20
Initial SP: 10
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
Gushing Heat
Increase Attack Interval (+0.9 seconds), ATK +200%, attack 2 targets simultaneously. Charged effect: Attack 3 targets simultaneously, increase duration to 30 seconds. Attacks deal 50% additional Elemental damage to targets under the active effect of Burn Damage·Allied
* This Skill modifies the Attack Interval by 0.9
SP Cost: 20
Initial SP: 12
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Inevitable Spillage
When enemies within Attack Range trigger the active effect of Burn Damage·Allied, immediately deal 320%(+20%) Elemental damage to them
|
Burn, Enemy RES Debuff |
Headhunting
|
CN: 2024-01-09
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Rallying Call
Immediately activate the skills of all [Ursus Student Council] operators with ready skills. ATK +115%, attack 1 additional target and ranged attacks no longer reduce ATK
SP Cost: 28
Initial SP: 16
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
|
Faster! Faster!
When skill is active, all [Ursus Student Council] operators gain Attack Speed +24(+3)
|
Ally ASPD Buff |
Headhunting
|
CN: 2023-12-05
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Injury Prioritization
Attack Speed +100, prioritize the target with the highest Elemental Damage taken. When healing targets with more than 50% elemental damage taken, increase Elemental Damage recovery to 250%
SP Cost: 30
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
|
Military Shelter
Targets within Attack Range with more than 50% accumulated Elemental Damage receive 18%(+3%) less Elemental Damage
|
Elemental Recovery, Event Welfare |
Activity Acquisition
|
CN: 2023-12-05
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attack deals Arts Damage, can inflict elemental damage |
Laser Drilling
ATK +110%, attacks inflict Necrosis·Allied equal to 15% of the Arts damage dealt. If the target is under the active effect of Necrosis·Allied, deal additional Element damage equal to 50% ATK
SP Cost: 30
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
Heat Treatment Discoloration
Attack Speed +90, attack 1 additional target. Attacks deal additional Element damage equal to 75% ATK to targets under the active effect of Necrosis·Allied
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
35 Sec
|
Fair Warning
When there are enemies under the active effect of Apoptosis·Allied within Attack Range, ATK +21%(+3%)
|
Apoptosis |
Voucher Exchange
|
CN: 2023-11-01
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using skill(s) |
First Aid
The next attack will heal a nearby ally with less than 50% HP for 180% ATK.
Can hold 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Booming Pacification
ATK +80%. Stop attacking enemies and focus on healing nearby allies (Attack Interval +1.3 seconds). Heals grant a Barrier to the target that absorbs Arts damage equal to 60% of Bassline's ATK
* This Skill modifies the Attack Interval by 1.3
SP Cost: 60
Initial SP: 53
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
60 Sec
|
Authoritarian Teachings
RES +12. When there are allies within the 8 surrounding tiles, additionally gain RES +4
|
Shield |
Headhunting
|
CN: 2023-11-01
|
Reduces damage taken by 15%
Reduces damage taken by 15%
Reduces damage taken by 15%
|
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Target: 1
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Vine Shade
ATK +80%. Increase Taunt level of the ally with the highest Max HP within Attack Range. When that ally is attacked, Vendela deals 50% Arts damage to the attacker and activates Trait effect on that ally
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Soil Fertilizer Enhancement
Increase healing received by the ally with the highest Max HP within Attack Range by 18%(+3%)
|
Taunt |
Headhunting
|
CN: 2023-10-08
|
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
|
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Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
“Cathexis”
Change Attack Range, greatly reduce Attack Interval (reduced to 20%). Attacks deal 50% Arts damage
* This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
5 Sec
“Preemptive Strike”
ATK +100%, however attacks no longer target enemies with less than 50% HP. Attacks cause the target to receive Arts damage equal to 6% of Delphine's ATK every second (up to 4 stacks, lasts until the end of the skill)
SP Cost: 40
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
|
Sword's Edge
Increase damage dealt to enemies with more than 80% HP by 20%(+2%)
挥斩敌愁
In Episode 13 [The Whirlpool That Is Passion], Delphine deals 120% ATK to Sarkaz enemies and stores an extra charge that's only fired against Sarkaz enemies.
|
Event Welfare |
Activity Acquisition
|
CN: 2023-10-08
|
When holding a charge of stored energy, Attack Speed +30
When holding a charge of stored energy, Attack Speed +30
When holding a charge of stored energy, Attack Speed +30
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Magnetic Grab
The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage
Can store 3 charge(s) * The Force Level of the Shift is 1 (Medium)
SP Cost: 4
Initial SP: 4
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Power Traction
Immediately launches a traction hook that Bind its target, then deals 180% ATK as Physical damage to the target and drags it towards this unit significantly every 1.5 seconds until this skill ends
* The Force Level of the Shift is 2 (Strong)
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
4 Sec
|
Engineer's Backpack
Immediately restores 10 (+2) SP after activating a skill for the first time each battle
|
+ S1: Charge based Shift skills are quite useful in general. Along with her Talent, she can have 4 charges immediately available.
+ S2: Four second bind. = Talent: Her Talent gives her relatively quick access to multiple shifts, but is useless after. - S1: Unfortunately, S1's value is neutered by a poor Force level which doesn't improve over Mastery. - S2: The distance a pull skill moves an enemy is actually related to how far away the enemy is from the operator. By pulling the enemy closer, each pull gets "weaker", so the shift distance is not as good as it may appear. In fact, her S2 will rarely pull an enemy further than the other Hookmasters. Higher SP cost than comparable skills on the other Hookmasters. Only one target while Snowsant, Cliffheart, and Rope can all pull multiple. |
Bind |
Headhunting
|
CN: 2023-09-05
Global: 2024-03-19
|
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
|
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Target: 1
|
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).value = 4 value = 6 value = 8 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Party Night
Increases reload interval, ATK +140%, and attacks Slow the target for 1 second
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
40 Sec
|
Not to be Outdone
If no attack is made for 2 seconds, the next attack deals 133% (+3%) ATK as Physical damage
|
+ S2: Extremely high damage-per-hit allows her to hurt some very tough enemies. Once she spends her ammo, her Talent begins to kick in which further increases her DPH.
= 4 tile range is nice, but the lack of side tiles is a problem. - Talent: Most of the time, her Talent will have no effect. When it does take effect, it feels like a "make-up" for the Hunter's annoying trait rather than anything useful. - S1: Generic S1 is wasted design space. - S2: Once her ammo is spent, her overall interval is a whooping 4 seconds. - Lacks any meaningful utility. - No targeting priority means her high-DPH hits, which are only valuable against high-DEF enemies, are likely to be wasted on unintended trash targets. |
Ammo, Slow, Slow - Sluggish, Event Welfare |
Activity Acquisition
|
CN: 2023-09-05
Global: 2024-03-19
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Power Strike β
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Earthen Tenacity
ATK +80%, and grants DEF +80% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)
After skill ends, Stun self for 5s
SP Cost: 50
Initial SP: 35
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
|
Cautious and Calculated
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +14% (+2%); while blocking enemies, increases this unit's DEF by +14% (+2%)
|
+ S2: Decent total DEF buff.
- S2: Stuns himself after. - S2 and Talent: Restricted to the 8 tiles around him, which makes tile space an issue. - Limited offensive value, even with skill up, and high SP costs means he’s a dead spot on the field most of the time. |
Ally DEF Buff, Event Welfare |
Activity Acquisition
|
CN: 2023-08-01
Global: 2024-01-16
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Engineer's Wish
Immediately generates 12 DP; ATK +35% and DEF +65% for the duration
From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Demolition Team's Code
After being deployed for 30 seconds, Max HP +18% (+3%)
|
+ S2 and Talent: When fully online, Poncirus has some impressive stats for a 5★ Vanguard.
+ S2: DP generation is front-loaded to the skill rather than over the duration which gives her a decent initial burst. - S2: Overall DP generation is fairly low and is worse than Charge β, the default 4★ Vanguard S1. It takes 70 seconds minimum to reach the infinite duration stage, an eternity for a Vanguard. - Although her stats are decent, she is a very high investment to get there. - Pioneer Vanguards have a tough time finding use compared to Flagbearers and Agents. |
Headhunting
|
CN: 2023-08-01
Global: 2024-01-16
|
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
|
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Target: 1
|
Attacks deal Arts damage, and can inflict Elemental Damage |
Before All I See Collapses
The next attack deals 130% of ATK as Arts damage and 80% of ATK as Necrosis·Allied
Can store 2 charges
SP Cost: 7
Initial SP: 0
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
After All I See Has Withered
ASPD +50, attacks hit 1 additional target, and each attack additionally deals 35% of ATK as Necrosis·Allied
SP Cost: 30
Initial SP: 15
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
|
The One Who Reveals
During [Expeditioner's Jǫklumarkar], attacks deal an additional 30% of ATK as Necrosis·Allied
The Reclusive One
ATK +7% (+1%), ASPD +7 (+1)
|
+ Necrosis effect is powerful. The actual damage bypasses enemy DEF and RES and few, if any, enemies have coded resistance to it. It also has a -50% ATK debuff.
+ Her application of Necrosis is based on her ATK (not damage) and therefore bypasses enemy RES. = Enemies can have resistance to the Necrosis damage and to the resulting Fallout damage. Currently, very few enemies have either, but this could easily change in the future. - Talent: Her mode specific IS#4 buff isn't anything special and she doesn't fit in well with the IS#4 meta. - S2: Since the Necrosis effect is gradual and she has no targeting priority, she will usually continue to spend her attacks on an enemy already affected by Necrosis. - S1: Requires three charges to apply the Necrosis effect, but she can only store two. S1 is very inconsistent in application and is much worse against elites/bosses. |
Apoptosis, Enemy ATK Debuff |
Activity Acquisition
|
CN: 2023-07-13
Global: 2024-02-27
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Arts damage |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
'Witch's Tears'
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
SP Cost: 40
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
|
Born of the Biting Cold
After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance
|
+ S2: Decent damage on a reasonable cycle.
+ The column/row her icicles fall in repeats in a predictable pattern of left, right, center, repeat. Along with the splash area, she can actually Freeze enemies to a reasonable degree. - Within the column/row, the icicles are still RNG which results in frustrating misses. - Relatively low Freeze uptime thanks to the cycling columns and RNG means she doesn't benefit from her own RES reduction (via Freeze) much. - S1: A throwaway generic skill that removes all benefits her kit might otherwise bring. |
Status Resistance Buff, Frozen, Cold |
Headhunting
|
CN: 2023-07-06
Global: 2024-02-27
|
Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
|
Continually loses HP over timehp_ratio = 0.03 |
Seize the Moment
After deployment, ASPD +100
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
24 Sec
On-the-Fly Weapon Modding
Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
20 Sec
|
Differential Reloading Experiment
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice; the target is Stun for 1 second; the attack ignores 80% of the target's DEF
|
- Talent: Her Talent has no sustain component, meaning Spuria MUST be accompanied by a healer.
- S2: Her buff is narrowly focused on Snipers, which severely restricts potential targets. - S2: The buff component is nothing special. The chance of stun eliminates most value of the ASPD component, leaving only a relatively small ATK increase. - S2: The chance of stun can often actually LOWER the target's DPS, further limiting potential targets from an already limited pool. - S1: Despite some minor DPS potential, the lack of any reduced redeployment time on her kit makes S1 not worth the team slot. She still needs a healer to survive the duration as well if she takes any hits. |
Stun, DEF Ignore, Ally ATK Buff, Ally ASPD Buff |
Headhunting
|
CN: 2023-06-08
Global: 2023-12-21
|
Increases SP recovery rate by +0.25/second while above 80% HP
Increases SP recovery rate by +0.25/second while above 80% HP
Increases SP recovery rate by +0.25/second while above 80% HP
|
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Target: 1
|
Attacks aerial enemies first |
'Don't Invite Trouble'
Each attack deals 230% of ATK as Physical damage
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 12
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
'Problem Solver'
ATK +130%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies
Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill) * This Skill modifies the Attack Interval by -0.3
SP Cost: 20
Initial SP: 14
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
|
Fire Support
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1
|
+ S2: Highest ATK among Marksman, which extends Insider's usage beyond what Marksman can typically achieve.
+ S2: Ammo mechanic is very powerful. That, plus a very low downtime, results in an incredibly high effective uptime. + S2: Although it will occasionally be detrimental, his targeting priority mixed with the reduced taunt will allow him to be aggressively placed and snipe out dangerous enemies from a crowd. + Effective at E1, meaning low investment to get good use out of him. - S1: Attack Recovery means the effective cycle is often worse than S2, resulting in very little reason to ever use his secondary skill. - Stiff competition. There are a lot (relatively) of 5 and 6★ Marksman. All of them are good, and one is similarly free. Many teams won’t find space for him, despite his potential. |
Ammo, Event Welfare |
Activity Acquisition
|
CN: 2023-06-08
Global: 2023-12-21
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
|
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Target: 1
|
Blocks 2 enemies |
Lingering Scent
Gain 8 DP and perform 8 chain slashes at surrounding enemies, each dealing 200% ATK as Physical damage that ignores 50% DEF
SP Cost: 25
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Boundless Heart
SP recovery rate +1/sec after deployment and before 2nd skill use
|
[None Available] | |||||||||||||||||||||||||||||||||
Target: 1
|
High accuracy point-blank shot |
Saturated Pulse
Attack Interval Increases, ATK+180%
* This Skill modifies the Attack Interval by 0.8
SP Cost: 40
Initial SP: 25
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
30 Sec
Critical Burst
Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180%
Can hold 2 charges
SP Cost: 15
Initial SP: 6
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
|
Calibrating Parameters
Damage when skill is active increases by 16% (+1%) from second skill activation onward
|
+ S2: High Physical damage potential on a relatively short cooldown.
+ Module: Dodge ignore is rare, and area-of-effect dodge ignore is even more rare. - S2: Damage drops off rapidly with range, limiting where she can be effectively used. - Module: Dodge ignore is nice, but content dependent and will frequently not be useful. |
Headhunting
|
CN: 2023-05-01
Global: 2023-11-07
|
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge
|
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Target: 1
|
Only restores SP when blocking enemies |
Stratum Groundbreaker
Deals 280% ATK as damage to all enemies within Attack Range
Can store 2 charges
SP Cost: 6
Initial SP: 3
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
-
Structural Support
Gains 20 stacks of a buff that grants 21% DEF per stack (a stack is consumed each time damage is taken)
Can manually deactivate skill
SP Cost: 40
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
60 Sec
|
Blueprint Corrections
Gains 15% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds
|
+ Talent and S2: Some of the best physical bulk available in the game and one of very few operators with straight damage reduction.
+ S1: A decent damage skill with true AoE damage. - S2: SP cost is high already, further hampered by the archetype trait. Poor uptime is often a significant problem with bulk tanking. - S1: Relatively high SP cost, especially with archetype trait, for this type of skill. - One block on a Physical Defender. |
Headhunting
|
CN: 2023-04-06
Global: 2023-10-24
|
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
|
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Target: 1
|
Blocks 1 enemy |
Professional Street Fighter
Attacks deal 190% ATK as Physical damage and drain 12% of current HP
SP Cost: 20
Initial SP: 10
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
15 Sec
Dauntless Resistance
After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
18 Sec
|
Hot-Blooded Vanguard
Gains up to +52% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)
Home-Ground Advantage
Deployment does not consume Deployment Slots in 'All Quiet Under The Thunder'
|
+ S1: Strong cycle time makes her overall damage output decent, assuming you can keep her alive.
- S1: Requires outside healing or she will kill herself in a single cycle (at M3), even assuming she takes no outside hits. - S2: Barrier decays in only 6 seconds, making it nearly useless. - S2: With no reduction in redeploy, the effective cycle time is one of the worst in the game. - Talent 2: The one good thing about her kit is only available in a single story chapter where it just isn't needed. |
Tenacity, Barrier, Event Welfare |
Activity Acquisition
|
CN: 2023-04-06
Global: 2023-10-24
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Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemyvalue = 30 E1: value = 50 E2: value = 70 |
Iai Spirit Slash
Sheathe and stop attacking. When next attacked, resist that damage, deal 150% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.
When an enemy is defeated with this skill, skill activates and sheathes again automatically
SP Cost: 8
Initial SP: 5
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
6 Sec
Spirit Helm Breaker
Deals 180% ATK as Physical Damage 7 times to an enemy in front.
Lose 1 stack of Talent 2 when skill ends. Can store 2 charges
SP Cost: 22
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
1 Sec
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Decisive
Gains up to +50 ASPD and +50% DEF Tenacity (reaches maximum bonus when missing 70% Max HP)
Spirit
Gains +7% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)
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+ S2: Solid burst on a short cycle.
+ S2: Has some non-obvious utility. He is invulnerable during the jump, and can hit air. + S1: Controllable damage blocking is very rare and potentially powerful. + S1: Offensive-Recovery works well with the Musha trait and can have a very fast cycle in the right conditions. - S1: Very situational to get maximum value out of. It is not an easy skill to use well. - Musha archetype is in a tough place meta-wise. Ultimately he is an expensive, unhealable, 1-block unit. |
Has Alter, Limited |
Headhunting
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CN: 2023-03-07
Global: 2023-09-07
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Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
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Target: 1
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Longing for Home
Stops attacking, gains 40% Shelter, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and Stun them for 1 sec.
Can manually deactivate skill (skill can be interrupted at any time)
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
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Mountain Traveler
Max HP +5%, gain Vigor effect of +22% (+2%)ATK when HP is above 50%
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+ Talent: good ATK modifier that can be easily maintained as long as a healer is nearby
+ S2: Stops attacking for 5s, gain shelter and builds ATK to unleash a slash that travels 3 tiles ahead dealing damage to enemies on the path. Good single hit burst that can easily deal with small mobs. - S2: A buildup time that can be awkward to time for incoming enemy waves. Between the buildup time and the SP cost there's long delays between activations without a battery. |
Vigor, Shelter, Stun |
Headhunting
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CN: 2023-02-14
Global: 2023-08-22
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
Wildfire
Next attack deals 185% ATK as Physical damage and burns damaged enemies. Burning enemies take 50% of Firewhistle's ATK as Arts damage per second for 4s.
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Scorched Earth
Each attack causes the 4 tiles adjacent to the target to burn for 6s, causing ground enemies within to take 85% of Firewhistle's ATK as Arts damage per second.
SP Cost: 40
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
17 Sec
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Flexible Fighter
ATK +14% (+2%) when not blocking an enemy, DEF +14% (+2%) when blocking an enemy
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+ Skills provide mixed AOE damage types which is not common in the Class.
+ S1: Decent AFK option that can usually finish off most weak enemies in the initial burst or during the burn. + S2: Attacks ignite the ground under targets and surrounding tiles to deal a moderate amount of arts damage over time to enemies that walk on them. - S1: large SP cost and no AOE area increase means you often only hit a few enemies per wave. - S2: No ATK modifier, so a significant amount of the physical part of the damage can be mitigated by enemy DEF. Poor skill uptime. |
Physical Attacker With Arts Ability |
Headhunting
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CN: 2023-01-17
Global: 2023-07-28
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When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
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Target: AoE
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Deals AOE Physical damage |
Seeking a Path
ATK +80%; ASPD +20
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Dust of Days Past
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 135% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.
SP Cost: 8
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
15 Sec
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First Step Into the Wilds
When deployed for the first time, ATK +15% (+2%), Cost -3
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+ Talent: Grants a small boost in ATK and reduced DP cost on first deploy.
+ S2: Throws out the chakram to the next attacked target, dealing physical damage over time and reducing movement. The chakram floats in position for a moderate amount of time dealing good damage and providing solid crowd control. = While her Talent helps, her Archetype has high base DP cost, so it is still costly to deploy her. - S2: has on-attack SP charging. With her poor attack speed this can take quite a while to charge up without an SP battery. |
Slow - Move Speed, Slow, Event Welfare |
Activity Acquisition
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CN: 2023-01-17
Global: 2023-07-28
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Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage |
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Target: 1
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Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Lithe Steps
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
A Disastrous Drowning
When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 250 Arts damage per second.
* This Skill modifies the Attack Interval by 0.6
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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A Surprise Visitor
Deal 20% (+3%) more damage when attacking blocked enemies
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+ Talent: deals bonus damage against blocked targets.
+ S1: Can be useful if you need the additional range. + S2: Great AOE slows the area in her attack range with good uptime. Provides a flat damage over time with a moderate increase in damage due to decreased attack interval. = S2: Attacks only blocked enemies which can be situationally useful - S1: Since it reduces your per hit damage it weakens the initial burst damage of a charged up mystic caster attack. |
Slow, Slow - Move Speed |
Headhunting
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CN: 2022-12-15
Global: 2023-07-13
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Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
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Target: 1
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Has reduced Redeployment Time, can use ranged attacks |
Key Clue
The next attack deals 300% ATK as Physical damage, and gains 3 DP.
SP Cost: 5
Initial SP: 2
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Follow a Lead
ASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.
SP Cost: 26
Initial SP: 14
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
8 Sec
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Sequence
ATK increased to 125% (+5%) and recover 2 additional SP when hitting an enemy with full HP
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+ Talent: Great for building up SP for skills.
+ Both physical and arts damage options for skills. + S1: Decent skill for AFK DP generating. + S2: Strong damage over time if you allow it to build up, and with the bonus attack speed can generate a good amount of DP if you can continuously attack. - S2: Short duration, large buildup cost, and can be difficult to get the full use out of the skill. - He lacks defensive abilities. |
Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
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CN: 2022-12-15
Global: 2023-07-13
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage |
Frigid Wind
ASPD +90, prioritizes attacking Aerial enemies
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Falling Snow
Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
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Tundra Survival
Inflicts 22% (+2%) Arts Fragility on all Aerial units within range
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+ An aerial-focused Caster that can inflict Levitate on enemies
+ Talent interacts positively with Levitated enemies + S2 cycles quickly and inflicts Levitate on enemies for a long duration = Heavy enemies will reduce the Levitate duration by half - S2's final explosion doesn't benefit from his Talent, as the Levitate ends before the explosion - Low total damage hurts his viability, Qanipalaat is closer to a support unit than a core DPS option |
Levitate, Fragile |
Voucher Exchange
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CN: 2022-11-01
Global: 2023-05-23
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Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Time to Hunt
ATK +100%
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
Umbral Ambush
Gains ASPD +140 and Camouflage for 8 seconds; Defeating an enemy during this skill's duration grants Camouflage for 8 seconds
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Wilderness Instinct
Gains Camouflage while this unit's skill is not active; Attack Interval reduced slightly after skill activation
*This Talent modifies the Attack Interval by -0.15 |
+ Easy-to-understand Deadeye that leans hard into the Archetype's Trait (Low DEF targeting priority)
+ Near-permanent Camouflage allows for aggressively positioning Lunacub without support + Talent provides a meaningful Attack Interval reduction during skill + S1 is a potent ATK buff on a fast cycle + S2 increases ASPD by enough to rival a Marksman's Attack Interval, and replenishes Camouflage on-kill - S1 does not refresh her Camouflage, forcing more conservative positioning or skill use - S2 provides no ATK buff and has a long cycle with bad uptime, greatly limiting potential use cases - Lunacub is not versatile, she is a dedicated mook slayer and will struggle to fulfil any other duties |
Camouflage |
Headhunting
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CN: 2022-11-01
Global: 2023-05-23
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If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
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Target: 1
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Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.[email protected]_target = 3 |
Shielding Tactics γ
ASPD +85
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Camaraderie
ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP
SP Cost: 30
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Focused Attention
When healing, heal an extra 150(+10) HP if target HP is below 40%
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+ The games first chain healer providing a middle ground between group and single target healing.
+ Can potentially reach allies that single target and AOE casters can't, thanks to healing bounces. + Talent boosts healing when allies are low on HP. + S2: Boosts the HP threshold to trigger her bonus healing talent. Good healing increase and uptime. - Each bounce of her healing significantly reduces the healing amount with no ability to mitigate this penalty. - Many alternative healing options and a lack of utility outside of pure healing makes it hard to recommend her unless you specifically can utilize the bounce effect. |
Headhunting
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CN: 2022-10-11
Global: 2023-04-27
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 1 enemy |
Counter Technique
The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210%
SP Cost: 4
Initial SP: 3
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Search and Destroy
ATK +35%, attacks hit twice; Talent activation rate increased by 60%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
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Gang Spirit
Has 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)
Knight's Honor
In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt
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+ A Fighter Guard whose damage ramps up as enemies die nearby.
+ Talent 1: provides a huge damage boost once fully charged. + Talent 2: Great self-sustain when in Episode 11 thanks to healing on damage dealt. + S2: Increases her ATK, number of hits and boosts the crit chance on her talent. - Outside of Episode 11, a major part of her usability disappears. - S1: With SP recovery on being hit, she is only reducing damage every fifth hit and it only affects physical damage. - S2: It takes quite a while for her talent to reach its full potential. Poor skill uptime. |
Event Welfare |
Activity Acquisition
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CN: 2022-10-11
Global: 2023-04-27
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ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
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Target: AoE
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Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block countvalue = 50 |
Surrendrance from Hindsight
The ATK of next attack increases to 165%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Evanescence from Paranoia
ATK +60%, gain 60% Physical dodge, and recover 10% of max HP whenever an enemies dies within range
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Sustenance from the Reaper
Recover 35 (+5) Elemental Damage for each enemy hit during attacks, up to Block count
Interfluence from Maladie
In [Mizuki & Caerula Arbor], ASPD +25, Block +1
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+ Talent 1 gives Highmore some staying power against elemental damage
+ Talent 2 offers +ASPD and +1 Block Count in IS3 + Unique range offers some interesting decisions with positioning + S1: A great skill that leans into the strengths of the Archetype. = +1 Block Count only aids with self-sustain, not killing power = Worse outside of IS3, but still a pretty good unit -- Talent 2 is exclusive to IS3, meaning Highmore loses a significant portion of her power anywhere else - S2 is an oddly defensive skill on an otherwise very offensive Archetype - Will struggle to kill high DEF enemies quickly - Can't be healed normally |
Self-Heal, Increase Own Block, Elemental Recovery, Event Welfare |
Activity Acquisition
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CN: 2022-09-27
Global: 2023-05-23
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Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
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Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Dispute Litigation
The next attack deals 300% ATK as Arts damage, and slightly increases the Trait's Slow duration
Can store 3 charges
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Prevailing Argument
Deal 350% ATK as Arts damage to all units within range, causing them to become Slow and silenced for 10 sec, then reduce own attack interval significantly
* This Skill modifies the Attack Interval by -1.1
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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Kazimierz Legal Expertise
ASPD +12(+2); the same buff is given to a random [Kazimierz] Operator when deployed
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+ A Decel Binder support with a specialty in slow and silence attacks
+ Talent: Grants a moderate ASPD buff when deployed to one random Kazimierz operator + S1: Single target slow option. Low SP cost with charges that increase her slow duration. + S2: Provides both AOE slow and silence in one package. Good attack speed buff during skill duration. - S2: Short range and moderate cooldowns make it a niche choice amongst silence options. |
Silence, Slow - Sluggish, Slow |
Headhunting
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CN: 2022-09-08
Global: 2023-03-31
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SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
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Target: 1
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Has reduced Redeployment Time, can use ranged attacks |
Penetrating Gaze
After deployment, ATK +100%. Generates 1 DP after each attack
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
20 Sec
Specular Reflection
ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
SP Cost: 25
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Protean
ASPD +14 (+2) when not blocking an enemy, ATK +14% (+2%) when blocking an enemy
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+ Fast deploy vanguard with the strong DP recovery and the ability to Camouflage.
+ Talent: Increases ASPD when not blocking + One of the highest potential DP recovery rate operators when able to continually attack enemies + Good mix of high DP regeneration and damage + S1: Solid choice if you want to take advantage of her fast redeploy time to drop her in for quick DP generation. + S2: Provides Camouflage and further ASPD boosting to generate DP more quickly. Ammo is useful in preventing the DP generation from being wasted between weaves and she remains hidden until Ammo is fully depleted. - S1: As redeploys make her more expensive, her total DP generation weakens quickly on reuse. |
Camouflage |
Headhunting
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CN: 2022-08-11
Global: 2023-01-13
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Prodigious Craftsmanship
The next attack deals 200% ATK as Arts damage and attacks twice consecutively
Can store 3 charges
SP Cost: 5
Initial SP: 4
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
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Flash of Insight
When attacking, has a 30% (+5%) chance to increase that ATK to 150%
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+ Drone caster with a focus on consistent single target damage
+ very straightforward unit that deals moderate arts damage + Talent: small probability to do increase damage + S2: The bread and butter skill for minimalist. Good amount of charges with a small SP cost. - Doesn't provide anything particularly unique or impactful in the single target caster department. - Unlike other drone casters, he doesn't have a skill that locks his drone onto a target to take advantage of the archetypal damage ramp. |
Event Welfare |
Activity Acquisition
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CN: 2022-08-11
Global: 2023-01-13
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Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
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Target: 1
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Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)attack@append_atk_scale = 0.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Beacon of Dawn
Fires a lightning ball towards the target's position that lasts for 12 seconds. Every 1.5 seconds, the lightning ball deals 130% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.6 seconds
Can hold 2 charges
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Light-Stealing Chain
Attacks have 40% chance to Slow the target for 2 seconds
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+ S2: Can provide decently long lasting AoE Slow with some damage when fully charged.
- Extremely poor overall damage. - RNG-reliant kit for an effect many other Operators can provide in a more straightforward and consistent way. - Very unreliable utility and support. - Relatively expensive for what little he provides. |
Slow, Has Alter |
Headhunting
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CN: 2022-06-05
Global: 2023-03-14
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Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
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Target: 1
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Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow[email protected]_target = 3 E2: [email protected]_target = 4 |
Double Diversion
Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies
Can store 3 charges
SP Cost: 7
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Starlight Intersection
Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Passion for Research
Gains +4 ASPD for every 15 seconds this unit remains on the battlefield, stacking up to 5 times
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+ Astgenne's Dual-Chain feature on her Skills help to ensure the consistency of her damage output
+ Talent: +ASPD continues the trend of Astgenne's focus on consistency, offering a healthy bump to her average damage output + Astgenne is less greedy for investment to be effective than other Chain Casters, attaining more of her peak performance far sooner than others = Skills can target up to 4 enemies without E2/Mastery, meaning she is less impacted by her E1 trait only targeting up to 3 enemies = Weak Mastery gains are a blessing and a curse: she needs less investment to get going, but she benefits less from max investment - High DP Cost - Weak Skill multipliers hamper Astgenne's total damage output - Weak Single-Target damage output |
Event Welfare |
Activity Acquisition
Reward from [Dorothy's Vision] Event Mission |
CN: 2022-07-05
Global: 2023-03-14
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Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
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Target: 1
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Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealtscale = 0.5 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Nurturing Touch
Reduces the Movement Speed of 2 enemies within range by -45% and deals 170% ATK as Arts damage to them per second
SP Cost: 18
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
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Dusk and Dawn
Attacks inflict 14% (+2%) Arts Fragility to the target for 5 seconds
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+ The first of herMedic Archetype that both heals and deals arts damage
+ Talent: Inflict arts fragility on enemies on attack + S2: Great healing when fighting multiple enemies. Additional slow on enemies hit during skill duration - S2: Poor uptime, short duration often insufficient to kill tougher enemies or sustain through longer fights. - Healing requires an enemy in range to hit, and the amount is lowered by enemy RES. |
Enemy Arts Damage Taken Up, Slow, Slow - Move Speed, Has Alter, |
Headhunting
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CN: 2022-06-09
Global: 2022-12-27
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Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
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Target: 1
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Normal attacks deal Arts damage while the skill is active |
Fingerfertigkeit
ATK +80% and RES +100%
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Meisterwerk
Max HP +100% and becomes more likely to be attacked. For every attack taken, increases ATK by +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Reverberation
RES +10. Deals 85% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks
|
+ An Arts defender with a focus on counterattack damage.
+ Talent: built in arts counterattack that is always active + Effective in situations with fast attacking arts damage enemies. + S2: Pairs well with his passive talent to boost counter attack damage and taunt enemies. The burst can deal a large burst of damage when stacked up. - S2: Lacks RES or DEF buffing which can leave him vulnerable against harder hitting enemies. The burst damage of the skill can be hard to control. - Enemies that deal arts damage often have higher arts resistance and slower attack speeds. - His counterattack only triggers against arts damage when most other options work against all enemies. |
Taunt, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
Reward from [Lingering Echoes] Event Mission |
CN: 2022-06-09
Global: 2022-12-27
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks the heaviest enemy first |
Lullaby's Meter
The next attack deals 240% ATK as Physical damage and inflicts Sleep for 5 seconds
SP Cost: 9
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Heroes' Paean
ATK +50%, ASPD+50; prioritizes Sleep enemies
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Song of Dreams
Can attack Sleep enemies, and ignores 50% DEF when attacking Sleep enemies
|
+ A Heavyweight sniper that deals bonus damage against sleeping enemies.
+ Erato ignores 50% DEF against sleeping targets which is useful against heavy enemies which typically have higher DEF. + She performs well in teams with multiple operators that can inflict and hit sleeping enemies. + S1: Moderate sleep duration and cooldown, good for when you only want consistent sleeping support. + S2: Decent DPS modifiers which can work regardless of enemy status. - S1: Long recharge time and lacks DPS modifiers. - S2: Can't benefit from her passive DEF ignore without assistance from others. - Better options existing both in terms of inflicting Sleep and and dealing damage. - Requires setup to be effective and usually can't handle her priority heavy targets on her own. |
Sleep, DEF Ignore, Event Welfare |
Activity Acquisition
|
CN: 2022-05-19
Global: 2022-12-08
|
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
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Target: 1
|
Blocks 2 enemies; Can use <Support Devices> in battles |
Machine Rapport
The next attack deals 250% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery
Can store 3 charges
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Energy Rapport
Attack interval increases, ATK +160%; Talent ATK bonus increased to 2x; When the skill ends, obtain 1 Reliable Battery
* This Skill modifies the Attack Interval by 0.5
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Forward Together
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)
|
+ An artificer supporter with a mix of caster/supporter buffs and some DPS
+ S1: moderate AOE damage and provides some supportive SP recharge battery to allies using the devices. + S2: Good self damage buffs, increases the ATK boost on the devices, and generates an additional device. - S1: Can't regenerate Supportive Devices. - S2: Very poor uptime. - The Supportive Devices are very limited, both in terms of quantity and the operators it can be used on, and the buffs are not particularly strong. - Mediocre stats in general - Not particularly great at any role, whether it be DPS or supportive buffs. |
Ally ATK Buff, Has Summon, Ally SP Generation |
Headhunting
|
CN: 2022-05-01
Global: 2022-11-03
|
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
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Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Willing Burden
ASPD +80; Releases Drone to attack enemies
Overdrive: Trait Max drone damage increased to 2x, ATK +50%; When the skill ends, Stun for the same duration as the Overload The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Firm Foundation
+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times
|
+ Extremely high DPS potential for her rarity.
+ S2: DPS rivals even the 6*s. + S2: Manual deactivation means less wasted time if the key target dies early. - Overdrive is a requirement for her DPS which can make timing difficult as well as knocking her out for a brutally long time. - No utility beyond her DPS. No crowd control like with other Mech-Accord Casters. - No built in RES shred really hurts her DPS against some targets. |
Overdrive |
Headhunting
|
CN: 2022-04-14
Global: 2022-10-19
|
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (Initially deals 35% of the operators ATK, subsequent attacks on the same target increase this value by 15 every attack, up to 110% of the operator's ATK)
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Target: 1
|
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspireattack@atk_to_hp_recovery_ratio = 0.1 |
Tale of Fiction: A Warrior's Anger
All ally units within range have -3 Block and gain Inspire equal to 110% of Heidi's ATK
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Tale of Fiction: Rust
All ally units within range gain +1 Block, and Inspire equal to 70% of Heidi's DEF and 30% of Heidi's max HP. This unit's Trait effect is increased to 30%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Crafty Rebel
When Skill 1 is equipped, allies within range gain +6%(+1%) ATK; when Skill 2 is equipped, allies within range gain +6%(+1%) DEF
Private Messenger
Increases SP recovery of all allies in range by 0.5/sec while in [Shatterpoint]
|
+ Competitively high Inspire buff.
+ S1: Fast wind-up and cycle time (at the time of this writing, the fastest wind up at M3 of any attack buffer.) + Block-count manipulation is unique among buffers. - Her buffs can't stack with others from the Archetype, and there exist better options (e.g. Skadi the Corrupting Heart.) - Block-count manipulation can be daunting (especially for newer players) and is often not useful. - Low up-time on S1 is often not enough for big targets. - Like most buffers, it's usually better to just bring an additional DPS instead. |
Ally Heal Not Medic, Ally Block Count, Ally DEF Buff, Ally HP Buff, Ally SP Generation, Ally ATK Buff, Event Welfare |
Activity Acquisition
Mission reward for Episode 10 [Shatterpoint] |
CN: 2022-04-14
Global: 2022-10-19
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Origami Art - Swift Strike
Increases the ATK of the next attack to 350%, and sacrifices 10% of this unit's HP
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Origami Art - Twin Shadows
Immediately sacrifices 50% of this unit's current HP, gaining +120% ATK and summoning a
SP Cost: 20
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
From Paper Comes Life
When <Substitute> is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles
|
+ A Dollkeeper with a lot of flexibility. Kazemaru covers a surprising amount of ground.
+ S2: Short cooldown allows for very high uptime if she has any outside healing, and her doll can keep her going even if she doesn't. + Attack gain on S2 transfers to her doll, increasing the Arts nuke on death or S2, and doubling dipping on her melee damage output. + Doll summoned by S2 can greatly extend her range (doll has 8 tile range + 1 range for the summon) and DPS. + Well above average level of sustain thanks to the Dollkeeper archtype. + High value in IS due to her sustain, low Hope cost, and Specialist class which has few reliable and consistent melee units. - 5* stats ultimately keep her out of the meta despite her flexibility. - Outside of IS, the game tends to favor more direct and high-powered solutions. The flexibility she brings can very often be easily optimized out. |
Physical Attacker With Arts Ability, |
Headhunting
|
CN: 2022-03-15
Global: 2022-09-16
|
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a Substitute (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original
Instead of retreating when defeated, switch to a
|
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Target: 1
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Deterring Shot
The next attack pushes the target towards the attack direction significantly, Stun it for 2 seconds if the target collides with High Ground.
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Staggering Shot
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally Stun them for 2.5 seconds (the Stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be Stun for 2.5 seconds.
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Precise Aim
Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3
|
+ A Push Stroker with some very unique niches.
+ S2: can shift enemies in the direction he is facing rather than the direction of the attack, giving him a unique niche. He can push into many holes other Push Strokers can't such as those he is deployed in front of. He can also shift enemies through him, such as if blocked from the back or the side. + Skills deal no damage, allowing him to shift enemies that would otherwise trigger on receiving damage. - S1: heavily map dependent and usually inferior to other options even in the best case scenario. - Shifters will always be a map dependent and niche solution, so investment can be very expensive for the benefits. - Requires expensive Masteries to be viable for more than basic scenarios. - For basic story purposes, Shaw is still better and for stalling purposes, FEater is still better. |
Stun, DEF Ignore, Event Welfare |
Activity Acquisition
Obtainable from [Guiding Ahead] Event Missions |
CN: 2022-03-15
Global: 2022-09-16
|
Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment Simultaneously attacks all blocked enemies
Can be deployed on ranged tiles, and refunds half the DP cost of this deployment |
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Target: 1
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Earth's Benevolence
ATK +40%
Unlimited duration, can manually deactivate skill
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Echo of Life
ASPD +60, restores 1 SP to the ally being healed
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
17 Sec
|
Forest Sanctuary
Apply 16% (+2%) Shelter effect to allies within range with more than 70% HP
|
+ Talent: easy to apply shelter buff that will reduce damage taken when above a certain HP percentage.
+ S1: This effectively turns Quercus into a medic, giving you a healing option with faster ASPD, unique attack range, and decent HPS. + S2: Great bursty SP battery operator that can help reduce a target operator's skill recharge time. It has a quick cooldown and provides a lot of healing and SP thanks to the bonus attack speed. - Talent: weaker shelter buff than other options. Shelter is a generally poor gameplay mechanic. - S1: It has a large SP cost so it can't be easily toggled and you will need to wait a while to activate it. No useful utility other than healing. - S2: Operators get no SP if they aren't being healed. If enemies aren't actively attacking you, it can be easy to cap your HP during Quercus' skill duration and then she will stop healing and generating SP. |
Shelter, Ally Heal Not Medic, Ally SP Generation |
Headhunting
|
CN: 2022-02-15
Global: 2022-08-18
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
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Target: 1
|
Attacks aerial enemies first |
Traceless
ATK +40%, attacks hit 2 times in a row and gain Camouflage
SP Cost: 15
Initial SP: 10
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
15 Sec
Silencer
Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration
* This Skill modifies the Attack Interval by -0.375
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Bullseye
When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds
|
+ Talent: Grants a chance to crit on attack to deal bonus damage and stun targets.
+ Great with buffs, as her attacks deal multiple hits. + S1: One of the few skills with the ability to camouflage. Damage bonus is decent with decent uptime if you are able to consistently attack enemies. + S2: Great damage if you can continually attack to pass the 32 hit threshold. - S1: The SP charge on attacks makes this skill difficult to utilize. camouflage is primarily used against enemies that will kill you if you try to attack normally. - S2: No ATK boosts and a low base attack means that you will do little damage to enemies with decent DEF. If you can't activate the 4 hit threshold then this skill's dps is quite low. |
Has Alter, Event Welfare |
Activity Acquisition
|
CN: 2022-01-25
Global: 2022-07-29
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: 1
|
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Drowsy
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds
SP Cost: 25
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
Peaceful Slumber
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleep enemies
Can store 2 charges
SP Cost: 16
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Nightwalker
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated
|
+ Great crowd control for a tactician vanguard
+ Sleep is a rare status effect and she can apply it liberally + S1: Great DP recovery for a tactician vanguard (but still poor for vanguards as a class). Great for healing up between rounds as the skill effect holds until her summon is attacked. + S2: Great crowd control allowing you to chain sleep an enemy. Good synergy with other operators that can sleep or attack sleeping targets. Fast recharge with moderate DP recovery. - S1: Its attack buffs are not that impressive as hypnos has fairly weak base ATK. - S2: The AOE of hypnos' sleep is very small and easy to miss if enemies are not right next to it. not effective against targets immune to sleep. |
Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2022-01-25
Global: 2022-07-29
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normal attacks deal Arts damage while the skill is active |
Rapid Onslaught
Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies
* This Skill modifies the Attack Interval by -0.45
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Carnival of Self-Immolation
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range
SP Cost: 20
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
20 Sec
|
Land of Memories
In [Phantom & Crimson Solitaire], ATK +15% and ASPD +30
Proclamation of Doom
Attacks have 25% (+5%) chance to reduce the target's RES by 25% for 3 seconds
|
+ Talent: Moderate chance to reduce RES for a few seconds on his attacks
+ Talent: Gains a large ASPD and ATK boost in IS2 + S1: Good skill uptime. Decreases his attack interval and attacks hit multiple targets (equal to his block count) for the skill duration. Offers an additional bit of survival with a boost to max HP. + S2: Great damage with increased range. Synergizes well with his trait to reduce enemy RES. + A DPS/Blocker hybrid that can put out some decent Arts damage. - Much less tanky then other Arts Protectors. Lacks mitigation to support the blocking side of the hybrid role. - Misses out on a significant amount of power when not used in IS2 - S2: lacks any defensive bonuses. Without a healer, he will die at the end of his skill duration due to the HP loss over time. |
Physical Attacker With Arts Ability, Enemy RES Debuff, Integrated Strategies Ability, Event Welfare |
Activity Acquisition
|
CN: 2022-01-05
Global: 2022-07-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Only restores SP when blocking enemies |
Homeland Protector
Block +2, DEF +210% and gain Status Resistance
Aurora is Stun for 5 seconds after skill duration
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Artificial Snowfall
Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 0.25
SP Cost: 20
Initial SP: 13
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Frigid Respite
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% (+0.5%) Max HP every second
|
+ Duelist Defender that can either tank or deal heavy damage to Frozen targets
+ Talent: Gains a large amount of HP regeneration when her skill isn't active and SP is under half. Along with her good DEF this makes her very survivable. Not attacking means she won't kill what she is blocking, making it easier to charge her skills. + S1: Turns Aurora into a very tanky 3 block defender with Status Resistance for a moderate duration. + S2: Deals huge damage with great multipliers. The damage per hit can be incredibly high. Synergizes well with operators that can Freeze to set her up to expend skill charges. Skill uses ammo with a low SP cost, so it can be used more flexibly. - Talent: Block-1 along with not attacking make it easy for her to leak enemies - S1: There are many options for 3 block defenders, creating a lot of competition for the role. Her self stun and 1 block when skills aren't active can be a big issue. - S2: Without other operators to Freeze enemies for her, she will miss out on most of the Skills potential damage since she has to Freeze the enemies first. |
Cold, Frozen, Increase Own Block, Self-Heal, Status Resistance Buff, Ammo, Enemy ASPD Debuff, Enemy RES Debuff |
Headhunting
|
CN: 2021-12-21
Global: 2022-06-30
|
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
SP recovery is slowed except when blocking enemies
|
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Target: 1
|
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Unrestrained Heart
Drone +1, ATK +55%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds
The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Deference
ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)
|
+ Drone caster with the ability to apply the Cold and Frozen effects
+ Offers decent crowd control, especially when paired with others operators that apply Cold, or when her ASPD is boosted. + S2: Synergizes well with her Archetype as the drones lock onto the target and Freeze immobilizes, allowing her more time to attack the same target. - S2: Freeze chance is RNG based with the low chance to Cold, so it can be unreliable. - Her unique ability to freeze enemies is only active with S2, which has a poor uptime. - Low DPS relative to other Drone casters |
Cold, Frozen, Enemy ASPD Debuff, Enemy RES Debuff, Event Welfare |
Activity Acquisition
Reward from [Break the Ice] Event Mission |
CN: 2021-12-21
Global: 2022-06-30
|
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
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Target: 1
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Fortune Bringer of the Mortal Realm
ATK +60%
SP Cost: 30
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Return to the Immortal Mountain
ASPD +50 and gain 70% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Ethereal Iridescent Clouds
Apply 20% Shelter effect to allies within range with less than 40% HP
|
+ Talent: Grants Shelter (reduces Physical and Arts damage taken) effect to allies with less than 40% HP.
+ A Healer/Caster hybrid that can sometimes replace a full medic to provide extra damage while also covering healing needs. + S1: Generic skill, but has decent uptime if you want to use her as a caster/medic hybrid. + S2: A unique skill that grants a huge self-block chance against ranged physical damage. Grants shelter to ALL allies within range (the Talent HP threshold is dropped) and increases ASPD. - S2: poor uptime and weak Shelter effect - Increasing survivability is usually a less effective strategy than increasing damage. Her Shelter buffs are not significant enough to make much difference in most cases, and because of the HP threshold, it only becomes active when an operator is already in danger of dying to serious threat. - Other Abjurers have better utility, healing, and/or support. |
Shelter, Event Welfare, Ally Heal Not Medic, Shield |
Activity Acquisition
|
CN: 2022-01-10
Global: 2022-07-14
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
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Target: 1
|
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Spiritual Care
The next heal targets 2 Operators with the highest Elemental Damage taken, and additionally recovers their Elemental Damage by 100% of Honeyberry's ATK every second for 3 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Rouse
ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Damage taken
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Collective Consciousness
Ranged Operators within Attack Range gain Max HP +12% (+2%)
|
+ Powerful Wandering Medic focused on controlling the Elemental damage of multiple Operators at once.
+ Wider range than regular medics, can be deployed on faraway tiles and still reach your Operators. + Lowest DP cost amongst all Medic archetypes. + S1: Very powerful Elemental heal for two Operators with massive uptime. Can keep Operators regenerating Elemental damage constantly. + S2: Can very easily keep Elemental damage in check thanks to targeting 3 Operators at a time. - Extremely low Attack stat. Struggles to keep Operators healthy. - Talent: Very poor survivabiliy boost to ranged Operators within her range. - S1: Provides very small continuous HP healing even if she's constantly targeting two Operators. Poor Medic replacement. - S2: Heavy downtime and weak healing. Will keep Elemental damage at bay, but at the cost of needing another Medic in the squad. |
Ally HP Buff |
Voucher Exchange
|
CN: 2021-11-01
Global: 2022-04-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Stabbing Lance
After deployment, ASPD +135
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
30 Sec
Lance Charge
Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately
* The Force Level of the Shift is 1 (Medium)
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Forward March
After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)
|
+ Strong Charger Vanguard with powerful burst damage and utility options.
+ Talent: -1 DP to all Guards every time she is deployed. Thanks to her archetype, she essentially has negative DP cost. + S2: Powerful utility option that can interrupt many enemies during their attacks, including Possessed. - S1: Provides no Attack boost, so she struggles to deal with armored enemies. Must be retreated when the skill is over as she will lose her skill. - S2: Poor damage output when compared to other, more common Charger Vanguards such as Vigna. |
Event Welfare, Ally DP Cost Reduction, Shift Ability But Not Pusher/Puller, |
Activity Acquisition
Reward from [Near Light] Event Mission |
CN: 2021-11-01
Global: 2022-04-28
|
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
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Target: AoE
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Deals AOE Arts damage in a long line |
Focus Overload
ATK +135%. Corroserum is Stun for 10 seconds after skill duration
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Conductive Corrosive Blast
ATK +100% and attacks silence the targets for 5 seconds
Can manually deactivate skill (skill can be deactivated at will)
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Tactical Readjustment
After not attacking for 4 seconds, own SP recovery rate +0.5 (+0.05)/second
|
+ Second Blast Caster in the game, with a focus on the Silence status effect.
+ Talent: Decent uptime boost which combos particularly well with his first skill. + S2: Very long range Silence with a very long duration and decent damage output. - Incredibly expensive to deploy. - No utility and mediocre damage in stages with no Silence-able enemies. - S1: Generally a worse option compared to regular Splash Casters in terms of damage. Stuns self after usage. - S2: Extremely stage-dependant utility. His range forces him into positions where he can hit targets before other Operators. |
Silence |
Headhunting
|
CN: 2021-11-01
Global: 2022-04-28
|
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
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Target: 1
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When not blocking enemies, prioritizes dealing ranged AoE Physical damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Focused Bombardment
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +55%
* This Skill modifies the Attack Interval by -0.65
SP Cost: 18
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Bombardment Studies
ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead
|
+ The first Fortress Defender: performs long range splash attacks when not blocking
+ Very high ATK for a Defender + Unique normal attack range that reaches farther than any other current melee unit + S2: Moderate ATK modifier with a large reduction in ATK interval. = A middle ground between an AOE sniper and standard defender - To be effective as DPS she can't be blocking. - Long base attack interval and lower than average DEF for a defender - S2: Cannot block while S2 is active. Very short skill duration and not great uptime. |
Headhunting
|
CN: 2021-10-15
|
When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
When attacking blocked enemies, ATK increased to 110%
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Target: 1
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Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Healing Haze
Increases the next heal's healing effect and Elemental Damage recovery to 180% and prioritizes the target with the highest Elemental Damage taken
Can store up to 2 charges
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Safe Zone
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Damage taken. All allied units within Attack Range receive 35% less Elemental Damage
* This Skill modifies the Attack Interval by 0.26
SP Cost: 66
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Helper
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +11% (+1%) ATK
|
+ The first Wandering medic: heals Elemental damage as well as HP
+ Talent: Grants a small boost to Medic operators when deployed with another Medic + A Wandering Medic can make some maps with troublsome Elemental damage much easier + Much wider attack range than normal Medics. + S1: Good boost of healing with a small SP cost and holds charges. Good for general content where you take consistent or small bursts of elemental damage. Good HPS. + S2: Reduces elemental damage received and increases ASPD substantially. Good against bosses that deal elemental damage or high elemental burst periods. = The tradeoff for bigger range and elemental healing is generally weaker healing than a regular medic, especially outside of skills. - S2: high SP cost, long cooldown |
Ally ATK Buff |
Headhunting
|
CN: 2021-09-17
Global: 2022-03-17
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +{atk:0%} over {max_stack_cnt} seconds. ATK is reset when the skill endsatk = 2 |
Decisive Action
ASPD +50 and every attack deals 170% of ATK as Physical damage
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Esoteric Bladework
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds
Can manually deactivate skill (skill can be deactivated at will)
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Waiting Game
When skill is inactive, deals 23% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila is attacked
|
+ A Guard archetype that builds up ATK to release powerful skills. Does not attack or block when skills aren not active.
+ Talent: Reflects Arts dmg onto enemies when attacked and has good base defenses, so can be used as a ranged tank. + Low DP cost and very tanky with high HP, DEF and Block Count + S1: Potentially good single target damage, but far overshadowed by his S2 + S2: turns Tequilla into a mini Silverash hitting up to 3 targets with increased range for high damage. Great uptime and powerful skill multipliers which time fairly well with his ATK scaling trait. = Even though his base ATK stat is very low, when he is allowed to fully charge his ATK stat it is above average for guards - While skills are not active he does not attack nor block, meaning he can't hold a lane on his own and misses out on the non-skill dps that other units have - Skills require a fairly long time to fully charge up to their full potential because of his Trait, as it takes 40s to fully charge both his S2 and his Trait bonus - S1: Due to having to wait for his Triat to charge up after the skill is ready, the skill ends up having poor uptime if you want to use it at full power |
Event Welfare, Charged |
Activity Acquisition
|
CN: 2021-08-03
Global: 2022-01-14
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block countvalue = 50 |
Rapid Slashing
The ATK of next attack increases to 165%, attacking twice consecutively
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Reap
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP
* This Skill modifies the Attack Interval by -0.5
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Into the Groove
ASPD +3 after defeating an enemy (stacks up to 12 times)
|
+ An Archetype that has an interesting attack range, AOE damage and heals on hit
+ Trait: Heals self when she hits an enemy, up to her block count, and hits ALL enemies in range + Talent: Gains ASPD when she kills enemies which stacks up quite high + A great cornerstone unit and lane holder, especially for her rarity. + S1: Great for consistent DPS, when she hits twice she heals on both hits so it can provide quite a bit of sustainability for lane holding + S2: significantly reduces her Attack interval, increases ATK and gives bonus damage against enemies with less than 50% hp. This is great for clearing out large waves of enemies and scales well with her talent ASPD boost as she kills enemies. - Lower than average base ATK so she can have some trouble dealing with high DEF enemies without buffs - Can't be healed normally |
Self-Heal |
Headhunting
|
CN: 2021-08-03
Global: 2022-01-14
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
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Target: AoE
|
Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Anchor Strike
The next attack deals an additional hit equal to 150% of ATK as Arts damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Anchor Point Snap
The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
|
Lonesome Protector
Restores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 4% (+0.5%) HP per second instead
|
+ Very slippery and hard to damage; has reduced aggro, and 50% Physical/ Arts Dodge
+ Regular attacks are ground-based AoE, hitting all targets within her attack range + Talent constantly regenerates her HP (the regen is increased if there are no allies adjacent to her), improving her ability to Operate solo and without support + Can survive well deep behind enemy lines and without support due to her high regen with Talent + S2, and the Dodge from her Trait = Block-0 means she cannot receive melee damage, but also means she can’t Block enemies - Usual archetype weaknesses: Very slow ASPD, which reduces overall DPS (and the charge time for S1, which has the [Attacking Enemy] SP charge type) - Poor damage with or without skills active and has no crowd control to keep enemies in her range for her slow attacks - S1 inflicts hybrid damage, which is typically not very useful, as it is reduced by both DEF and RES - S2 has terrible uptime |
Self-Heal, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
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Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 secondsduration = 20 |
Fervent Trimming
Max HP -50%, ATK +100% and ignore 35% of the target's DEF
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Rapid Trimming
ATK +90%, ASPD +80 and lose 4% HP every time when hit an enemy
SP Cost: 25
Initial SP: 18
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
22 Sec
|
Bena's Protractor
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 43% (+3%)
|
+ Trait: Instead of dying when her HP reaches 0, Bena switches to a substitute that doesn't block, and after a short duration switches back to Bena.
+ Both the Substitute and Bena switch in with full HP. Bena only retreats if the substitute dies before switching back to Bena, so she can be difficult to fully kill. + Talent: reduces damage taken by the substitute, making it harder to kill her before switching back to Bena. The Arts damage can be helpful against high DEF enemies that Bena can't hurt + Can be a great bait/ranged damage soak because of the difficulty to fully kill her. + S2 has good DPS and cycle time = swapping between them clears negative status effects but also clears buffs. = S2 will almost always do more damage than S1, even against higher DEF enemies. - Both Skills reduce Bena's HP, and S2 will cause her to switch before the duration ends. Healing support may be required if needing Bena to stay blocking. - skills end when switching to the substitute, and SP cannot be gained when the substitute is deployed. |
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare |
Activity Acquisition
Event store purchase from [Preluding Lights] event |
CN: 2021-06-01
Global: 2021-12-09
|
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
Instead of retreating when defeated, switch to a
|
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Target: 1
|
Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Nobukage-ryu - Kaminari Gatana no Zei
Cannot block enemies, ATK +80%, and attacks turn into double strikes
SP Cost: 16
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
12 Sec
Nobukage-ryu - Juumonji Masaru
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120%
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Nobukage-ryu - Hatobu
Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)
|
+ An Enmity Guard with more defensive oriented skills
+ Higher than average DEF and abilities to boost it much further than average enmity guards + Fast skill cycle means her skills are easier to time (as long as the duration is enough to take out the tough target) + S1: Allows Akafuyu to remain on the front lines to deal damage against enemies that would otherwise kill or disrupt her. A good choice as a DPS option, so long as you don't mind not being able to block. + S2: This can raise her DEF far higher than most enmity guards can reach. Good for dueling faster attacking physical enemies so she can mitigate a lot of their damage - S1: requires enemies to either stand still or for someone else to block for her, limiting her 1v1 or solo lane ability, which this archetype is often used for. - S2: Her DPS will be quite low compared to other enmity guards - no HP regeneration when not attacking can limit her solo abilities |
Self-Heal, Shield |
Headhunting
|
CN: 2021-05-01
Global: 2021-10-21
|
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
|
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Target: 1
|
Attacks the heaviest enemy first |
Signal Arrow
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Portable Fortcracker Arrows
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill) * This Skill modifies the Attack Interval by 0.3
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Fiery Instinct
When attacking Sarkaz enemies, increase ATK to 150% (+5%)
|
+ A Heavyweight sniper that deals bonus damage against Sarkaz openents
+ Very high base attack and damage modifiers + Skills have good uptime + S1: Can help physical heavy DPS to focus down heavy opponents quickly due to lowered DEF. + S2: Deals high burst damage with each shot and a moderate splash AOE around the target. Its great for handling tanky Sarkaz units due to her innate bonus damage against them, making each shot really pack a punch. The skill uses ammo instead of skill duration so the timing of when to activate is less of an issue. - loses her lustre quite a bit when not fighting Sarkaz enemies - S1: Raising the taunt level of heavy opponents can cause issues if it draws fire away from higher priority targets like drones or wraiths.. |
Enemy DEF Debuff, Ammo |
Headhunting
|
CN: 2021-04-15
Global: 2021-09-30
|
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
|
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Target: 1
|
Blocks 3 enemies |
Emergency Camouflage
The next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)
Can store 2 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
4 Sec
Group Camouflage
Stops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain Camouflage
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Striped Camouflage
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge
|
+ A unique Normal Defender with the ability camouflage nearby allies
+ S1: The skill can potentially give frontline vulnerable units a safeguard to heal up incase they get too low. + S2: A very interesting skill that camouflages Heavyrain and all adjacent allies. It's got high potential to be useful against enemies that you're DPS can't normally get near. - S1: The requirement for allies to be under 50% HP makes it risky against tougher enemies that can burst down your squishy DPS before the effect can go off. The healing offered by this skill is mediocre. - S2: Your squishy units could become vulnerable if they are not adjacent to Heavyrain when she camouflages, but are still in range of enemy attacks. . |
Ally Heal Not Medic, Camouflage, Event Welfare, Ally Aggro Down |
Activity Acquisition
From the A Walk In the Dust event. |
CN: 2021-04-15
Global: 2021-09-30
|
Blocks 4 enemies
Blocks 4 enemies
Blocks 4 enemies
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Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Trap Deployment
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stun the target for 1.5 second(s)
Active Effect: Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Incapacitated Prey
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Bind the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Welcome Mat
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
|
+ A Trapper Specialist that can either Stun or Bind enemies for a short duration
+ Cheap and easy to use traps + Good synergy with other operators that gain bonus damage against Stunned targets + S2: While the Bind duration is short, this can deal a decent burst of quick damage against low DEF enemies. Greatly benefits from any source of ATK buff since it deals multiple Physical hits at once. - Relatively short crowd control duration on skills - S2: Requires target to be in range of Frost to be effective, limiting trap placement. Low base ATK and multiple hits of low damage multiplier means that a lot of her damage will be mitigated by enemy DEF. |
Stun, Bind, Has Summon, Limited |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
|
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
|
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Target: 1
|
Blocks 3 enemies and attacks from long range. |
Flash Shield
Stun all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment
SP Cost: 15
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Shield Bash
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stun them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
|
Shielded Shooting
Prioritize Stun enemies; Increase ATK to 165% (+5%) when attacking Stun enemies
Bunker Defense
When there is a High Ground tile beside or behind this operator, gain 25% chance to Block physical damage
|
+ A DPS oriented Defender with the ability to AOE stun targets
+ Bonus damage on Stunned targets and bonus physical block when there is a high tile behind or to the side of Blitz + long range basic attacks and ability to attack drones + S1: Good AOE stun and silence with a short cooldown. Decent sized AOE and at m3 can be used immediately after deployment. + S2: Long duration Stun on enemies that he has blocked. Huge ASPD and damage increase on the stunned targets can dish out good damage. - S1: limited to 4 uses per deployment |
Stun, Silence, Limited |
Headhunting
Limited Operator available on the following banners: |
CN: 2021-03-09
Global: 2021-08-18
|
Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
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Target: 1
|
Normal attacks deal damage twice |
Incendiary Grenade
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to ground enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Spray and Pray
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%
* This Skill modifies the Attack Interval by -0.85
SP Cost: 25
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
4 Sec
|
Heavy Firepower
Attack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds
|
+ Uniquely long range for a dual-strike guard
+ S1: DEF ignore compliments his dual-strike attacks well since he doesn't have high base ATK. Good sized AOE for the burning zones. + S2: Fires about 20 attacks in 4s. It will potentially deal great damage when buffed or facing very low DEF enemies. = All skills have on-attack charging SP but thanks to his increased range he can charge them easier than other dual-strike guards - S2: No damage multipliers means a lot of his damage will be mitigated by enemy DEF - Longer than normal redeployment time - Long Skill cooldowns and poor uptime |
DEF Ignore, Physical Attacker With Arts Ability, Event Welfare, |
Activity Acquisition
Obtainable from [Operation Originium Dust] Event Missions |
CN: 2021-03-09
Global: 2021-08-18
|
Deals 10% more damage with skills
Deals 10% more damage with skills
Deals 10% more damage with skills
|
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Target: 1
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Cautious Retreat
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second
Passive Effect: Block +1;
SP Cost: 6
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
5 Sec
Wax and Wane
When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1
Unlimited duration, can manually deactivate skill;
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Unexpected Strike
After not attacking for 4 seconds, increase the ATK of the next attack to 155% (+5%) and Stun the target for 4 seconds
|
+ A DP Drain Specialist that can provide damage and niche buffs
+ Talent: After not attacking for 4 seconds, the attack will deal additional damage and stun the target. + S1: Heals very quickly and can be used to effectively activate his Talent after its short duration. Fast recharge after activation for repeated use. The extra block can be useful when fighting multiple enemies that don't hit too hard. + S2: A moderate ATK buff with secondary side buffs. The secondary buff can be useful in different situations and be switched by deactivating and reactivating the skill. - S1: The threshold to activate the heal is very low and he can be easily killed before it activates. - S2: The secondary buffs are not particularly powerful for the role of a DPS unit. |
Stun, Self-Heal, Increase Own Block, Enemy ASPD Debuff |
Headhunting
|
CN: 2021-02-05
Global: 2021-07-30
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: AoE
|
Deals AOE Arts damage |
Flame Quenched Dagger
Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously
SP Cost: 50
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Ring of Hellfire
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tiles
SP Cost: 70
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Spell Formation
Immediately obtains 35 (+5) SP after the first deployment. On each deployment, grants SP +5 (+1) to other Caster allies on the field. When deployed, other Caster allies obtain initial SP +5 (+1)
|
+ A 5* version of Lava with an upgraded Talent and some unique mechanics
+ Talent: After first deployment, immediately gain SP. When deployed, all other Caster operators gain initial SP. Very useful for Purgatory herself, but with her high DP Cost you will usually want to place her down later. + S1: While the raw numbers aren't high, the attack hits 2 targets so the AOE from the two attacks can overlap. The increased range is also very useful as there are not many casters that can reach Sniper range. + S2: When the rings of fire from both Purgatory and the ally overlap the damage over time can be quite high. Good for clearing out a big waves of squishy enemies. - S2: When the rings of fire don't overlap the damage is not very high. This skill also requires Purgatory to be up close to the enemy to take full advantage. |
Has Alter, Event Welfare |
Activity Acquisition
Obtainable from [Who Is Real] Event Store |
CN: 2021-02-05
Global: 2021-07-30
|
Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage |
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Target: 1
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Restores the HP of allies |
Aqua Loop
Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Cardiac Stimulant
ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Water Storage
After 4 seconds without healing, increase the amount of the next heal to 155%(+5%) ATK
|
+ A medic with powerful bursts of healing or shielding
+ Talent: After not healing for 4s, increases the healing amount of the next heal + S1: A decent shield that can be useful to help squishier operators survive some burst damage like spider explosions. + S2: This can heal for ridiculously high amounts, well over 2k in the right conditions. Its perfect for keeping allies alive when they aren't in danger of getting killed before they trigger the skills HP condition A good pairing with Surtr to give her extra time in S3 form. - S1: can only be used on operators that aren't at max HP so it often can't be used to preempt big damage on allies that aren't directly in the line of fire. |
Event Welfare |
Activity Acquisition
|
CN: 2021-01-19
Global: 2021-07-13
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Fairytale Guardian
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by 0.2
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
5 Sec
Dreamland's Cradle
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Sealed Treasure
Stored attacks deal 134% (+4%) damage
|
+ A single target caster that focuses on quick bursts of damage
+ Talent: Can store up to 3 attacks that deal bonus damage that is released all at once when an enemy enters her attack range + Very high ATK for a single target caster + One of the few operators that can inflict Sleep + S1:The duration is short but so is the SP cost. While active, this also decreases the amount of time to store up her attacks. + S2: Great for clearing waves of enemies if you can pile enemies together around the Sleeping targets. - Very slow attack time makes her average DPS rather low |
Sleep |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
|
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Target: 1
|
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy |
Binding 'Clip'
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Bind the target for 3 second(s)
Active Effect: Immediately gets 1 trap
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Launching 'Clip'
Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away significantly
Active Effect: Immediately gets 1 trap * The Force Level of the Shift is 2 (Strong)
SP Cost: 12
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
'Clip' Specialist
Can deploy up to 10 (+2) 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect
|
+ uses traps that deal physical damage and either knockback or snare
+ Her traps are plentiful, cheap to deploy, recharge fairly fast and take no deploy slots. Great if you like more active combat. + S2: The traps can have up to large push force, which can be used to knock enemies into pits from anywhere in the map or stall enemies without being in range of retaliation + S1: Binds enemies, great for stalling strategies since you can place a long path of these and delay big enemies for a long time. = S2: To reach large push strength requires M3 - Low base ATK. Even with the high damage multipliers on her skills her traps don't do very high damage on their own |
Bind, Shift Ability But Not Pusher/Puller, Event Welfare, Has Summon |
Event Reward
Free Operator obtained in the [Mansfield Break] event. |
CN: 2020-12-17
Global: 2021-06-22
|
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
Has 20% chance to deploy a trap that deals double damage
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Target: 1
|
Significantly reduced Redeployment Time |
Cube of Absurdism
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemies
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Shears of Surrealism
After deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Misdirection
When skill is active, ATK +18% (+3%), Block becomes 0 and Kafka gains Camouflage
|
+ A very unique Fast-Redeploy unit focused on either sleeping groups of enemies or dealing a burst of Arts damage
+ Talent: reduces her block to 0 and gives her camouflage during skill activation, meaning most enemies wont be able to harm her while skills are active. + S1: Very powerful on deploy Sleep that can stop enemies in their tracks for up to 5s. Useful in high risk CC to give your team a breather to recharge. The Sleep persists even if you immediately retreat her. + S2: Deals a moderate burst of Arts damage and changes her basic attacks to Arts damage for the duration of the skill. With camouflage, she can safely be placed where other Operators cannot. - Extremely limited attack range that can be hard to utilize for many maps if you want to use her as DPS |
Camouflage, Sleep, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
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Target: 1
|
Deals Arts damage |
Ying Xiao - Fleeting Night
ATK +80%, 60% Arts Dodge, and attacks turn into double strikes
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Ying Xiao - Shadowless
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Wrathful Cerulean Flame
All allied units on the battlefield gain +7% ATK and DEF, doubled when this unit's skill is active
|
+ Talent buffs ATK and DEF of all allies when deployed. Effect doubles during skill use
+ Attacks deal Arts damage normally and True damage with S2 + Great counter to heavy Arts damage enemies as her skills provide a lot of Arts damage mitigation. + S1: Amiya gains an ATK boost, her attacks hit twice, and she gains 60% Arts Dodge. The Arts Dodge is particularly useful in some CC stages where Arts damage can 1 shot units. Strong dps buffs with good up time. + S2: Similar to Ch'en's S3 in that it causes Amiya to deal 10 hits. However, it also boosts her ATK and RES for up to 3 enemy kills and deals True damage for a moderate duration afterwards. Great effects, especially if you can manage to get 3 kills with it. - S2 can only be used one time per fight so you have to make it count - Fairly squishy against non-Arts damage enemies |
Ally ATK Buff, Ally DEF Buff, Has True Damage Ability, Event Welfare, Has Alter, Free From Story |
Activity Acquisition
Must complete JT8-2 (Episode 8) with an E2 Amiya Caster in the Squad.
|
CN: 2020-11-01
Global: 2021-04-30
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to 80%heal_scale = 0.8 |
Oriented Diagnosis
The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted Status Resistance for 5 seconds
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pain Suppression
Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted Status Resistance for 4 second(s)
Unlimited duration * This Skill modifies the Attack Interval by -0.2
SP Cost: 55
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Tower of Life
Allied units with Status Resistance within this unit's Attack Range will restore HP per second equal to 7% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)
|
+ Talent: Grants HP regen to targets in her Attack Range that have the Status Resistance buff (can heal Enmity and summons)
+ Great when paired with operators that have Status Resistance built into their kits since they will activate her Talent. + S1: Heals two targets with increased healing and grants Status Resistance. it's good if you can't wait for S2 to activate. + S2: A good source of Status Resistance as she can grant it on every heal. Infinite duration with good consistent healing. - S2: takes quite a long time to charge, and until activation she is not a very strong healer. - Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost |
Status Resistance Buff, HP Regen |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
|
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
|
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Target: AoE
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Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Shadow Nails
Attack Interval increases, ATK +70% and every attack Bind the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled
* This Skill modifies the Attack Interval by 0.5
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Sharp Nails
Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by trait) every second for 3 seconds
|
+ Archetype: Boomstick Sniper that deals AoE mixed Physical and Arts damage to all enemies in Attack Range
+ Talent: Attacks on unblocked enemies apply a DoT effect dealing a percent of ATK as Arts damage per second for 3s + S2: Attacks can Bind enemies for up to 1.5s, which when combined with other crowd control can stall enemies quite well. + The "Aosta" meme - Hard to use even within his own niche due to his small attack range and need for enemies to be unblocked - S2: Poor skill up time - Very high DP cost |
Physical Attacker With Arts Ability, Bind |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Motivational Skills
The effect of this unit's first Talent increases to 3 times and Melee Operators with less than 3 Block gain half the effect
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Whip Sword
The effect of this unit's first Talent increases to 2 times; ATK +60%, Attack Range +1, Block +1 and attacks all blocked enemies
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Rebuke
When deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: buffs the ASPD and DEF of Operators with Block Count of 3 or more + A unique Support Guard that specializes in buffing Defenders and AOE guards + Good with Nian who can increase Operator Block Count. + S2: Able to temporarily act like a ranged AOE Guard and increases Talent effect + Can be placed safely behind multiple melee operators and still reach enemies + S1: Boosts her talent and allows it to affect Operators with less than 3 Block Count at reduced effect. - Very weak base ATK for a Guard - Weak ATK modifiers on skills mean she will have trouble killing enemies with medium or higher DEF - Because of the Talent limitations, she can have trouble pulling her weight outside of teams heavy in AOE Guards and damage-oriented Defenders |
Ally ASPD Buff, Ally DEF Buff, Event Welfare, |
Activity Acquisition
From the Maria Nearl event.
|
CN: 2020-10-15
Global: 2021-04-08
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
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Target: 1
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Attacks aerial enemies first |
Precise Shooting
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Flexible Camouflage
After deployment, ATK +100% and gain Camouflage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
26 Sec
|
Experienced Hunter
Redeployment Time -20 seconds, DP Cost -1
|
+ A unique Sniper with on-deploy stealth and a faster Redeploy Time
+ S2: Strong damage boost with a fairly long stealth duration + Great for assassinating tricky enemy casters and snipers on difficult maps - High base DP cost makes redeploying her over and over very expensive - Her damage isn't quite high enough to deal the most dangerous drones and caster enemies on her own. |
Camouflage |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
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Target: AoE
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Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Wind Whispers
Range expands; Attacks deal 160% ATK as Arts damage
SP Cost: 20
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Swirling Vortex
Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends
* The Force Level of the Shift is 1 (Medium)
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Geologist
When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies
|
+ Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Arts damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)
+ Great crowd control against groups of low weight enemies as she can keep them snared for the full duration of her skill + A counter to enemies that deal heavy ranged physical damage and that you can't cover with a Defender - Her skills have a very limited range surrounding her, making it difficult to find good placement for some maps - It takes significant investment(M3) to reach medium pull strength where she unlocks a lot of her power |
Ally DEF Buff, Shift Ability But Not Pusher/Puller, Event Welfare |
Activity Acquisition
From the Rewinding Breeze event.
|
CN: 2020-09-24
Global: 2021-03-25
|
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
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Target: 1
|
Restores the HP of allies |
Apocalyptic Scene
Range +2, heals 2 target(s); The ATK of all Medics +30%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Promotion
Targets healed by this unit gain +3 SP
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
'All For Me'
ASPD +70, the ATK of all Casters +40%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
'All That I See'
Attacks ignore 20 RES
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attacks aerial enemies first |
Spiral Arm
Attacks 2 targets simultaneously for 2 times each
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Windfall
Has a 25% chance to increase ATK to 200%
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Drawing Sword
DEF reduces to 0, Max HP +50%, each Attack's ATK increases to 300%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Invisible Blade
ATK +15%; Obtains 30% Physical Dodge
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Relentless
Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slow the target for 1 second
* The Force Level of the Shift is 0 (Weak)
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Display of Might
Cannot block enemies, ATK +55%, ASPD +55. Each attack Slow the target for 0.3 seconds
SP Cost: 35
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Featherweight
Deals 45% (+5%) more damage to enemies that are not blocked by this unit
|
+ Talent: Increases damage dealt to enemies she is not blocking
+ Very cheap to deploy + S2: sets her Block Count to 0 so she can DPS more safely on the front line. Good single target DPS with a short slow. + S1: Can push enemies with small force - ineffective against high DEF enemies - Poor skill uptime |
Slow, Shift Ability But Not Pusher/Puller, Slow - Sluggish |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
|
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Target: 1
|
Deals Arts damage |
Tribal Techniques
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Gavial's Protection Plan
Each attack has a 100% chance to randomly trigger one of the following effects: Stun the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage
* This Skill modifies the Attack Interval by 0
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Arts of the Wild
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +120% (+20%) when this skill is activated
|
+ Great skill up-time and high damage multipliers on her S2 and Talent
+ S2: Potential to constantly stun slow attacking enemies and reset their attacks = A niche ST Caster that deals heavy physical close-range damage with her Skills - The reduced range on Skill use is extremely limiting - S2 effect is RNG based and can cause problems if you are relying on her for DPS or Stuns |
Stun, Event Welfare, |
Activity Acquisition
From the Gavial The Great Chief Returns event.
|
CN: 2020-08-25
Global: 2021-02-25
|
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
|
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Interdictive Sniping Tactics
ATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Abyssal Intuition
When this unit is in the squad, all [Abyssal Hunters] Operators gain +14 (+2) ASPD
|
+ Trait: Prioritize attacking lowest DEF enemy
+ A very specialized sniper with a large attack range that focuses on weakening enemies for other operators to finish off + S2: Extremely high raw ATK, more than enough to break through almost any DEF and still deal a significant amount of damage. Decent when paired with Provence as she can weaken enemies into the HP range for Provence's skills to activate. The Slow lasts long enough to keep an enemy continuously slowed. + Great skill up time - S2: The inability to attack targets under 50% HP is a huge hindrance as she usually can't kill enemies on her own - Archetype: High DP cost and slow ASPD |
Ally ASPD Buff, Slow, Slow - Move Speed, Has In-Squad Effect |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Blazing Wire Stripper
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds
SP Cost: 45
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Technical Expertise
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +13% (+2%) ATK and DEF
|
+ Talent: When deployed, all 1* operators' Redeployment Time -75%. Additionally, for every 1* deployed, self ATK and DEF increased.
+ S2: Decent AOE burst that lowers enemy RES and can be used shortly after deployment + Some decent synergy with the new 1* Operator Thermal-EX so he can do more on-deploy AOE damage and [Fragile] debuting. - 1* Operators are extremely situational, even with Chiave's Talent they are hard to justify bringing to more difficult maps. - S2 has a fairly long CD after its initial use and it is awkward to save the skill for difficult enemies as its tied to his ability to generate DP for the team |
Physical Attacker With Arts Ability, Enemy RES Debuff |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
|
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Target: AoE
|
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage DEF bonus is +200%; RES bonus is +20 (flat) def = 2 |
Growing Sandstorm
Range expands, ATK +60%
SP Cost: 18
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Guardian Obelisk
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stun them for 3 seconds
* Detailed information on Skill 2 Obelisk can be seen here.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Shambhala's Sanctuary
When this unit's skill is not active, restores 4% Max HP per second
|
+ Archetype: Does not attack normally. Only attacks when Skills are active, dealing AoE Artsl damage to all enemies in range. Massively increased DEF (+200%) & RES (+20) when not attacking (Skill is not active)
+ Extremely high DEF while a skill is not active allows her to shrug off most ranged physical damage + S2: The Obelisk that she summons has 5000 HP and over 500 DEF at E2, so it can soak a large amount of damage, blocks 3 enemies and doesn't use a deploy slot. + S2: provides some crowd control when her obelisk is summoned, as it stuns nearby enemies - Doesn't attack when Skills aren't active, so she is on the low side for consistent DPS and has a very small attack range |
Stun, Self-Heal, Has Summon |
Headhunting
|
CN: 2020-07-28
Global: 2020-11-26
|
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage
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Target: 1
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Deals Arts damage Can use Summons in battles |
Protective Camouflage
Increases the ATK of all Buggy Cams by +60% and grants them Camouflage
Unlimited duration
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Panoramic Overload
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20
After the skill ends, all Buggy Cams are Stun for 5 seconds
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Camera Squad
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles
|
+ Talent: Can summon mobile camera drones. Enemies within the nearby 8 tiles lose stealth
+ Drones have very low DP cost to summon and a 1 tile attack range, making them more viable as dps units compared to other summons like Meeboos or Tentacles. + S1: Allows drones to enter Stealth, which can be very useful in assassinating ranged enemies + S2: Gives Drones very high raw stats to duel most low-mid power enemies with ease. Also replenishes 1 drone with each use, so destroyed drones can be replenished, a feature not available to every Summoner. + Stealth detection is rare and her drones allow you to get stealth detection anywhere there's an open melee tile. = Stealth detection is not needed for the vast majority of maps. - Her drones require Deploy slots and DP that could be used for other Operators |
Remove Stealth, Event Welfare, Has Summon, Camouflage |
Activity Acquisition
From the Contingency Contract Season #2 -[ Operation Blade] event.
|
CN: 2020-07-28
Global: 2021-02-04
|
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
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Target: AoE
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Shrapnel Burst
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slow them for 1 second(s)
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Activate Phase Blades
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 170% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Seek Aid
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD
|
+ Trait: Can perform ranged attacks at 80% power
+ Talent: Buffs ASPD of Ayerscarpe and allies in the 8 tiles adjacent to him + S1: Damages multiple targets and inflicts Slow. + S2: Attack range increases and damage becomes Arts. Also, bonus Arts damage is inflicted to enemies being blocked by nearby allies every time Ayerscarpe attacks. + Ayerscarpe is a rare melee Slow source - Getting the bonus damage from S2 requires specific positioning, enemy timing, and a high-block strategy; not viable on all maps, and not common in current meta - Has trouble competing with fellow 5* Ranged Guard Lappland, who also deals Arts damage, has stronger ATK modifiers, and causes Silence instead of Slow |
Ally ASPD Buff, Slow, Physical Attacker With Arts Ability, Slow - Sluggish |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allies |
Max-Dosage Infusion
Range +2 tiles; ATK +80%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Compound Drug Shell
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Drug Inhibition Technique
Gains Status Resistance and -50% (+10%) damage taken from environmental effects
|
+ Talent: Gain Status Resistance effect and take less damage from environmental hazards, making Folinic more viable in maps with with them
+ S1: Increased range and ATK, short initial cooldown + S2: Allows Folinic to damage enemies, while also increasing her healing potential + Free Operator with Max Potential obtainable through the event shop = Allows “Medic Only” runs of some stages, quite fun - S1 May require players to choose between utilizing the range extension or the healing boost if they are required at different times - S2 Has low DPS compared to units dedicated to dealing damage - S2 Prioritizes enemies which can result in insufficient healing to Operators who need it |
Status Resistance Buff, Event Welfare |
Activity Acquisition
From the Twilight of Wolumonde event.
|
CN: 2020-07-09
Global: 2020-10-28
|
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
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Target: AoE
|
Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Deconstruct and Detonate
Range expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 seconds
Can store up to 3 charges
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Lethal Fragmentation
This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)
|
+ Archetype: Attacks Splash to nearby enemies
+ Talent: For every enemy within attack range, gain ATK (stacks up to a limit) + S2: Reducing RES is very useful in some tough fights, and not many units can do it. Good debuff duration. Can hit enemies outside the range of normal AOE casters = His strength is keeping RES debuff up on multiple targets - Other cheaper-to-deploy Operators can provide higher RES reduction. |
Enemy RES Debuff |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
|
Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage |
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Target: 1
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Deals Arts damage |
Enforcement Mode
ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Ultimatum
Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HP
SP Cost: 50
Initial SP: 28
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Enforcer
Increases damage dealt to enemies below 40% HP by 30% (+6%)
|
+ Talent: Increased damage when attacking enemies with less than 40% HP.
+ Great Arts damage potential under the right conditions with multi hit attacks + S1: Infinite duration buff with a decent modifier and unique target prioritization that synergizes with her Talent. + S2: high burst potential. = Her niche is finishing off enemies that are already weakened - S2 and Talent: Their conditions can be very limiting, especially for S2. - She needs a team to be built around her to lower enemy HP in order to take advantage of her high damage potential |
Event Welfare |
Event Reward
From the Children of Ursus Event.
|
CN: 2020-06-18
Global: 2020-09-29
|
Ignore 10 of target's RES
Ignore 10 of target's RES
Ignore 10 of target's RES
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Target: 1
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)heal_scale = 0.75 |
Without a Trace
Grants 35% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Forest's Embrace
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Shelter effect is increased to 2.3 times. Heals all allies within Attack Range for 12% of this unit's ATK every second
SP Cost: 48
Initial SP: 23
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Blessing
Apply 20% (+2%) Shelter effect to allies within range with less than 40% HP
|
+ Talent: When allies within attack range have less than 40% HP, apply Sanctuary effect which reduces Physical and Arts damage taken (only the strongest effect applies)
+ A Defense-focused Supporter that focuses on reducing incoming damage + S1: Provides a good amount of Arts and Physical Dodge for nearby allies, and is one of the few abilities in the game that removes Invisibility (stealth) + S2: Able to provide some healing while improving her protective abilities - Her Talent conditions can be hard to work around in normal play - Poor skill uptimes - Typically not as effective at mitigating damage as "DEF % up" or RES % up" buffing Operators |
Ally Reduce Physical Damage Taken, Ally Reduce Arts Damage Taken, Remove Stealth, Ally Arts Dodge, Ally Physical Dodge, Ally Heal Not Medic, Shelter, HP Regen |
Recruitment & Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
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Target: 1
|
Normal attacks deal Arts damage while the skill is active |
Resilient Mode
Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Thermal Power Mode
Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage
* This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
|
Moist Skin
RES +10, restores 3 SP when hit by an enemy's normal Arts attack
|
+ Trait: Attacks deal Arts damage when a Skill is active
+ Talent: Increased RES. When attacked by an Arts normal attack, recover SP to self + A good counter to Arts damage enemies as she has some of the highest base RES and best mitigation Skills for a Defender in the game. When paired with Nightingale can hit the RES cap of 95% Arts damage reduction. + Great skill uptime, especially when fighting Arts damage enemies + S2: A solid source of Arts damage with a huge AoE range - Many of her benefits are negated when not facing Arts damage - While her DEF is not bad, a full DEF focused Defender will be more survivable for most maps |
Physical Attacker With Arts Ability, Self SP Generation |
Recruitment & Headhunting
|
CN: 2020-06-02
Global: 2020-11-11
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Cannot block enemies during the skill duration |
Support γ
Stops attacking and recovers 18 DP over the skill duration
SP Cost: 26
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Monitor
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.
Locked enemies have -60% Movement Speed, -35% DEF, and lose Invisible
SP Cost: 30
Initial SP: 16
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Sniper Support
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active
|
+ Talent: Lowers Sniper deployment cost and increases their ASPD
+ Great for team compositions that use multiple Sniper operators + Good when combined with Myrtle to really speed up deployment + S2: Slows enemies significantly, reduces their DEF and removes stealth. A great counter to Wraith enemy types - Can be expensive to deploy first compared to myrtle without increased potential. |
Ally ASPD Buff, Slow, Enemy DEF Debuff, Remove Stealth, Ally DP Cost Reduction, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2020-05-01
Global: 2020-12-30
|
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
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Target: 1
|
Deals Arts damage |
Malediction
ATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 times
Unlimited duration
SP Cost: 70
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cursed Doll
Obtains 1 Curse Doll (can store up to 1)
Reduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds * Detailed information on Curse Doll can be seen here.
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Omen of Defeat
Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP
|
+ Talent: When enemies within attack range have less than 40% HP, apply Fragile effect (damage taken increases)
+ S2: AOE Def and ATK break skill with great uptime, good against stronger enemies. She can place the doll on any open grid on the map + Her Talent that provides the Fragile effect is a great damage boost so long as she can survive. + High RES and HP is good for tanking caster enemies. - S2: Her DPS is very low |
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy DEF Debuff, Enemy ATK Debuff, Fragile, Has Summon |
Recruitment & Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
|
Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
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Target: 1
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Deals Arts damage |
Regeneration γ
Restores HP by 70% of Max HP
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Restorative Surge
Attack Range decreases, ATK +110%, restores 8% Max HP each second
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Mercenary's Tenacity
After defeating 5 (-2) enemies, Sideroca gains +15 ASPD and Status Resistance
|
+ Archetype: Attacks do Arts damage
+ After killing enough enemies, ASPD increases and gains Status Resistance effect + A tanky Arts Guard with very high HP recovery and regen + Higher than average max HP for an Arts Guard + S2: Decent skill uptime with a high ATK boost = Archetype: Block-1 = Better at dueling high Arts damage enemies because of her high RES and HP regen - Typically enemies that do high Arts damage also have high RES, which lowers her DPS - There are usually better options for her role (such as Enmity Guards) to 1v1 powerful enemies |
Status Resistance Buff, Self-Heal, Event Welfare, |
Activity Acquisition
From the Darknights' Memoir event.
|
CN: 2020-04-21
Global: 2020-12-10
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Deals AOE Physical damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Delayed Concussive Parts
Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20 for 3 seconds
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Vulnerability Deconstruction
When deployed, all blocked enemies take +16% (+2%) Physical damage
|
+ Archetype: AOE Splash attacks, long attack range
+ Talent: When deployed, blocked enemies receive increased Physical Damage from ALL Operators + Extremely high potential damage when buffed + Good duration Skills with decent SP costs = Good synergy with teams that block large groups of enemies - Unlike other AoE Snipers, he has no abilities that increase the area size of this splash attacks. - S2: Can be difficult to achieve its full potential, as it can miss fast moving enemies or get wasted on an enemy that dies before it can explode |
Enemy Physical Damage Taken Up, Enemy ASPD Debuff |
Recruitment & Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
|
Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage Increases ATK to 110% when attacking blocked enemies
Deals AOE Physical damage |
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Target: 1
|
Normal attacks deal damage twice |
Plumage Pins
The next attack deals 180% damage, and deals 180% Arts damage to an additional target within range.
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Blade Swap
Deals 200% ATK as Arts damage to up to 6 targets within range, and Stun them for 1.8 second(s)
Can store up to 3 charges
SP Cost: 7
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Soul Drinker
ASPD +6 after defeating an enemy (stacks up to 6 (+1) times)
|
+ Trait: Regular attacks deal damage twice
+ Talent: Increase ASPD every killing blow, up to cap. + S2: Great crowd-control: low SP cost and ability to store charges allows her to rapidly launch AOE stuns + Mixed damage types with Physical damage on basic attacks and Arts on skills. + Fast ASPD and low SP cost skills = While often compared to Ch'en, Bibeak's strength is more in AOE crowd-control than damage - S2: Fairly weak nuking power for an AOE burst skill - Typical Archetypal drawbacks of low base ATK and relatively high DP costs |
Physical Attacker With Arts Ability, Stun, Event Welfare |
Event Reward
|
CN: 2020-03-17
Global: 2020-09-10
|
Deals 10% more damage with skills
Deals 10% more damage with skills
Deals 10% more damage with skills
|
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Target: 1
|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow. Maximum jump targets increases to 4 at E2 Promotion.attack@max_target = 3 E2: attack@max_target = 4 |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Thunderclap
ATK +150%, and attacks no longer deal reduced damage on subsequent targets
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Unobstructed Flow
Increases ATK to 123% (+3%) when attacking unblocked enemies
|
+ Trait: Arts damage that bounces to multiple enemies and slows them. Damage is reduced with each bounce
+ Talent: Increases damage against unblocked enemies + S2: ATK increases, damage no longer reduced for bounces. Great DPS if bounces can be utilized + A good slowing and damage option for no-block strategies and teamed up with other slowing and crowd-control Operators = She is a middle ground between an AoE and ST Caster. She is only better than an AoE Caster when enemies are too far apart for the AoE splash, and is only better than an ST Caster when multiple enemies are close enough for the bounce. = Attack Interval is faster than an AoE Caster but slower than an ST Caster - High DP cost - Low base ATK - Bounce range is only 1 grid and cannot bounce to previously hit targets |
Slow, Slow - Sluggish |
Headhunting
|
CN: 2020-02-25
Global: 2020-08-26
|
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow
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Target: 1
|
Can heal allies by using skill(s) |
Treatment Countermeasure
The next attack instead heals an allied unit within range equal to 170% of ATK
SP Cost: 4
Initial SP: 4
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Medical Mode Countermeasure
ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.
* This Skill modifies the Attack Interval by 1.3
SP Cost: 20
Initial SP: 18
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
|
Gatekeeper
DEF +8%(+2%), if the tile behind this unit is an elevated tile, the unit on the elevated tile receives +85% healing(+10%) healing
|
+ Trait: Skills heal allies. Healing Defenders can cover multiple roles, especially useful for CC and some Challenge Modes.
+ Talent 1 and 2: Increase DEF, typically a weakness for Healing Defenders + Talent 2: Increases healing received + S2: a Skill that increases DEF, something most Healing Defenders lack. Healed allies gain 1 SP = SP charges when “getting hit” which means they will charge faster when blocking many fast hitting enemies, but slower when blocking slower hitting enemies, and not at all when not being hit. - Since he needs to be getting hit to charge his Skills, he cannot heal if he’s not blocking, limiting his options for use as a healer - Generally, worse healer than same-rarity-or-higher Healing Defenders, and worse damage mitigation than same-rarity-or-higher Normal Defenders |
Ally SP Generation, Ally Heal Not Medic |
Recruitment & Headhunting
|
CN: 2020-01-16
Global: 2020-07-29
|
Reduces damage taken by 15%
Reduces damage taken by 15%
Reduces damage taken by 15%
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Barbed Clawhook
The next attack drags the target towards this unit significantly, dealing 170% ATK as Physical damage and Slow it for 1.6 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Telescoping Electric Net
Launches a net forward, dragging all enemies caught within it towards this unit significantly, dealing 200% ATK as Arts damage and Slow them for 3.5 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 17
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Bug Catcher
When dragging an 'Infected Creature,' the strength of the shift increases by 1 degree, and silences the target for 8 (+4) seconds
|
+ Trait: Can pull enemies using Skills, and can be deployed on Ranged or Melee grids
+ Talent: Silences [Infected Lifeforms] (like exploding spiders!) and at E2, increases her Pull strength against them. + S1 and S2: Applies Slow to targets + Free event Operator is easy to max Potential = S2: True AoE that pulls ALL enemies (Cliffheart can pull maximum 3, and Rope 2), but enemies must be close together, making it difficult to catch multiple enemies - At maximum development, Cliffheart skills have lower SP cost - Pull Specialists are not commonly needed, and her usefulness decreases dramatically outside of her niche |
Silence, Slow, Physical Attacker With Arts Ability, Slow - Sluggish, Event Welfare |
Event Reward
|
CN: 2020-01-09
Global: 2020-07-29
|
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
|
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Target: 1
|
Attacks aerial enemies first |
Flying Feathers
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage
Can store up to 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Counterflow
ATK +40%, attacks 3 times consecutively
SP Cost: 30
Initial SP: 15
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
20 Sec
|
Tailwind
ASPD +6, 15% chance to increase ATK to 150% when attacking
|
+ Trait: Prioritize attacking air units
+ Talent: Attack speed +6. At E2: When attacking, 15% chance to crit for high 150% damage + S1: Strong front-loaded burst damage especially when charged + S2: Very high active DPS = Higher ATK modifiers and crit allow her to damage high DEF enemies when Exusiai can't, but Exusiai will still out-dps her against mid and lower DEF enemies = DPS can vary wildly because of her crit Talent, which gives a significant damage boost but at a very low chance - S2: SP Cost with charge [on-attack] is high compared to duration, giving it low up-time. |
Recruitment & Headhunting
|
CN: 2019-12-24
Global: 2020-06-30
|
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Galvanize
ATK +80%, normal attacks deal Arts damage
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
High-Voltage Current
Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1 seconds
This unit is Stun for 5 seconds after the skill duration * This Skill modifies the Attack Interval by multiplying it by 1.65
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Drill Strengthening
Increases ATK and DEF by 14% (+2%) when blocking 2 or more enemies
|
+ Trait: Attack multiple enemies equal to Block count
+ Talent: When blocking 2 or more enemies, ATK and DEF increase + S2: Deals extremely large amounts of multi-target Arts damage for a Melee unit and the manual activation allows it to be saved until needed. The extended range can provide some crowd control and allow for protection. - Very easily killed when blocking compared to Blaze and Specter due to his lack of strong defensive abilities - S2: Needs to be timed since the self-stun causes hm to stop blocking. |
Physical Attacker With Arts Ability, Slow, Slow - Sluggish, |
Recruitment & Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Soul Spark
ATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Blighted Blood
RES +20
|
+ Trait: Obtain 1 DP after this unit defeats an enemy. Refunds the original DP Cost when retreated
+ Talent: High innate RES, making her one of the highest RES melee DPS units + S2: Provides both Physical and Arts damage, though the Arts damage portion is not very high = Vigna has higher max ATK values because of Skills, and higher potential DPS because of crit Talent, but Reed has higher consistent DPS. = S2: When paired with Zima S2, has the potential to reach 3 DP gained per kill. - Typical Archetypal drawbacks of easy leakage with block-1 and needed killing blows to generate DP. |
Physical Attacker With Arts Ability, , Has Alter |
Recruitment & Headhunting
|
CN: 2019-12-10
Global: 2020-07-15
|
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
|
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Target: 1
|
Blocks 3 enemies |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Intensified Defense
Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Interlocked Shield
DEF +70 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.
|
+ Talent: Increases own DEF and the DEF of any Guard or Vanguard deployed in the grid behind him
+ Extremely durable Defender that rivals the DEF of Cuora + Great when paired with frontline Guards like Astesia to give them a DEF boost (face him away for the buff) + One of the few Operators with a "Taunt" Skill = Considered a sidegrade to Cuora = The usefulness of "Taunt" is very niche - High Deployment Cost - Talent and S2 buffs have restrictive deployment requirements. - Much more expensive to develop than Cuora who is just as durable, if not more. |
Ally DEF Buff, Taunt, Event Welfare |
Event Reward
From the Code of Brawl Event.
|
CN: 2019-11-19
Global: 2020-05-27
|
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
|
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Target: 1
|
Significantly reduced Redeployment Time |
One-inch Punch
After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Seven-styles Kick
After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Hong Mei Wing Chun
When attacking, has a 20% chance to increase ATK to 160% (+10%) and slightly knock the target back
|
+ Trait: Greatly reduced redeployment time
+ Talent: Each attack has a chance to increase ATK and knock the target back with very small force + Passive knockback chance + S1: Good at assassinating squishy targets or weakening stronger targets 1v1 + S2: Long duration AoE silence and moderate AOE dmg, great for mobs of those exploding spiders - Her Archetype competition, Projekt Red, has a stun that is more useful in a wider variety of situations |
Enemy ATK Debuff, Silence, Shift Ability But Not Pusher/Puller, |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
|
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
|
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Target: 1
|
Has a large healing range, but the healing amount on farther targets is reduced to 80%heal_scale = 0.8 |
Concentrated Hydrotherapy
Increases next healing's amount to 200% of ATK. The amount will not be reduced by trait effects
Can charge for 3 times
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Water Blessing
ATK +60%, each attack heals 1 additional target. While the skill is active, all allies within range gain Status Resistance
SP Cost: 80
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Lake Walker
ATK +6% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +24% (+6%)
|
+ Trait: Larger Healing Range, ATK reduced to 70% when healing distant targets
+ Talent: Increased ATK, with much larger increase when the stage has water grids + A decent source of the rare [Resist] effect, which becomes a little more useful in Chapter 6 + S2: Decent duration if leveled - Outside of the Summer Event, water grids are non-existent. - [Resist] effect has a pretty niche use, so it is difficult to justify heavy investment - High DP Cost and Low ATK compared to typical ST Medics |
Status Resistance Buff, Event Welfare |
Event Reward
From the Heart of Surging Flame Event.
|
CN: 2019-08-27
Global: 2020-04-29
|
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
Gain Status Resistance, and become less likely to be attacked
|
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Target: 1
|
Blocks 1 enemy |
Blood Pact
The next attack's power is increased to 220%, and restores HP by 8%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Blade Demon
ATK +70%, ASPD +45
Unlimited duration
SP Cost: 40
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
|
Bloody Slaughter
Increases Max HP by 50 (+10) after defeating an enemy, stacking up to 30 times.
|
+ Talent: Stacks increasing HP for every enemy he kills
+ Huge HP and ATK stats + S1: decent damage and self-sustain + S2: Significant DPS boost once it activates = Duelist Guard: Block-1 - Trait: Single Target, block 1, and requiring the killing blow make this slow to charge. - S2: long charge time means it won't have time to make a significant difference on many maps - Very low DEF - Players with Melantha already developed may be better served waiting to acquire a more widely applicable front-line DPS |
Self-Heal, Event Welfare |
Event Reward
From the Operational Intelligence Event.
|
CN: 2019-10-15
Global: 2020-03-25
|
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Cluster Therapy
ATK +140%,targets healed -1
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Widespread Therapy
ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
45 Sec
|
Medic Squad Protection
When this unit's skill is active, all Medic and Supporter Operators gain Status Resistance
|
+ Trait: normal heals hit up to 3 friendly units at once
+ Talent: When Skill is active, grant [Resistance] effect to all Medics and (at E2) Supporters (reduce duration of stun, chill, freeze by 50%) + Very high potential healing output with both S1 and S2 = S2: splash healing provides unique range and AoE Healing output potential = S1: reduces the number targets, but increases the power. = Purchasable with Shop Vouchers, but fairly expensive in terms of Sanity. Not currently available in gacha or recruitment. - Other AoE Medics provide better utility (SP generation, passive healing, RES) making them generally more appealing. |
Status Resistance Buff, , |
Voucher Exchange
|
CN: 2019-11-01
Global: 2020-05-20
|
Attack Range expands
Attack Range expands
Attack Range expands
|
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Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
Muzzle's Elegy
ATK +70%, attacks apply this unit's Trait effect to all enemies within range.
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Final Journey
Normal attacks strike twice, and the attack interval is significantly shortened
* This Skill modifies the Attack Interval by -0.9
SP Cost: 70
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Final Modification
Attacks ignore 175 (+15) DEF
|
+ Talent: Attacks ignore set amount of DEF
+ Trait: True AoE physical damage to all enemies in range. Different from other AoE Snipers that do splash. + Trait: Deal 150% dmg to enemies in nearest row. + Niche, but not as reliant on buffers or gimmicks thanks to S1, which allows him to hit for 2k+ DMG per attack unbuffed + Especially with buffs S2 hits like a truck because of his great ATK multipliers + Very durable with high DEF and HP for a sniper - Very high DP Cost - Short range and Slow attack speed |
DEF Ignore |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage |
Astral Protection
ATK+50%, DEF+80%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Astral Sword
ATK +80%, DEF +80%, Blocked enemies +1, Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Celestial Globe
For every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times
|
+ Attacks deal Arts Damage
+ Every 20 seconds after deployment, Attack speed +5, stacks up to 5 times + High DEF and Arts damage makes her perfect for placing on the front lines + Strong counter to Tanks as she takes relatively little damage from them while s2 is active and hits them very hard + Low CD skill that gives great stat buffs, extra block and multi-target damage + Has innate RES = Arts Guard Archetype: Block-1, higher DP Cost, lower base ATK and ATK Skill Modifier - Relatively low HP for a frontliner |
Increase Own Block |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Binary Reload
ATK +50%,each attack hits extra target
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Counter EMP
Releases a shockwave in an area around this unit. All hit enemies receive 400% ATK as Arts damage and are Bind for 6 seconds. If the target is a [Drone], it will receive double damage (does not stack with Talent) and be Stun
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Countermeasure Device
Prioritizes attacking Drones; Increases ATK to 155% (+5%) when attacking Drones
|
+ Trait: Attacks do Arts damage and slow enemies
+ Talent: Prioritizes drones, Increased ATK when attacking drones + A Supporter + Sniper hybrid Operator that is perfect for eliminating high-DEF drones + S2: Incredibly strong AoE Arts burst damage that binds enemies (stuns drones) for a long duration + Great when paired up with Schwarz, Ifrit, or other limited-range attackers, as she can bind enemies in their attack ranges = Supporter offers different attack range than an anti-air Sniper - Has a tougher time against high RES drones - Slower attack speed and ATK than equal rarity Anti-Air Snipers - Low damage against non-drone enemies |
Slow, Bind, Stun, Drone Priority Not Sniper, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
|
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Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Command and Dispatch
The effect range of this unit's first Talent expands significantly and the effect increases to 2 times
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Cooperative Combat
ATK +80% and the effect of this unit's first Talent increases to 3 times
SP Cost: 45
Initial SP: 20
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
30 Sec
|
Melee Combat Guidance
ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed
|
+ Trait: Can attack non-aerial enemies at a distance
+ Talent: Melee Operators in the surrounding 8 tiles gain an ATK buff + High DEF + S2: good DPS with S2 active - S2: Very high SP Cost with on-attack charge means low up-time - Talent: Only buffs melee and is difficult to utilize on some maps due to limited melee tiles - Without significant investment her Skills have a very short duration |
Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
DEF Up γ
DEF +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
Press the Attack!
Range shortens; ATK & DEF +80%; Block +1; Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 70
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Mounted Police
All [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed
|
+ Trait: Gain +1 DP on kill
+ Trait: Full DP refund on retreat + When deployed all Vanguard operators gain 20% physical evasion + Extremely easy to max Potential, lowering her DP cost + Considered a defensive alternative to Vigna + Multi attack on s2 is unique for a Vanguard - Defensive focus does not synergize well with her Dp-On-Kill mechanic. - Can leak easily when her S2 is down because of 1-block base and weak killing power. |
Ally Physical Dodge, Increase Own Block, Event Welfare, |
Event Reward
From the Grani and the Knights' Treasure event.
|
CN: 2019-05-30
Global: 2020-02-05
|
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
|
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Target: 1
|
Deals Arts damage |
Drain Soul
Each attack restores the HP of at most 2 allies by 100% of Nightmare's ATK
SP Cost: 80
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
60 Sec
Night Phantom
Applies the Nightmare effect to up to 5 enemies within range:
Decreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect * 1200 damage per grid moved
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Dual Personality
Obtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2
|
+ Talent: When equipped with Skill 1, gains Physical and Arts Dodge, when equipped with Skill 2, gains ATK
+ Can be very effective in a Slow stacking team + A very unique Caster that acts as an attacking pseudo-Medic with S1, or a higher damage Slower Supporter with S2 - Requires high Skill levels to become dependable, which is hard to justify for such a niche Operator - S2 is auto-activation, which is extremely limiting for a skill where timing its use is so important (especially considering its charge time). It also has anti-synergy since slowing the enemies movement reduces the True damage dealt. - S1: The Dodge is interesting, but there are much better options for ranged/caster tanks. Also, pure healing becomes less important in challenging content, so her hybrid nature will rarely be a better choice than a strong utility medic. |
Ally Heal Not Medic, Has True Damage Ability, Slow, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
Power Strike β
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Precise Blast
Deals 400% of ATK Physical damage to at most 5 enemies within three tiles ahead
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Valley
ATK and DEF +10% when there are more than two ranged tiles in the four surrounding tiles
* There is a mistake in current in-game description. Valley's buffs are activated by 2 or more adjacent ranged grids |
+ Trait: Attacks multiple enemies equal to block count
+ Talent: Increases ATK and DEF when adjacent to 2 or more raised grids + Decent multi-target killing with either S1 or S2 = Very average Stats - S1: has a 4 Star power grade - S2: has a long cool-down for an on-attack Skill - Doesn't stand-out at either DPSing or blocking. |
Event Welfare |
Anniversary Reward
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
|
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Target: Multi (Block #)
|
Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Raging Iron Fist
The next attack pushes enemies towards the attack direction significantly and their Movement Speed -30% for 5seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Destructive Fist
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Kung Fu
Obtains 43% (+3%) Physical Dodge
|
+ Talent: Passive Physical Dodge
+ Trait: Attacks multiple enemies equal to block count + Trait: Can be placed on melee or ranged grids + Skills do what Shaw does and more + Can reach huge push force that can move even large enemies + Great when paired with Angelina - Much less viable when there are no holes or hazards on the map |
Slow, Slow - Move Speed, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles |
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Target: AoE
|
Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Scorpion Venom
The Movement Speed of targets hit -50% for 5 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Toxic Overload
Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stun for 1 seconds
* This Skill modifies the Attack Interval by 1.7
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Hidden Killer - Medium
Stays Invisible normally. The first attack made gains +54% (+4%) ATK and removes Invisible. Regains Invisible state after not attacking for 5 seconds
|
+ Trait: Attacks all enemies in range, less likely to be targeted, 50% Arts and Physical dodge
+ Talent: Goes Invisible after some time of not attacking. Cannot be targeted or damaged while Invisible, even splash damage. Loses Invisibility and gains ATK buff on first hit. + S1: Great Slow. one of the few with 100% uptime. Stacks with many other common slowing options. = Dodge chance can make her a decent option for tanking ranged attacks if she is supported, but it is RNG dependent so not completely reliable = 0 Block means she cannot take melee damage, but it limits her use if a blocking body is needed - Very slow attack speed limits her DPS potential and the crowd control effectiveness of S2 |
Slow, Stun, Invisible, Slow - Move Speed, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
|
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Target: 1
|
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspireattack@atk_to_hp_recovery_ratio = 0.1 |
Hymn of Respite
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 100%
SP Cost: 60
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
7 Sec
Hymn of Battle
All other ally units within Attack Range gain Inspire equal to 100% of this unit's ATK
SP Cost: 45
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Encore
Has a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends
|
+ Trait: Heals allies in range for 10% of her ATK per second
+ Talent: 50% chance to restore SP after a Skill ends + Great AoE ATK buffer, especially for Operators with low base ATK or high multiplicative ATK modifiers + Very low Deployment Cost. - Can't attack, so completely relies on teammates to affect the field - Her Range limits her deploy options on some maps |
Ally Heal Not Medic, Sleep, Ally ATK Buff, HP Regen, |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Concentration
Very Significant Attack Interval reduction
* This Skill modifies the Attack Interval by -1.1
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Literature Storm
ATK +75%; Range expands; Attacks 2 extra targets
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Explorer
DEF -35%; ASPD +21 (+3)
|
+ Trait: Attacks slow enemies
+ Much cheaper to deploy than an AoE Caster + Larger range than most AoE casters, hitting all around and not just straight ahead + S2: Good AoE and Duration - DPS is much lower than your average AoE Caster - Overshadowed by Angelina who does significantly more damage - Very low DEF means she will die quickly if targeted/damaged |
Slow, Slow - Sluggish, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
|
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Target: 1
|
Deals Arts damage |
Echolocation
Simultaneously attacks 2 targets; ASPD of all enemies in range -60
* This Skill modifies the ASPD by -60
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Natural Deterrent
For all enemies within range, DEF -60% and RES -30%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Weakening
Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP
The Bell Tolls Twice
Attacks 2 enemies simultaneously
|
+ Talent: Boosts damage against enemies under 40% HP
+ Talent 2 and S1: Attacks 2 targets at once + S2: Huge DEF and RES debuff + Cheap to deploy + High HP and RES means she can frontline vs enemy casters - Low ATK - S2 debuffs aren't effective against low DEF or RES targets. |
Enemy Arts Damage Taken Up, Enemy Physical Damage Taken Up, Enemy ASPD Debuff, Enemy DEF Debuff, Enemy RES Debuff, Fragile |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
Applies 10% Weakening to targets for 2 seconds
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Chain Hook
Drags the target to Cliffheart significantly in the next attack, dealing 180% of ATK Arts damage to it
* The Force Level of the Shift is 2 (Strong)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Binding Chains
Immediately drags up to 3 targets in a large frontal area towards this unit significantly, dealing 200% True damage and Stun them for 3 seconds
* The Force Level of the Shift is 2 (Strong)
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Karlan Hunter
ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies
|
+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: When not blocking, +ATK and +DEF + S2: incredibly strong when leveled up, especially in annihilation mode + S1: lower cool-down makes it a better version of Rope's Skill + Half utility and half DPS with strong damage and short cool-down stuns - Pull Specialists are very situational when there are no pits and her viability plummets without them - Less deployment opportunities for Pull Operators than Push Operators |
Physical Attacker With Arts Ability, Stun, Has True Damage Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
|
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Target: 1
|
Prioritizes attacking the enemy with lowest DEF within range first |
Camouflage
ATK +70% and gain Invisible
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
50 Sec
Tactical Transceiver
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies
SP Cost: 50
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Assassin
ATK increases to 145% (+5%) when attacking ranged enemies
|
+ Extra large attack range
+ Trait: Prioritize attacking lowest DEF unit + Talent: ATK boost vs ranged enemies + S1: Rare Sniper defensive Skill: Invisible = not targetable and doesn't take damage, perfect for vulnerable deployment to take out ranged threats while protecting her from them. Has great up-time. + S2: Great group and high HP enemy killing burst potential - Typical Archetype drawbacks of High DP Cost and slow Attack Speed - S2 has a long cooldown and specific targets cannot be chosen, making it less predictable, though planning can mitigate this in some cases. - Can be annoying if attacking priority causes her to target a lower DEF non-ranged unit, but this is rare. - Strong for specific uses, but they are not common, and she's not as great for general use |
Invisible |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
If the attacked enemy remains alive, gain 1 additional SP
|
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Target: 1
|
High accuracy point-blank shot |
Wolf's Eye
ATK +25% every time the HP of the target falls by 20%
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Prey Seeker
ATK +220%, but Normal Attack will not target enemies with over 80% HP
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Hunter's Arrow
Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile
|
+ With ATK modifiers from Skills and crit Talent she can output crazy damage under the right conditions
+ Excellent physical damage option against beefier opponents - The conditions on her skills can be limiting - Limited ability to deal with flying units - High DP Cost - Short Range and slightly slower Attack Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Redeployment Time reduced
Redeployment Time reduced
Redeployment Time reduced
|
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Target: 1
|
Cannot be healed by allies |
Guardian Mode
Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Combat Mode
Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks multiple targets equal to block number, hitting any targets within attack range
* This Skill modifies the Attack Interval by 0.4
SP Cost: 50
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Self-Defense
Restores HP by 5% (+1%) of Max HP per second and obtains 30% (+5%) Physical Melee Dodge when the skill is activated
|
+ Very very high damage potential
+ Very high HP + Skills: A strong defensive (S1) and offensive option (S2) that scale well with development and Regen HP + Talent: Passive HP Regen and Physical Dodge while Skills are active = Extremely rare, recruitment only Operator - Can't be healed directly, though passive regen works (e.g. Perfumer's Talent) - Very high Deployment Cost - Relatively low DEF for a Defender, which can cause problems in tough content. |
Self-Heal, Increase Own Block |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
Damage taken from enemies blocked by self is reduced by 15%
|
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Target: 1
|
Blocks 3 enemies |
Auto Defense
DEF +70%; Talent effect set to 200% of current value
Automatically activated
SP Cost: 20
Initial SP: 12
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
30 Sec
Magnetic Hammer
Bumps nearby enemies away greatly, Stun them for 4 seconds and dealing 480% ATK as Physical damage to them
* The Force Level of the Shift is 3 (Very Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
-
|
Miracle Field
Has a 23% (+3%) chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect
|
+ Talent: Physical and Arts Resist with half applied to adjacent allies
+ Very durable DEF and HP with a strong DEF S1 option + Extremely useful S2 that can replace the need for Specialists on some maps - S2 knocks enemies away from Croissant in all directions so enemies can be thrown in unintended directions if they aren't grouped together in front of her. - S1 is automatic so it is not guaranteed to be active when you need it most, though it does have good up-time. |
Ally Arts Dodge, Ally Physical Dodge, Stun, Shift Ability But Not Pusher/Puller |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 4 enemies
Blocks 4 enemies
Blocks 4 enemies
|
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Target: 1
|
Blocks 3 enemies and attacks from long range. |
Charged Defense
Blocks the next source of damage; DEF +100% for 8 seconds
Automatically activated
SP Cost: 18
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Auto Trigger
Duration
-
Counter Arc
Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit targets for 1 seconds
Liskarm is Stun for 5 seconds after the skill duration * This Skill modifies the Attack Interval by multiplying it by 1.7
SP Cost: 34
Initial SP: 0
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
20 Sec
|
Tactical Defense
Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked
Thunder Resistance
RES +13 (+3)
|
+ DPS Defender
+ Performs ranged attacks that can hit aerial enemies + E2 Talent: Passive Arts Resistance + Talent: When attacked, grants +1 SP to self and random adjacent ally + S2: Strong Arts damage and stun + S1: Good DEF Skill - S2: Self-stun can troll you - S1: Automatic activation means it is not completely reliable - Not as durable as the other 5 and 6* DEF Defenders |
Ally SP Generation, Physical Attacker With Arts Ability, Stun, Shield |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
Reveals Invisible enemies within Attack Range
|
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Target: 1
|
Significantly reduced Redeployment Time |
Execution Mode
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
10 Sec
Wolfpack
After deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stun them for 3 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Chill
Deals at least 33% (+3%) of ATK damage every attack
|
+ Greatly decreased re-deploy time
+ Talent: Increased minimum damage, giving her decent damage against high DEF enemies + S1: Great for assassinating lone squishy enemies + S2: Great at disrupting enemy flow and special abilities - Very squishy vs Arts damage if not leveled - Compared to Gravel, is much more expensive to re-deploy multiple times if you don't have at least Potential 4 |
Stun |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
When there are no allied units in the four adjacent tiles, ATK +10%
|
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Target: 1
|
Can heal allies by using skill(s) |
First Aid
Restores the HP of a nearby ally with less than 50% HP by 180% of Nearl's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
First Aid Mode
ATK +80%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by multiplying it by 2.3
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Healing Boost
Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed
|
+ Trait: Can heal allies with her Skills
+ Talent: Boosts healing taken by herself, and at E2 all allies + Similar to Gummy but with stronger healing Skills, but less HP - Saria is a pure upgrade - Low HP and no DEF boost Skill means she can get 1-shot by some endgame Challenge bosses |
Ally Heal Not Medic, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Restores the HP of allies |
Emergency Triage
The next heal restores an additional 25% of its target's Max HP
Only available when the target's HP is lower than 50%; Can store 4 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Unstable Plasma
Warfarin and a random ally within range obtain the following status:
ATK +90% and loses 3% of Max HP every second, lasting for 15 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Blood Sample Recycle
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed
|
+ Talent: When an enemy dies within attack range, recover SP to self and one random ally within attack range. SP recharging characters are rare and very useful
+ S1: Great burst healing + S2: One of two big ATK buffers in the game, enables OP characters to become even more OP - Requires careful placement to maximize Talent and S2 |
Ally SP Generation, Ally ATK Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Restores the HP of allies |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Medical Drone
Obtains a Medical Drone
Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds * Detailed information on Medic Drones can be seen here.
SP Cost: 18
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Booster Injection
All [Medic] Operators' ASPD +14 (+2) when Silence is deployed
|
+ Talent: Small Atk speed boost to all Medic Operators while she is deployed
+ S2: Healing drones have the unique ability to provide AoE healing anywhere on the map with an open tile, don't count toward the deploy limit, and have a short cooldown - Drones cost DP to place and have a short duration. |
Ally ASPD Buff, Has Summon, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
|
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Target: 1
|
Deals Arts damage Can use Summons in battles |
Bionic Device
All Robotters gain 35% Physical and Arts Dodge
Allies on Robotters' four adjacent tiles also gain the same buff
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Detonate and Recycle
Detonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stun all hits targets for 2 second(s)
The exploded Robotters will be recycled
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Robotter
Can summon 5 Robotters; Enemies have -25 ASPD when blocked by Robotters
|
+ Trait and Talent: Can summon Robotters (Meeboos) that lower enemy attack speed when attacked
+ Robotters are very cheap to deploy. + S1: Makes Robotters quite tanky. Nice dodge buff for adjacent allies at higher Skill levels that stacks with other dodge buffs. + S2: Can dish out a ton of damage if you use multiple Robotters - Robotters count toward the deploy limit - Requires significant resources to get to the point where she is useful endgame |
Enemy ASPD Debuff, Ally Arts Dodge, Ally Physical Dodge, Stun, Has Summon |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)
|
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Target: AoE
|
Deals AOE Arts damage |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Fire of Heaven
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stun all hit targets for 1 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.7
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Arts Sniper
Increases the Arts damage taken by all blocked enemies by 18% (+3%) when deployed
|
+ Trait: Attacks Splash to nearby enemies
+ Talent: Increases Arts damage taken by blocked enemies + S2: Stun offers AoE Crowd Control + Good up-time on Skills - S2: trades damage for the stun (does less DPS than S1) - Gitano S2 provides greater DPS potential in some situations. |
Enemy Arts Damage Taken Up, Stun, |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
|
Deals Arts damage |
Tactical Chant γ
ASPD +90
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Spirit Burst
Fires 8 times with 60% ATK when attacking and attacks random targets within Attack Range
Automatically activated; Amiya is Stun for 10 seconds after the skill duration
SP Cost: 100
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
25 Sec
Chimera
ATK +230%, Max HP +100%, Range expands, damage type changes to True; After the skill ends, Amiya will automatically be retreated
SP Cost: 120
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
???
Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy
|
+ E2 Talent: Gain SP when you attack an enemy and when you kill an enemy
+ S1: has very consistent uptime and good DPS if you E2 Amiya + S2: damage is very strong when paired with ATK buffs + S3: very strong boss killing Skill + Free Operator with Potential guaranteed through story - S2 is unreliable with its auto activation and will be very slow to charge without E2 - S3 will forcibly retreat Amiya, making it only usable once on most maps |
Has True Damage Ability, Self SP Generation, Has Alter, Free From Story |
Main Story
|
CN: 2019-04-30
Global: 2020-01-16
|
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
Gain 1 SP when normal attacks hit an elite or leader enemy.
|
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Target: AoE
|
Deals AOE Physical damage |
Buckshot
Attack AoE expands for the next attack, dealing 215% of ATK Physical damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
High-Explosive Shell
Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Blast Attachment Refit
Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills
|
+ AOE splash attack, Long range
+ chance to crit for increased DMG + Great for clearing out mobs of enemies + With buffs can even clear out mobs of high DEF enemies - High DP cost - Slow Attack Speed |
Enemy DEF Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage |
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Target: 1
|
Attacks aerial enemies first |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Pegasian Sight
ASPD reduces slightly, but ATK +100%; Range expands
Infinite duration * This Skill modifies the ASPD by -20
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
All-Out Attack
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% (+10%) )
|
+ Trait: Prioritize attacking air units
+ Once her S2 is activated she does great damage versus everything but the highest DEF enemies + Increased range with S2 allows her to attack targets other standard Snipers can't + Talent: Large ATK buff as time between attacks increases (up to 2.5s) - Long activation time on S2, during which she is significantly weaker than other Snipers |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
|
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Target: 1
|
Attacks aerial enemies first |
Twinshot - Auto
The next attack hits 1 additional target for 200% of ATK Physical damage
SP Cost: 2
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Venom Spray
ATK +50%, each attack strikes its primary target an additional 1 time,and also hits up to 2 additional targets.
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Neurotoxin
Poisons the targets when attacking, dealing 85 (+10) Arts damage to them per second, lasting 3 seconds
|
+ Trait: Prioritizes attacking air units
+ Excellent DPS when you max out her S1 + Talent: Passive Arts damage can provide chip damage against enemies with high DEF + Great option for killing groups with S2 = Skill Mastery makes a significant difference - Very squishy and needs to be placed in protected positions on certain maps |
Physical Attacker With Arts Ability |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
|
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Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up γ
ATK +100%
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Bone Fracture
During the skill duration, Specter's HP will not drop below 1; ATK +160%
Specter is Stun for 10 seconds after skill duration
SP Cost: 40
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Stamina Up
Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second
|
+ Trait: Attack multiple enemies equal to block count
+ Talents: Increase Max HP +10% and recover HP every second + Extremely high damage potential + S2: Great Survivability with period of "unable to be killed" - S2: applies self-stun after Duration, where she cannot attack or block - High DP Cost |
Self-Heal, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Sundial
ATK +70%; 40% chance to resist Physical damage
Infinite duration
SP Cost: 30
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Wolf Spirit
ATK +120%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed
Automatically activated
SP Cost: 17
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
20 Sec
|
Spiritual Destruction
Disables the target's special ability when attacking, lasting 6 (+1) seconds
|
+ Talent: Attacks disable the target's special abilities. very useful against exploding enemies and stun attacks.
+ Trait: Can perform ranged attacks at 80% power + S2: A very strong source of melee Arts Damage + S1: Can become fairly tanky - S2 can be very unreliable since it has a fairly long cooldown and auto activates |
Silence, Physical Attacker With Arts Ability |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Armorcrusher
The ATK of the next hit +140% and ignores 60% of the target's DEF
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Sundered Soul
ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking
SP Cost: 50
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Quick Fists
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful
|
+ Talent: Passive Physical Dodge. Increased ATK for first attack after a successful Dodge.
+ Very low DP Cost + S1 and S2: Great against high DEF enemies + S2: Good sub tank option with Dodge and the HP restore = Extremely rare, recruitment only Operator = Block-1 Brawler Guard Archetype - S2 has a long cooldown |
Physical Attacker With Arts Ability, DEF Ignore, Self-Heal |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
|
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Target: 1
|
Blocks 1 enemy |
Swift Strike γ
ATK +45%; ASPD +45
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Vorpal Edge
DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 times
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Thermite Blade
Has a 20% chance to ignore the target's Defense when attacking
|
+ Talent: Chance to ignore DEF on attack
+ Good option vs the very heavy armored enemies with 2k+ DEF + S2: makes her DEF ignore very consistent = Duelist Guard: Block-1 - The big tanks tend to have high physical damage, making your Medics work overtime to keep her alive (especially during S2) - Most of the time it will be easier to use Arts damage against high-DEF |
DEF Ignore |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Sword Rain
Immediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stun them for 3 seconds
SP Cost: 40
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Tactical Delivery
Gains 2 extra DP when Texas is in the squad
|
+ Very good damage output
+ Good source of early DP makes her great for maps with fast start requirements + AOE Arts damage and crowd control with her S2 is very useful + Talent Increases your DP by 2 at the start of battle - Dies fairly easily vs stronger enemies |
Physical Attacker With Arts Ability, Stun, Has In-Squad Effect, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
The first Deployment Cost -4
The first Deployment Cost -4
The first Deployment Cost -4
|
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Target: 1
|
Blocks 2 enemies |
Charge γ
Instantly gains 12 Deployment Points.
SP Cost: 35
Initial SP: 20
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Ursus's Roar
Gradually gains 12 DP over the skill duration
All Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Spearheader
All [Vanguard] Operators' DP Cost -1 when Zima is in the squad
|
+ Buffs other Vanguards with S2 to increase ATK and DEF and give them +1 DP on kill
+ Tanky Vanguard. Can double as a light tank + E2 Talent: reduces the DP cost of all Vanguards on the team by 1 - While her S2 buff is strong, it has a short duration with a long CD - Not very fast at killing mobs when buff is down |
Ally DEF Buff, Ally ATK Buff, Ally DP Cost Reduction, Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Healing Up γ
ATK +90%
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Enkephalin
Range expands; reduces Attack Interval greatly
* This Skill modifies the Attack Interval by -2.1
SP Cost: 100
Initial SP: 85
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Skill Aura
When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)
|
+ Talent: When deployed, increases SP gain for Skills with SP/s Charge Type.
+ Trait: Heal up to 3 friendly units at once + S2: provides potent rapid healing (with extended range) + The default AOE Medic choice when not fighting caster enemies - S2: has a long cooldown. |
Ally SP Generation |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attack Range expands
Attack Range expands
Attack Range expands
|
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Target: 1
|
Can only attack when in possession of Boomerang Projectile (Projectile takes time to recover/recycle) |
Powerful Strike·Type β
The next attack deals 230% damage
SP Cost: 3
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Doubled Enjoyment
ATK +60%, attacks fire 1 additional projectile
SP Cost: 25
Initial SP: 15
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
MANUAL
Duration
20 Sec
|
Larking About
When attacking, 25% chance to deal 160%(+10%) damage
|
Voucher Exchange
|
CN: 2023-11-01
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Does not retreat upon receiving lethal damage, instead swaps to a duration = 20 |
Verdant Barrier
Max HP +25%, RES +15
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
PASSIVE
Duration
-
Double-edged Poison Ivy
Attacks deal Arts damage, Attack Speed +80. When attacking enemies, lose 4% HP
SP Cost: 25
Initial SP: 16
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
|
Plant Self-Regeneration
|
Physical Attacker With Arts Ability |
Headhunting
|
CN: 2023-10-08
|
Substitute gains +20% HP
Substitute gains +20% HP
Substitute gains +20% HP
|
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Target: AoE
|
Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block countvalue = 50 |
Solid Waste Cutting
Increases the ATK of the next attack to 250%, and recovers <@ba.kw>80 HP
SP Cost: 3
Initial SP: 0
SP Charge Type
INCREASE_WHEN_ATTACK
Skill Activation
AUTO
Duration
-
Efficient Processing
Block count +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP
SP Cost: 45
Initial SP: 30
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
25 Sec
|
Re-recycle
Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP
|
+ Talent: Mixed with the Reaper trait, his Talent allows him to build up a solid barrier to take on harder threats.
- S1: Unlike Highmore and La Pluma's S1, Humus' S1 remains at 3 SP even at M3, greatly reducing his relative potential. - S2: Even if the Vigor threshold can be maintain, the overall damage output is lower than S1. - Extremely poor Mastery gains make deeper investment questionable. - Highmore, who is freely available from the IS#3 rewards ladder, is almost always superior, and high E1 costs are close enough that raising Humus doesn't have much value. |
Barrier, Vigor, Increase Own Block |
Headhunting
|
CN: 2023-04-06
Global: 2023-10-24
|
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
|
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Target: 1
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
All-Out Clash
Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Wilderness Wanderer
HP +9% (+1%), ATK +9% (+1%)
|
+ Extremely high HP and ATK stats are sometimes useful.
+ S2 has a decent stun, despite RNG. - Complete lack of DEF makes her very fragile. Probably more fragile than you think. Her high HP does not make up for it. - Low DPS that does not even come close to making up for her fragility. - S2: Makes her even more fragile! - S1: Lower DPS with less control than S2. - 150 Red Certificates makes her more expensive than other 4★s. - Most players will be better off raising a Centurion like Estelle or Specter instead. |
Stun |
Voucher Exchange
|
CN: 2022-11-01
Global: 2023-05-23
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Attacks the heaviest enemy first |
Sunpiercer
The next attack targets 1 more enemy and deals 220% ATK as Physical damage
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Prism Break
ASPD +50, each attack targets 2 more enemies; if only one enemy is hit, deals 225% ATK as Physical damage
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Illuminating Eyes
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +20% (+3%)
|
+ A sniper with a focus on dealing with stealth enemies.
+ Unique among snipers in his ability to attack enemies in stealth naturally. With his large range, he can easily chip away at stealth enemies as they approach. + S1: A decent option for consistent damage with low SP cost and decent damage multiplier. + S2: Decent uptime and solid attack boosts. Good option if you are dealing with mobs of sheathed enemies. - Often doesn't deal enough damage to finish off stealth enemies on his own. |
Headhunting
|
CN: 2022-10-11
Global: 2023-04-27
|
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Tail Afterimage
Can switch between initial state and the following state:
Attack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies
SP Cost: 10
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Broken Blade
ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50%
SP Cost: 35
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Executor-in-Training
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets
|
+ Can inflict "critically wounded", an uncommon debuff.
+ S1: Decent option for an SP battery when fighting weak groups of enemies. Dodge can be useful against tougher enemies but shouldn't be relied on. Low SP makes it quick to switch between forms. + S2: A more damage focused option that can provide him a boost against enemies with low HP, allowing him a better chance to get last hits. - S1: Offers no ATK bonus on skill, which makes him particularly weak against higher DEF enemies. - S2: Poor skill uptime and requires enemies to be under half HP to trigger a large portion of its damage. - To benefit from his critically wounded effect, he must deal the final blow, which can be difficult as his damage isn't the best. - No option to finish off critically wounded enemies himself. |
Ally SP Generation, DEF Ignore, Critically Wounded, Event Welfare |
Activity Acquisition
|
CN: 2022-09-15
Global: 2023-04-07
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)ep_heal_ratio = 0.5 |
Little by Little
Perform a heal with Elemental Damage recovery increased to 300%
Can store 2 charges
SP Cost: 10
Initial SP: 8
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Rising Earth
Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 150%
SP Cost: 70
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
|
Solidly Grounded
Elemental Damage recovery +23%(+3%) when healing ground units
|
+ A generally strong Archetype because the Range and Elemental Healing are both very valuable.
+ Can be useful early game with small investment. - Very weak skills means he has no long term value. - S2: Range limitation often hurts more than it helps. - S1: Low impact skill that requires lots of micromanagement. - Despite higher costs, Honeyberry is available to everyone in the red cert shop and is significantly better. |
Headhunting
|
CN: 2022-04-14
Global: 2022-10-19
|
[None Available] | ||||||||||||||||||||||||||||||
Target: 1
|
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slowattack@max_target = 3 E2: attack@max_target = 4 |
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Diffusion Current
ATK +110%, attacks can jump between enemies up to 4 times
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Electromagnetic Waves
ATK +10%
|
+ Strong Chain Caster with powerful burst DPS.
+ Able to hit way outside her range due to the chaining effects. + Excels at taking down exactly two targets at a time. Generally a better option than many Splash Casters. + S2: Huge damage and long Slow uptime when hitting two targets at a time. Can easily burst down armored enemies. - Very costly to deploy due to her archetype. - Can accidentally hit targets you don't want to attack yet due to her chaining effects. - S2: Harder to use than most other Caster skills. Requires good timing and practice to hit the two target sweet spot for the highest effectiveness. |
Voucher Exchange
|
CN: 2021-11-01
Global: 2022-04-28
|
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow
|
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Target: 1
|
Blocks 2 enemies; Can use <Support Devices> in battles |
Siracusan-Style Makeup
ATK+50%, DEF+50%
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Full Auto Modeler
Stops attacking; Block +1, DEF +80%; When the skill ends, obtain 1 Modeler
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Modeler Debugging
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +33% (+3%) and 2 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)
|
+ The first Artificer Supporter, a mix of defense and support
+ Able to summon Stylers on melee tiles that grant Operators a small DEF buff and 2 shields that can block one attack each. The stylers can be replished by S2 and last a moderate amount of time. + S2: grants a decent DEF boost and an increase in block count with moderate up time. - S1: doesn't replenish Stylers. - S2: Gaining more stylers takes quite a long time. Stylers only grant shields to melee units which significantly limits their use. - Her defensive stats are quite subpar compared to other defensive-oriented operators. |
Ally DEF Buff, Has Summon, Increase Own Block, Shield |
Headhunting
|
CN: 2021-09-17
Global: 2022-03-17
|
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost
|
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Target: 1
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)times = 3 |
Lighthouse Guardian
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage
* This Skill modifies the Attack Interval by -0.8
SP Cost: 15
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
4 Sec
Labyrinth of Light
Attack Interval reduces and the activation rate of this unit's Talent increases to 3 times. Bind enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds
* This Skill modifies the Attack Interval by 0.6
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Gentle Binding Gaze
When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies
|
+ Usual archetype strengths: Unusual attack range for a Caster, extremely high base ATK, “charges up” when not attacking to unleash a stronger hit later
+ Talent gives Indigo’s attacks a low chance to Bind the target + S1 turns her attack range into a long straight line and causes her to inflict many quick, weaker attacks over the duration; can be used to Bind multiple enemies, last-hit a weak enemy, or to quickly build up charges for a strong enemy + S2 makes Indigo’s attacks faster and more likely to Bind, and it also causes Bound enemies in range to take Arts damage over time; great for Binding multiple enemies quickly and increasing Indigo’s damage output noticeably for the duration, especially against bound targets since she won't directly attack them = Doesn’t attack Bound enemies; sometimes this is good (i.e., it allows her to more easily Bind multiple enemies or build charges) and sometimes it’s bad (i.e., she stops attacking an enemy she could kill, or a ranged enemy that keeps attacking her) = S1’s altered attack range can allow Indigo to hit enemies that other Casters wouldn’t, but it can also take important enemies out of her range - S1 has a VERY short duration - Usual archetype weaknesses: VERY slow ASPD - S2 has poor uptime - The low chance RNG nature of her Bind means that it cannot be relied upon, even with the increased ASPD of her Skills (especially with S1 because of the low duration) - E2 is required to get any kind of reliability on her Binds, which makes her less competitive at E1 where 4 Stars often compare favorably with higher rarity Operators. |
Bind |
Headhunting
|
CN: 2021-06-01
Global: 2021-12-09
|
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
|
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Target: 1
|
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcementsatk_scale = 1.5 |
Sentinel Command
Immediately generates 8 DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
'Everyone Together!'
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +70%
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Professional Breeder
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs will automatically respawn 15s after being defeated
|
+ The first of this Vanguard Archetype that mixes the vanguard class with a sniper and summoner
+ Her summon is surprisingly durable, with stats similar to a 4* defensive vanguard of the same level. Additionally, they cost nothing to deploy, take up no deploy spots and refresh quickly if defeated. + S1: will fully heal your summon or revive it it has died. + S2: increases the summon's DEF and creates up to 4 additional summons around her tactical point for the duration of the skill. Great for stalling mobs of weak enemies while you chip away at them. = As a ranged vanguard she can only be placed on ranged tiles giving her unique positioning among the vanguard options - With no DPS boosting skills her damage can be mediocre, especially on enemies that are not being blocked by her crabs. |
Has Summon |
Headhunting
|
CN: 2021-01-05
Global: 2021-07-06
|
[None Available] | |||||||||||||||||||||||||||||
Target: AoE
|
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.atk_scale = 1.5 |
RMA Spikes
Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF
Can store 3 charges
SP Cost: 9
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Electrical Overcharge
ATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
20 Sec
|
Portable Energy Source
Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment
|
+ Pinecone is a dps-oriented Boomstick Sniper with increased SP Recovery
+ S1: Good burst DPS skill. Good DEF ignore, but the SP cost per charge and damage multiplier are mediocre. The skill can be used to reset her attacks. + S2: Good DPS once it is fully charged up. + Talent: enables her to quickly charge her Skills after deployment. - Talent: SP recovery bonus only lasts for a minute after deploying. - S2: With her high DP cost its going to be difficult to place her early enough to full charge her skill on most maps. This issue is further compounded by the reduced range. |
Self SP Generation, DEF Ignore |
Headhunting
|
CN: 2020-12-17
Global: 2021-06-22
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 3 enemies |
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
'Beaten Up'
Stops attacking; DEF +120% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Spiked Shield
Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds
|
+ Talent: lowers attacker's ATK stat for 5s
+ A very tanky defender similar to Cuora and Bison + S2: Her niche is that she becomes a high priority enemy target and reflects damage back to attackers as physical damage based on 50% of her DEF stat. = Compared to others in the same role she has higher Max HP but lower DEF - Because the reflected damage is physical it is reduced by enemy DEF - Poor skill up time |
Enemy ATK Debuff, Taunt |
Headhunting
|
CN: 2020-10-15
Global: 2021-04-08
|
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Just Kidding
Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each
SP Cost: 25
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
Deadly Prank
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemy
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Structural Decomposition
Prioritize attacking drones; ATK +43% (+3%) when attacking drones
|
+ Ranged guard that excels in killing drones.
+ Talent: Attacks prioritize drones and deal bonus damage to them. + Niche ability to temporarily reduce his block to 0 so he can safely position in some enemy paths that other ranged guards can't. - Against non-drone enemies his damage is lackluster and he deals far less damage than similar Ranged Guards. - Many alternative Operators can fill this role in most situations. |
Drone Priority Not Sniper |
Headhunting
|
CN: 2020-09-24
Global: 2021-03-25
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
High accuracy point-blank shot |
Fancy Shot
ASPD +70
SP Cost: 35
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
Trigger Time
ATK +40%, attacks 2 times consecutively
SP Cost: 50
Initial SP: 35
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Slideshot Style
Each attack deals at least 25% of this unit's ATK damage (increases to 40% of ATK when the enemy is in the two frontal tiles)
|
+ Talent: Attacks will do increased minimum damage if the enemy is 2 tiles ahead of self, as opposed to the normal 5% minimum. This allows her to provide physical DPS against extremely high DEF enemies.
= Close-Range Sniper Archetype - Her Talent is only useful against very high DEF enemies as she has naturally high ATK and goes over the minimum versus most opponents - Very poor skill uptime |
Headhunting
|
CN: 2020-08-25
Global: 2021-02-25
|
Redeployment Time reduced
Redeployment Time reduced
Redeployment Time reduced
|
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Target: 1
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)interval = 3 |
Shell Splitter
ATK +70%, attacks Silence the target for 2 second(s)
Unlimited duration
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Sashimi Platter
ATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt
Unlimited duration
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
|
Anatomy Master
Increases ATK to 150% (+5%) when attacking [Infected Creatures]
|
+ Trait: Decreased Redeployment time
+ Talent: Increases ATK when attacking infected lifeforms + Very useful in the integrated strategies mode due to the ability to solo early rounds. + S2: Deals significant damage and rapidly heals himself and nearby allies when attacking low to medium DEF enemies. Great for certain bosses and high damage enemies who have low DEF as he can out-sustain their damage + S1: A great counter to exploding spiders as he will deal a large amount damage to them and silence on every hit - Very difficult to use on maps with decreased DP regen - His healing is based on damage done, so when facing high DEF enemies his healing amount drops significantly. - Trait: No DP refund on retreat, uses 3 DP every 3 seconds while deployed, and will forcibly retreat when DP is not sufficient to keep him deployed |
Silence, Ally Heal Not Medic |
Headhunting
|
CN: 2020-08-11
Global: 2021-01-20
|
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
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Target: 1
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Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)init_atk_scale = 0.2 |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Synchronized Attack
Attack Range expands, ATK +70%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 1 seconds
The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator
SP Cost: 45
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Coordinated
Click and her Drones gain +12 ASPD
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+ Trait: Controls a Drone Unit that also attacks enemies; Drone Unit’s damage ramps up as it attacks the same target and resets when attacking a new target. This makes her damage better than her stats might seem to indicate.
+ Talent: Increases ASPD for Click and Drone Unit + S2: Increases ATK and attack range, and gives Click and Drone Unit a chance to Stun. Also, Drone “locks on” to the enemy and follows it out of Click’s range, until the enemy dies or the duration ends. Good damage and crowd control, and great for focusing a tough enemy that moves out of range + Good addition to a crowd-control/stall team - Low base ATK that requires the Drone ATK ramp-up to be competitive |
Stun |
Headhunting
|
CN: 2020-07-09
Global: 2020-10-28
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Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
Controls a Drone that deals Arts Damage; When the drone attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
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Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Aromatherapy
ATK +60%, now heals allied units instead of attacking
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Spread Spores
Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds
All enemies within the spore cloud are Slow and silenced, and receive 80% Arts damage every second
SP Cost: 23
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Gardener
When deployed, all Supporter Operators gain +11% (+2%)ATK
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+ Trait: Attacks slow enemies
+ Talent: When deployed, all Supporter Operators gain ATK + S1: Changes her into a strong healer + S2: AOE Silence and damage-over-time with a decent duration, as long as enemies can be kept in the AOE - Medics and Healing Defenders typically provide more reliable healing, and situations that ban both of those classes is very rare. - S2: Keeping enemies inside the small AOE can be difficult. |
Slow, Ally Heal Not Medic, Silence, Slow - Sluggish, Ally ATK Buff |
Headhunting
|
CN: 2020-06-18
Global: 2020-09-29
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SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
SP recovery +0.2/sec when there are enemies within range
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Target: 1
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Blocks 1 enemy |
Grit Those Teeth!
Increases the ATK of next attack to 250%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Pay Close Attention!
Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval)
* This Skill modifies the Attack Interval by 0.5
SP Cost: 30
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
18 Sec
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Extreme Evasion
33% (+3%) Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)
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+ A 4* Brawler Guard with a heavy focus on Physical evasion
+ Talent: Passive Physical Dodge. Increases ASPD after successful evasion. + S2: Stops Jackie from attacking but gain a large amount of physical dodge and counters on successful dodges for bonus damage. Strong against fast attacking low DEF enemies = While she can function as a dodge tank against some stronger foes, she will need additional firepower support to kill them. - Due to her low base ATK and low damage modifiers she will have a hard time killing medium and higher DEF enemies - S2: She won't be able to utilize her attack speed versus most enemies since she can only counter attack at the speed of enemy attacks. |
Headhunting
|
CN: 2020-11-01
Global: 2021-04-30
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Gains 15% Physical Dodge
Gains 15% Physical Dodge
Gains 15% Physical Dodge
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Target: 1
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Normal attacks deal damage twice |
Redshift
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage.
SP Cost: 11
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
Crimson Crescent
Deals 450% Physical damage to up to 6 nearby enemies
Damage is doubled against aerial enemies
SP Cost: 12
Initial SP: 5
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
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Photoetched Marks
When dealing damage, has 23% (+3%) chance to recover 1 additional SP
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+ Archetype: Regular attacks deal damage twice
+ Talent: Normal attacks have a chance to recover 1 additional SP + S2: Very high AOE damage on drones + Good SP cost on Skills for a burst damage Guard - Specializes in clearing groups of flying enemies with Skills, but needs to attack ground units to charge the Skills. - Low DEF and no damage mitigation can be a problem since she needs to be on the front line to attack to charge her Skills |
Self SP Generation, |
Recruitment & Headhunting
|
CN: 2020-04-21
Global: 2020-12-10
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Attacks ignore 70 DEF
Attacks ignore 70 DEF
Attacks ignore 70 DEF
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Target: 1
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Blocks 1 enemy |
Judgment
Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%)
Can store 3 charges
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Genesis
Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds
Has a 50% chance to fail, instead Stun all allied units within range for 5 seconds
SP Cost: 12
Initial SP: 5
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Safe Landing
DP Cost -4, Redeployment Time -15 seconds. This unit is Stun for 10 seconds upon deployment.
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+ Very cheap to Deploy with decent stats and high attack modifiers
= S1: Very high damage burst, but at an extremely low proc rate. Damage is mediocre without lucky procs. = Talent: Reduced Deployment Cost and Re-deployment time, but Self-stun for 10 seconds on deployment. = Duelist Guard Archetype = More for memes/fun Operator than practical in combat, as they are too RNG reliant to be useful - S2: 50% chance to stun every nearby ally for a long duration. It is very troll. |
Physical Attacker With Arts Ability, Silence, Event Welfare, |
Code Redemption
Code Redemption for April Fools'.
|
CN: 2020-04-01
Global: 2021-04-01
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Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
Increases ATK to 115% when attacking blocked enemies
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Target: 1
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Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy {Value} = 30 (Non-Elite); 50 (Elite 1); 70 (Elite 2). value = 30 E1: value = 50 E2: value = 70 |
Space Out
Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
8 Sec
Descending Strike - Earth Splitter
After deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damage
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
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Serious Mode
Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)
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+ Trait: Gains HP with every attack
+ Talent: increase ASPD based on % of HP lost + Powerful 4* Enmity Guard and one of the best 1v1 operators in the game, able to do Arts DPS rivaling a 6* + S2: one of the strongest on-deploy skills in the game = She doesn't passively heal when not blocking enemies, unlike hellagur, so damage she takes sticks around longer = S2: By losing 50% HP on deploy she can potentially get overwhelmed immediately if placed on top of a hard hitting enemy. - S2: Compared to other Operators with on-deploy Skills, she has a long re-deploy time and a high DP Cost - Trait: Can't be healed directly (passive regeneration abilities work) |
Physical Attacker With Arts Ability, Self-Heal |
Recruitment & Headhunting
|
CN: 2020-03-17
Global: 2020-09-10
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Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
Gain 25% Shelter when HP is below 50%
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Target: 1
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Has a large healing range, but the healing amount on farther targets is reduced to 80%heal_scale = 0.8 |
Healing Waves
Immediately restores the HP of all allies within range by 350% of ATK.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Lifespring
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 50% of ATK.
* This Skill modifies the Attack Interval by 0.12
SP Cost: 60
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Rapid Restoration
Targets healed by this unit gain Status Resistance for 4 seconds
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+ Talent: Heals grant the target Status Resistance
+ S1: Strong manually triggered burst heal + Great source of Status Resistance for allies, as it is not tied to a Skill or have other restriction = S2: has a very high healing amount during its duration, but the RNG can make it unreliable if many Operators are in range = Archetype: Larger Healing Area, but healing reduced to 70% when healing distant targets - Her Status Resistance buff has a rather short duration, so it can drop off easily, especially at lower promotion levels. - Currently only obtainable through recruitment, making raising her Potential somewhat difficult. - Typical archetypal drawbacks of lower base healing output than ST Medics and relatively high DP Cost |
Status Resistance Buff |
Limited Time Package
Purchasable in Limited-Time Pack during the Coexistence Event.
|
CN: 2020-03-02
Global: 2021-05-19
|
Has a large healing range and healing is no longer reduced for distant targets
Has a large healing range and healing is no longer reduced for distant targets
Has a large healing range and healing is no longer reduced for distant targets
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Target: 1
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Prioritizes attacking the enemy with lowest DEF within range first |
Snaring Shell
Attack Range +1 tile, and attacks Slow the target for 1.2 seconds
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
36 Sec
Radar Sweep
ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.
* This Skill modifies the Attack Interval by 0.9
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
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Precise Strike
Has a 28% (+3%) chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range
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+ Trait: Prioritizes lowest DEF enemy first
+ E2 Talent: Chance to stun the target for 2s when attacking targets outside of her default attack range (default range is extended by Skills) + High base ATK + S2: A high ATK modifier and the unique ability to attack enemies at any spot on the map. + S1: long range slows = Best used to take out low DEF threats or chipping at some boss enemies before they reach the front-line - Very slow Attack Speed prevents her from having high DPS despite high ATK - S2: Attack speed becomes even slower against enemies outside of default range |
Stun, Slow, Slow - Sluggish |
Recruitment & Headhunting
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CN: 2019-12-24
Global: 2020-06-30
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The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
The further away the enemy, the higher the damage dealt (up to an increase of 15%)
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Target: 1
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Attacks aerial enemies first |
Paralyzing Shell
Increases the ATK of the next attack to 200%, and Slow the target for 2.5 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Binding Shock
Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1 seconds and have 30% chance to Stun them for 1.2 seconds
* This Skill modifies the Attack Interval by multiplying it by 1.5
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Victorian Agent
ATK +8% (+1%), ASPD +8 (+1)
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+ Trait: Prioritizes aerial enemies
+ Talent: increases own ATK and attack speed + Skills provide strong Slows, and S2 an RNG Stun - Very low DEF |
Slow, Stun, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-11-19
Global: 2020-05-27
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Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: AoE
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Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies prob = 0.5 |
Fancy Maneuvers
Hitting the target with normal attack deals extra 100 Arts damage for 4 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Suspended Cross
ATK +70%, increasing the chance to trigger Talent to 3 times
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Entwined
When attacking, has a 25% chance to Bind the target for 3 seconds
* Bind effect: enemy cannot move but can still attack |
+ Trait: Attack all enemies in range, less likely to be targeted, 50% Arts and Physical Dodge
+ Talent: Attacks have a 25% chance to Freeze the enemy (cannot move but can still attack) + Great crowd control with a high chance to Freeze enemies during S2 activation + Great for CC event as he can stall enemies for long periods of time = Purchasable with Shop Vouchers at a reasonable price in terms of Sanity - His Bind chance is very unreliable and RNG dependent outside of high Skill Level S2 activation. |
Bind, Physical Attacker With Arts Ability, |
Voucher Exchange
|
CN: 2019-11-01
Global: 2020-05-20
|
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
Slows the Movement Speed of enemies within this unit's attack range by 20%
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Target: 1
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Normal attacks deal Arts damage while the skill is active |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Shielded Counterattack
ATK +80%, Attacks multiple targets equal to block number, and hits any targets within attack range
SP Cost: 25
Initial SP: 12
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
30 Sec
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Sword and Shield
ATK +7%, DEF +7%
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+ Trait: When Skills are active, attacks do Arts damage
+ 15 base RES + A DPS Defender (rare) with high base ATK + Very easy to obtain and max potential from purchase with Friend Credits - For a Defender, has extremely low DEF, high Deployment Cost, and long Attack Interval - No team utility other than DPS |
Physical Attacker With Arts Ability, |
Credit Store
|
CN: 2019-10-01
Global: 2020-05-20
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Double Shot
ATK +45%,each attack hits 1 additional target.
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
|
Hunter's Wisdom
Improves own Skill Point recovery rate by +0.3/second
* Increase SP Recovery Speed by 0.3 SP per second |
+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery + Great up-time on her S2 + In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot + Good for clearing out weaker groups - Struggles against medium+ DEF enemies - Lower than average HP |
Self SP Generation |
Recruitment & Headhunting
|
CN: 2019-10-15
Global: 2020-03-25
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
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Target: 1
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Cannot block enemies during the skill duration |
Support β
Stops attacking and recovers 14 DP over the skill duration
SP Cost: 22
Initial SP: 13
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
MANUAL
Duration
8 Sec
Healing Wings
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK every second
SP Cost: 24
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
16 Sec
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Glistening
All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed
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+ When deployed, Vanguard operators recover 25 HP/sec
+ One of the best DP generators in the game + Her Archetype is almost necessary to challenge the more difficult -75% cost recovery maps + Strong healing both passive and with s2 = Reduce block count to 0 when using skills - Doesn't attack when using Skills. - Not great at holding back enemies. |
Ally Heal Not Medic |
Recruitment & Headhunting
|
CN: 2019-09-10
Global: 2020-04-15
|
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
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Target: 1
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Restores the HP of allies |
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Deep Healing
ATK +100%, ASPD +100
Can be used up to twice in one battle
SP Cost: 15
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Minimally Invasive Surgery
Increases healing effects by 23% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad
|
+ Talent: Increased healing received for Operators with 10 or less DP cost
+ S2: Extremely powerful ST healing - S2: can only be used twice, a disadvantage for longer stages - Squishier than her equal rarity counterparts. |
Has In-Squad Effect |
Recruitment & Headhunting
|
CN: 2019-08-27
Global: 2020-04-29
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
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Target: AoE
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Deals AOE Arts damage |
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Electrostatic Discharge
ASPD +80. The duration of the Talent's Slow increases to 2 times
SP Cost: 60
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Electrostatic Field
Slow the target for 0.6 seconds when attacking
|
+ Talent: Attacks slow enemies
+ Trait: Attacks splash to nearby enemies + A mix of AoE caster and Slower, with decent damage and a consistent Slow - He has the Range of an AoE Caster, which is pretty short, so you aren't likely to Slow much before enemies get past him - At E1 his slow is weaker than a Slower Supporter, but it is hard to justify promoting him to E2 since his damage is so low. - Slower Supporter alternatives provide AoE or multi-target Slow and Arts damage at a much cheaper deploy cost. |
Slow, Slow - Sluggish, , Has Alter |
Recruitment & Headhunting
|
CN: 2019-07-09
Global: 2020-02-26
|
Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage Reduces Deployment Cost
Deals AOE Arts damage |
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Target: 1
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Blocks 1 enemy |
Flexibility
60% chance to dodge Physical attacks
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Soaring Fists
Significant Attack Interval reduction
* This Skill modifies the Attack Interval by multiplying it by 0.40
SP Cost: 20
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
|
Boxer's Concentration
Each consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets.
|
+ Talent: Multiple attacks on the same target increase ATK
+ Very cheap to deploy Guard that can pack a big punch + Extremely powerful when paired with ATK buffers, can melt bosses in seconds + Fast attack speed, Oraoraoraoraa! = Brawler Guard Archetype: Block-1 - Without significant investment she will do low damage due to her low base ATK, especially against enemies with DEF - To take maximum advantage of her potential damage needs a lot of support |
Recruitment & Headhunting
|
CN: 2019-05-30
Global: 2020-02-05
|
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
ASPD +10 when HP is above 50%
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Target: Multi (Block #)
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Can attack all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] Can be deployed on Ranged Tiles |
Steam Pump
Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
High-Pressure Water Cannon
Immediately pushes all enemies in the two frontal tiles towards the attack direction significantly, dealing 300% of ATK Physical damage to them
* The Force Level of the Shift is 2 (Strong)
SP Cost: 17
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Fireproof Suit
RES +15
|
+ Trait: Attacks multiple enemies equal to block number
+ Trait: Can be deployed on Ranged or Melee grids + E2 Talent: Passive RES + Can reach Strong push force on S1 making her effective in pushing anything but large enemies + Fairly durable when leveled + A good counterpart to FEater and a superior tank against Arts damage - Can't reach Very Strong force level, so has a lower maximum pushing weight than FEater |
Free From Story, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1
Can be deployed on ranged tiles |
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Target: 1
|
Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Quicksand Conversion
Stops attacking; Enemies within range are Slow every 1.4 seconds
SP Cost: 40
Initial SP: 15
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Geological Survey
Extends Slow duration moderately
* Extends Slow duration by 0.13 |
+ Trait: Attacks slow enemies
+ S2: AoE slow effect to all enemies in her Range for a good duration - S1: +ATK% is suboptimal because she has low ATK to begin with - S2: She doesn't attack - low base stats |
Slow, Slow - Sluggish |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
Attacks deal Arts damage, and Slow the enemy for a moderate period of time
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Target: 1
|
Deals Arts damage Can use Summons in battles |
Shadow Tentacle
All Tentacles' ATK and DEF +60%; Restores 70 HP per second
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Visual Trap
Range expands; Allies within range obtain 50% Physical Dodge
SP Cost: 80
Initial SP: 60
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
55 Sec
|
Tentacle Summoner
Can summon 4 Tentacles to help in combat
|
+ Talent: Can summon 4 tentacles that scale with Operator level to assist in battle
+ S1: Tentacles can become very durable at high Operator Levels + S2: Huge 50% Dodge buff with long duration, and stacks multiplicatively with other Dodge buffs - Very squishy, especially before max Trust - Tentacles count toward the Deploy Limit, which could be used for other Operators - Cannot retreat and redeploy her Summons, unlike higher rarity Summoners. |
Ally Physical Dodge, Has Summon |
Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
Can hold +3 additional summoned units and summoned unit deployment costs are reduced
|
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Target: 1
|
Can heal allies by using skill(s) |
Provisions
Restores the HP of a nearby ally by 160% of Gummy's ATK in the next attack
Can store 3 charge(s)
SP Cost: 4
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Cooking
Starts cooking and stops attacking for 10 seconds; DEF +80%
Focuses on healing nearby allies after finishing cooking; ATK +80% * This Skill modifies the Attack Interval by multiplying it by 2.3
SP Cost: 30
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Frying Pan Specialist
When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second
|
+ Higher HP than her 5* equivalent Nearl. Can help her to survive some 1-shot type abilities
+ Relatively cheap and easy to raise and max potential. Comes with .99 starter pack. + Basic Attack has a chance to stun + S2: Has a +DEF component, rare for Healing Defenders - Low Base DEF - S2: Phased Skill that must be timed correctly |
Ally Heal Not Medic, Stun, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Blocks 3 enemies |
DEF Up β
DEF +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
35 Sec
Shell Defense
Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Defense Specialist
DEF +12%
|
+ Extremely durable 4* with the highest DEF potential in the game
+ Viable through all content + 4 Block while skill is active - Very low ATK and dps - S2: Doesn't attack during the duration |
Self-Heal, Increase Own Block |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
DEF +20% when blocking an enemy
|
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Target: 1
|
Blocks 3 enemies |
Stamina Enhancement
Max HP +70%; Restores HP by 40 per second
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
Cold Resistance
Max HP +50%; DEF +30%; RES +100%
SP Cost: 32
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Snowfield Guard
RES +15
|
+ Talent: Passive Arts Resistance
+ Huge HP and Arts Resist make him a great Arts Damage tank + He's a middle ground between the Healing and DEF Defenders - Too niche to warrant heavy investment - Lacks strong physical damage mitigation, so DEF Defenders are more durable - Healing Defenders can usually handle Arts damage while providing more utility |
Self-Heal |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 4 enemies
Blocks 4 enemies
Blocks 4 enemies
|
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Target: 3
|
Restores the HP of 3 allies simultaneously |
Healing Up β
ATK +70%
SP Cost: 30
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Fine Blending
ASPD -50; ATK +250%
* This Skill modifies the ASPD by -50
SP Cost: 60
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Lavender
Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second
|
+ Trait: Heal up to 3 friendly units at once
+ Talent: When deployed, gives passive HP regen to all deployed Operators (amount based on percentage of ATK) + A strong 4* Operator that is viable even in end-game + S2 can heal an enormous amount of HP and increases regen considerably + Passive regen is a good counter to the poison mist condition on some stages and can heal characters that normally can't be healed directly + High HP and decent DEF for a Medic - The Attack Interval increase of S2 could be a problem vs enemies with fast attack speed. |
Global Heal, HP Regen |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Restores the HP of 4 allied units simultaneously
Restores the HP of 4 allied units simultaneously
Restores the HP of 4 allied units simultaneously
|
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Target: 1
|
Restores the HP of allies |
Vitality Restoration
Buffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds
Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Vitality Restoration - Wide Range
Buffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 seconds
SP Cost: 60
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Battlefield Medic
After deployed, all [Medic] Operators' ATK +12% (+2%) and DEF +120 (+20), lasting 17 (+2) seconds
|
+ Talent: Buffs other medics ATK(small) and DEF(huge) after deploy for 17s
+ Skills have healing-over-time effects that can be decent if leveled. + S2 is a mini AoE heal + Can be purchased from the friend credit store + A decent replacement for Hibiscus or Ansel - Her healing-over-time only becomes good when the target has less than 50% HP and the Skill is at a high level, otherwise it is pretty weak - Her Skill cooldowns, especially on S2, are not good |
Ally ATK Buff, Ally DEF Buff |
Credit Store
|
CN: 2019-04-30
Global: 2020-01-16
|
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
Healing increased by 15% when healing a ground unit
|
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Target: 1
|
Restores the HP of allies |
Dual Healing
The next heal is increased to 125% of ATK and can target 1 extra ally
Can store 3 charge(s)
SP Cost: 8
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Medic Field
ATK +65%; Can heal 1 extra ally
SP Cost: 50
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
First Aid Kit
Immediately restores the HP of all allies by 160% (+10%) of Myrrh's ATK after deployment
|
+ Talent: Heals all Operators on deploy
+ S1 and S2: Can heal an additional target + A decent mix of single target and multi-target healing - Long skill cooldowns |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
When healing allied units with less than 50% HP, increases heal amount by 15%
|
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Target: 1
|
Can Shift enemies by using skills Can be deployed on Ranged Tiles |
Hook Shot
The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit significantly
* The Force Level of the Shift is 2 (Strong)
SP Cost: 5
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Double Hook
The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit significantly
* The Force Level of the Shift is 2 (Strong)
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
|
Auditory Training
Obtains 34% (+4%) Physical Dodge
|
+ Trait: Can be deployed on Melee or Ranged grids
+ Talent: Physical Dodge gives her good physical damage mitigation + S2: Can reach long distances + Satisfies the core needs of a Pull Specialist = Tanking as a Pull Specialist isn't practical most of the time - Generally all-around weaker utility than Cliffheart - Harder to find spaces for Pullers than Pushers |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
While being pulled, enemies take Arts damage proportional to the distance traveled
|
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Target: 1
|
Significantly reduced Redeployment Time |
Shadow Assault
DEF +400% after Gravel is deployed; her DEF continually decreases over 12 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
Rat Swarm
After deployment, gains a Barrier that can absorb damage equal to 250% of Max HP, decaying over 10 seconds
SP Cost: 0
Initial SP: 0
SP Charge Type
Passive
Skill Activation
Passive
Duration
-
|
Fast Deployment
DP Cost -1; All units that cost 10 or less DP gain +8% (+2%) DEF
|
+ Trait: Significantly reduced redeployment time
+ Reduce self deployment Cost by 1 + Easy to max potential for even lower DP cost + The go-to human sacrifice when you need to delay enemies or soak big attacks or enemy specials - Extremely low ATK means she can't do much other than take hits - Skill effects quickly wear off and then she can't do much |
Ally DEF Buff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
Refunds a large portion of the current DP Cost when retreated
|
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Target: 1
|
Deals Arts damage |
Scratch
ATK +75% for the next hit; The target's ATK -40% for 5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Fury
ATK and DEF +75%
SP Cost: 80
Initial SP: 45
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
|
Combo
Has a 23% (+3%) chance to attack twice in a row when attacking
|
+ Trait: Attacks do Arts damage
+ Talent: 20% chance to attack twice + A good source of melee Arts damage if you don't have the higher-rarity options + S2 makes her fairly strong for a long duration = Arts Guard Archetype: block-1 - Arts Guard Archetype: high DP Cost, low ATK and ATK modifiers on Skills - much weaker than the higher rarity melee Arts damage Operators |
Enemy ATK Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: Multi (Block #)
|
Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Sacrificial Strike
ATK +150%; Cannot be healed by allies
SP Cost: 20
Initial SP: 10
SP Charge Type
Getting Hit
Skill Activation
Manual Trigger
Duration
15 Sec
|
Self-Healing
Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles
|
+ Trait: Attacks multiple enemies equal to block count
+ Talent: When an enemy dies within 8 grids of herself, recover HP + Decent self sustain vs large quantity of weak mobs = Recruit only, but the Tags are fairly common - Low DEF combined with S2's "unable to be healed" makes her a risky choice that must be well handled |
Self-Heal |
Recruitment
|
CN: 2019-04-30
Global: 2020-01-16
|
While above 50% HP, reduces the amount of Physical damage taken by 20%
While above 50% HP, reduces the amount of Physical damage taken by 20%
While above 50% HP, reduces the amount of Physical damage taken by 20%
|
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Target: 1
|
Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Frost Tomahawk
Deals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds
SP Cost: 3
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Auto Trigger
Duration
-
Ice Tomahawk
ASPD +50; Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 seconds
SP Cost: 50
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Covered Strike
Range expands, but Attack Interval increases slightly
*This Talent modifies the Attack Interval by 0.15 |
+E2 Talent: Increased attack range at the cost of increased attack interval
+ Decently durable + Slow and freeze can be very useful against enemies with extremely high ATK + Offers melee grid deployment option different from Slower Supporters. - When compared to a Slower Supporter, her slow has limited up-time (only active during Skills), smaller range, and has no multi-target. The Freeze is unreliable with relatively low proc chance. - Lower DPS than 3 Star Midnight at equal levels. |
Slow, Bind, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
[None Available] | |||||||||||||||||||||||||||||
Target: 1
|
Blocks 1 enemy |
Regeneration β
Restores HP by 50% of Max HP
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
Demonic Power
DEF reduces to 0; ATK +150%
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Demonic Physique
DEF -20%; Max HP +23% (+3%)
|
+ High base ATK, and with great ATK buff from S2 she can reach over 2k ATK when maxed
+ Her HP is monstrous, and combined with S1 she is very durable + Can scale to endgame = Duelist type Block-1 - Weaker than Melantha at the same levels - The farther you get into the game, the less you will need a dedicated guard to fight enemy Casters - Many higher rarity Guard options. |
Self-Heal, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
|
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Target: 1
|
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%atk_scale = 1.2 |
Power Strike β
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Spur
ATK +80% and the effect of this unit's first Talent increases to 3 times
SP Cost: 70
Initial SP: 40
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Starter Instructor
When deployed, all three-star Operators gain +11% (+1%) ATK
|
+ Talent: Boosts ATK of all 3* Operators
+ Low deploy cost - Her buffs on their own aren't strong, and having them apply only to 3* makes her use very limited - Weak skills - below average ATK |
Ally ATK Buff, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
Can also be deployed on Ranged tiles
|
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Target: 1
|
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Hammer-On
Attack Interval increases a bit; ATK +200%
* This Skill modifies the Attack Interval by 0.5
SP Cost: 25
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Fierce Stabbing
When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active.
|
+ Trait: Gain +1 DP cost on kills
+ Trait: Full DP cost refund on retreat + Excellent ATK, easily the highest single target Vanguard DMG with S2 buff + Respectable DEF + Can be considered A direct upgrade to Plume - 1-Block Vanguards can easily let enemies by when they come in waves |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
|
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Target: 1
|
Blocks 2 enemies |
Charge β
Instantly gains 9 Deployment Points.
SP Cost: 30
Initial SP: 13
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Command - Attack
Immediately gains 11 Deployment Points
ATK +70%
SP Cost: 30
Initial SP: 18
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Lone Wolf
ATK and DEF +13% (+2%) when there are no allies in the four adjacent tiles
|
+ Can be considered a direct upgrade to Vanilla
+ Can reach high enough ATK to clear beginner mobs easily = Offensive oriented = Talent requires proper placement - Very squishy and will take a lot of levels to keep her from dying in later difficulties - A good choice for early-mid game but hard to justify the resources to bring her to late-game |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
|
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Target: 1
|
Blocks 2 enemies |
Charge β
Instantly gains 9 Deployment Points.
SP Cost: 30
Initial SP: 13
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
Command - Defense
Immediately gains 3 Deployment Points
Gradually obtains 8 DP during the skill duration; DEF +80%
SP Cost: 30
Initial SP: 17
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
15 Sec
|
Karlan Patrol
DEF +19% (+3%) when two or more enemies are blocked
|
+ Defense-oriented, can double as a light tank with S2
+ Easy to acquire through the friend credit store + Can be considered a direct upgrade to Fang - Has trouble clearing mobs on his own without some serious levels - A good choice for early-mid game but hard to justify the resources to bring him to late-game |
Credit Store
|
CN: 2019-04-30
Global: 2020-01-16
|
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
|
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Target: AoE
|
Deals AOE Physical damage |
Shuriken
Range +2 tiles
SP Cost: 15
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Fatal Shuriken
Throws giant spinning shurikens, the target's Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per second
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Heavy Shuriken
Attack Interval increases slightly, but ATK +20%
*This Talent modifies the Attack Interval by 0.2 |
+ Trait: AOE attack with large range
+ S1: Extended Range provides unique and exceptional reach + S2: Inflicts Arts DMG which is great for killing high-DEF enemies + S2: Slow offers additional utility - Doesn't prioritize flying units, so often cannot be relied on to eliminate them - Very high deployment cost - Slow Attack Speed |
Slow, Physical Attacker With Arts Ability, Slow - Move Speed |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage Attacks ignore 100 DEF
Deals AOE Physical damage |
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Target: 1
|
Attacks aerial enemies first |
Armor Breaker
The next attack deals 180% of ATK physical damage and the target's DEF -35% for 5 seconds
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Armor Breaker - Spread
The next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 seconds
SP Cost: 15
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Manual Trigger
Duration
-
|
Anti-Air Specialist
Increases ATK to 140% (+5%) when attacking aerial targets
|
+ Trait: Prioritize attacking air units
+ Talent: Very strong buff vs flying targets + DEF Down debuff can increase team DPS - Hard to justify the resources of promoting to Elite 2 - 3 Star Kroos does more damage at equal levels (before E2) |
Enemy DEF Debuff |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
Increases ATK to 110% when attacking aerial targets
|
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Target: 1
|
Attacks aerial enemies first |
Power Strike β
Increases the ATK of next attack to 230%
SP Cost: 3
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
Smokescreen
ATK +80%; 75% chance to dodge Physical and Arts attacks
SP Cost: 40
Initial SP: 20
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Fast Cartridge
ASPD +12
|
+ Prioritizes attacking air units
+ Good attack boosts make her viable in later chapters + Rare Sniper defensive Skill + Has a lot of skins - Hard to justify the resources of promoting her to E2 - 3 Star Kroos does more damage at equal levels (before E2) |
Free From Story, Has Alter |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
When there are ground enemies within range, ASPD +8
|
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Target: AoE
|
Deals AOE Arts damage |
Tactical Chant β
ASPD +75
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Destiny
ATK +100%; Range expands; Attacks all targets within range simultaneously
Gitano stops attacking for 10 seconds after using this skill
SP Cost: 85
Initial SP: 50
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
|
Divination
Obtains one of the following buffs permanently when deployed: ATK +15% (+2%), ASPD +15 (+2), Max HP +22% (+2%)
|
+ Trait: Attacks splash to nearby enemies
+ Talent: On deployment, randomly gain either ATK, ASPD or HP + S2: a decent ATK boost for a moderate duration. Hits all enemies in range simultaneously. Extended range allows her to hit targets others can't. - S2: Can troll yourself with self-stun. Long cooldown. |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage Attack Range expands
Deals AOE Arts damage |
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Target: 1
|
Deals Arts damage |
ATK Up β
ATK +80%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
Crimson Eyes
Max HP -75%; ATK +60%; ASPD +60
SP Cost: 25
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Black Mist
Attacks reduce the target's RES by 23% (+3%) for 1 second
|
+ Talent: Attacks lower enemy RES
+ S2: short cool-down and decent duration gives her nice consistent damage - S2: 75% decreased HP means she is very likely to get 1-shot if anything hits her - You can have similar DPS in Amiya but without the HP penalty |
Enemy RES Debuff, |
Recruitment & Headhunting
|
CN: 2019-04-30
Global: 2020-01-16
|
Ignore 10 of target's RES
Ignore 10 of target's RES
Ignore 10 of target's RES
|
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Target: 1
|
Deals Arts damage |
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Restores the HP of allies |
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Attacks aerial enemies first |
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Blocks 2 enemies |
|
Integrated Strategies |
Integrated Strategies Mode
Can only be obtained in Integrated Strategies mode. |
CN: 2020-08-25
Global: 2021-02-25
|
[None Available] | |||||||||||||||||||||||||||||||
Target: 1
|
Can heal allies by using skill(s) |
Secondary Healing Mode
ATK +45%; Stops attacking and focuses on healing surrounding allies
* This Skill modifies the Attack Interval by 1.3
SP Cost: 40
Initial SP: 25
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
|
Smoke Installation
Heals an ally and then provides 25% (+5%) Physical Dodge for 3 seconds
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+ Trait: Can heal allies using his Skill
+ Talent: After healing an ally, grants them Physical Dodge for 3s + If you are only looking for an early game Healing Defender to swap out for a high-rarity one later, then Spot is cheap and doesn't require much investment - Gummy is easy to acquire, and has stronger Skills and more HP at similar levels. - Low HP for a Defender |
Ally Heal Not Medic, Ally Physical Dodge |
Recruitment & Headhunting
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CN: 2019-07-09
Global: 2020-02-22
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[None Available] | |||||||||||||||||||||||||||||
Target: Multi (Block #)
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Attacks all blocked enemies [This in-game description is inaccurate. This Operator does not need enemies to be blocked to hit them, they just need to be in range. This Operator hits multiple targets equal to their block number.] |
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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HP Up
Max HP +8% (+2%); ATK +8% (+2%)
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+ Trait: Attack multiple enemies equal to block count
+ At equal levels she has better ATK than Savage and Estelle + She has good enough raw stats to clear out early game enemies - Limited to 2 block - She cannot be promoted to E2, and AoE Guards gain a huge boost on promotion to E2 because they gain an extra block, increasing their potential damage by 50%. They also gain a higher percentage of their total ATK at E2 levels than other Guards. |
Recruitment & Headhunting
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CN: 2019-07-09
Global: 2020-02-26
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Can launch Ranged Attacks that deal 80% of normal ATKatk_scale = 0.8 |
Enchant Weapon α
ATK +35%; Damage dealt by Normal Attacks turn into Arts damage
SP Cost: 70
Initial SP: 30
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
40 Sec
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Targeting - Primary
When attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%)
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+ Trait: Can perform ranged attacks at 80% power
+ Talent: Passive crit chance + A Ranged Guard with Arts damage is rare and if you don't get lucky with Lappland, he can do similar things but weaker - Low ATK boost on his Skill means he may not be able to completely bring down big enemy tanks. |
Physical Attacker With Arts Ability, |
Recruitment & Headhunting
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CN: 2019-05-30
Global: 2020-02-05
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Physical damage |
Blast Range Up α
Increases AOE of Normal Attacks to 200%
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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Lightweight
DP Cost -1
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+ AOE splash attack, Long Range
+ A cheaper alternative to ShiraYuki + A good unit to bring into Annihilation 2 to clear out mobs + Skill increases splash of her attack to the size of Meteorite's S1 for a decent duration - The cheaper costs comes with much lower ATK - No ATK modifiers or special utility makes all other AoE Snipers generally more useful - Slow Attack Speed |
Recruitment & Headhunting
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CN: 2019-05-23
Global: 2020-01-22
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage and Slow the target for a short timesluggish = 0.8 |
Swift Strike α
ATK +25%; ASPD +25
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Casting Speed Up
ASPD +9
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+ Trait: Attacks slow enemies
+ A decent Operator for early missions but not usually worth using resources to promote + Cheap to develop and deploy and easy to max potential - Weak Skill - Other Supporters provide much more utility |
Slow, Slow - Sluggish, Free From Story |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage |
Power Strike α
Increases the ATK of next attack to 190%
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
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Armor Break
ATK +6%; Attacks enemies with the highest DEF first
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+ Talent: Prioritize attacking enemies with the highest Defense
+ Decent single target Caster who will always go for high DEF first + Good when overwhelmed by mobs hiding a tank, or when you want to take down a high-DEF drone, since he will target them first + Good Skill - Everyone gets Amiya, who is a good single target Caster that needs to be promoted eventually to progress. |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Healing Range Up
Range +2 tiles; ATK +40%
SP Cost: 35
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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Additional Healing
18% (+3%) chance to heal 1 extra ally
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+ S1 gives him a unique extended range that can be useful on some maps
+ Talent: Chance to heal an additional ally with each heal - The Talent proc rate is very low and unreliable |
Free From Story |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies |
Healing Up α
ATK +50%
SP Cost: 30
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Healing Up
ATK +8%
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+ Easy to obtain and maximize Potential
+ Cheap to develop and deploy - Doesn't do anything unique |
Free From Story, Has Alter |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
Tactical Chant α
ASPD +50
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Quick Skill Usage
Immediately obtains 35 (+5) Skill Points after deployment
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+ Trait: Attacks splash to nearby enemies
+ Talent: Immediately gain SP on deploy - allows quick Skill use + Good stats for a 3* + Wont hold you back on most content if you didn't pull any of the 4*+ AOE casters - Not worth using more resources than is required to pass content, as all the higher rarity AOE casters are direct upgrades |
Has Alter, Free From Story |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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Shortcoming Breakthrough
ASPD +8; Attacks ranged enemies first
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+ Talent: Prioritizes attacking ranged enemies.
- S1: relatively weak and poor up-time. - Kroos is superior in most situations |
Free From Story |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
Double Tap - Auto
The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot.
SP Cost: 4
Initial SP: 0
SP Charge Type
Attacking Enemy
Skill Activation
Auto Trigger
Duration
-
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Targeting - Primary
When attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%)
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+ Trait: Prioritize attacking aerial enemies
+ Talent: Each hit has a chance to crit for additional damage that makes her randomly hit really hard + Great for early Challenge Modes since you need cheaper units and she deals more damage than the 4* Snipers at equal levels - Says "Ko Ko Da Yo" every 15 seconds |
, Free From Story, Has Alter |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies |
DEF Up α
DEF +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
30 Sec
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DEF Up
DEF +10%
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+ The default early-game Defender if you don't get someone better
+ Decent stats with passive DEF and DEF increasing Skill + Easily to max Potential, and cheap to develop and deploy - Fairly long Skill cooldown |
Free From Story |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies |
Regeneration α
Restores HP by 40% of Max HP
SP Cost: 20
Initial SP: 10
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
-
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Max HP Up
Max HP +12%
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+ Good HP, especially if you max Trust and Potential
+ Useful on some early-game Challenge Modes with her self-sustain - A DEF-focused Defender is almost always preferable to an HP Defender except vs Casters, and against them Healing Defenders are usually best. - Harder to max potential because she is not available in recruitment. |
Self-Heal |
Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 1 enemy |
ATK Up α
ATK +50%
SP Cost: 40
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
20 Sec
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ATK Up
ATK +8%
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+ Mel serves as a nice Caster assassin for early chapters of the game.
+ High ATK and HP for her level + S1: Decent ATK boost Skill + Cheap to develop and deploy, and easy to max Potential = 1-Block Duelist Archetype - very replaceable - S1: has a long cool-down |
, Free From Story |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreatedcost = 1 |
Swift Strike α
ATK +25%; ASPD +25
SP Cost: 45
Initial SP: 0
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
25 Sec
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ATK Up
ATK +8%
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+ Trait: Gain +1 DP on kills
+ Trait: Full DP refund on retreat + Great ATK stat for early game + cheap DP Cost - 1-Block Vanguards can easily let enemies by when they come in waves - A very weak Skill with a long cooldown |
Free From Story, |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Command - Reinforcement
Gain 6 Deployment Points; ATK +35%
SP Cost: 20
Initial SP: 6
SP Charge Type
Per Second
Skill Activation
Manual Trigger
Duration
10 Sec
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ATK Up
ATK +8%
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+ A decent early game Vanguard with flexible Skill that can kill mobs fairly quickly
+ Fairly cheap DP Cost - Low DEF means she can die very easily - Lowest DP-Recovery rate |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
Charge α
Instantly gains 6 Deployment Points.
SP Cost: 25
Initial SP: 6
SP Charge Type
INCREASE_WITH_TIME
Skill Activation
AUTO
Duration
-
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Lightweight
DP Cost -1
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+ Reduce own DP cost by 1
+ Great early game Vanguard that can take a few hits and not die + can max Potential easily to get another -2 DP cost - Has a hard time killing anything but the lowest armored enemies |
Free From Story, |
Recruitment & Headhunting
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: AoE
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Deals AOE Arts damage |
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Dodge Rate Up
50% Physical Dodge
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+ Trait: Attacks splash to nearby enemies
+ Talent: 50% physical Dodge + A very cheap to develop and deploy AoE Caster (AoE Casters are a relatively expensive to deploy Archetype) - Much weaker than his easy-to-get 3 Star counterpart Lava |
, Free From Story |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Deals Arts damage |
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Lucky Lass
50% Arts Dodge
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+ Cheap to develop and deploy
+ Talent: high innate Arts Dodge - low damage |
Free From Story, |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first |
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Anti-Air Master
ATK +50% when attacking aerial targets
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+ Talent: Increased damage to flying targets makes his attacks really hurt drones
+ Extremeley cheap to develop and deploy - Weak against anything not flying (he is shooting nerf arrows) |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies |
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Improved Armor
Max HP and DEF +12%
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+ Very cheap to deploy and develop Defender and effective for early game
- Getting max potential Beagle is easier as you don't need to fish for Starter tag |
, Has Alter |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 2 enemies |
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Fast Redeployment
Redeployment Time -30 seconds
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+ Fast Re-Deploy speed
- no DP recovery!! - Extremely weak attack and defense that doesn't scale. - The Specialist Fast Re-Deploy Operators are much better. |
Has Alter |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 3 enemies and ignores Deployment Limit, but has a long Redeployment Time |
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Persevere I
For 10 seconds after deployment, friendly units on surrounding tiles take 75 less damage
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+ Costs almost nothing.
+ Takes no deployment slot. - Effect is fairly weak. |
Activity Acquisition
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CN: 2023-05-22
Global: 2023-12-05
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). This unit is unaffected by Inspire, and ignores the Deployment Limit, but has a long Redeployment Time.atk_to_hp_recovery_ratio = 0.1 |
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Short-Circuiting Genius I
Less likely to be attacked; After being deployed for a certain duration, Stun other units within range for 7.5 seconds
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Stun |
Activity Acquisition
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CN: 2023-04-01
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[None Available] | ||||||||||||||||||||||||||||||
Target: 1
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Attacks deal Physical Damage twice to ground enemies in a small radius (second time is an aftershock dealing half ATK in damage), and ignores the Deployment Limit, but has a long Redeployment Timeattack@append_atk_scale = 0.5 |
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Felyne Lottery Bomb I
Attacks detonate after a delay, with one of the following random effects: Deal 450% Physical Damage / Puts the target to Sleep for 1 second / Stun the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times
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+ Nice individual effects
- Unreliable RNG - Ultimately limited to meme potential |
Sleep, Stun, Event Welfare |
Activity Acquisition
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CN: 2023-03-07
Global: 2023-09-07
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Attacks aerial enemies first and ignores Deployment Limit, but has a long Redeployment Time |
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Justice Drive I
For 20 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 25% Fragile effect to aerial enemies
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+ Talent: Can help Ranged Operators take down dangerous aerial enemies and avoid retaliation
+ Extremely cheap to deploy - Talent: Generally considered a significantly worse option than Thermal-EX. - Extremely long redeploy timer limits usage to one per battle. - Unworkable stats. - Very difficult to get Potentials for, which are important for her kit. Recruit-only after the first copy. |
Fragile, Ally Aggro Down |
Recruitment
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CN: 2021-11-01
Global: 2022-04-28
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Does not attack and ignores the Deployment Limit, but has a long Redeployment Time |
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Delayed Detonation 1
3 seconds after deployment, inflicts 400% ATK as Physical damage to enemies in the nearby 8 tiles and applies 30% Fragile effect for 8 seconds, then automatically retreats from battle
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+ Trait: Ignores deploy limit
+ Talent: Decent on-deploy AOE damage and applies the [Fragile] debuff that boosts damage taken by enemies + Cheap to deploy and develop + Useful in bursting down high HP bosses, and for stages with lowered deploy limits - The long redeployment time will only allow one or two talent uses on most maps. - Doesn't attack normally |
Enemy Physical Damage Taken Up, Enemy Arts Damage Taken Up, Fragile, Free From Story, |
Recruitment
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CN: 2020-05-01
Global: 2020-12-30
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Blocks 1 enemy and ignores the Deployment Limit, but has a long Redeployment Time |
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Tactical Configuration 1
Increases the ATK and DEF of all [Melee] allies by 20% for 20 seconds after deployment
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+ Does not count toward the Deploy Limit
+ Decent melee buffs on deployment + Good for suiciding or baiting if you don't have room for another Operator. + Extremely cheap to develop and deploy - Very ineffective at fighting anything outside the beginning chapters |
Ally ATK Buff, Ally DEF Buff, |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
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[None Available] | |||||||||||||||||||||||||||||
Target: 1
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Restores the HP of allies and ignores the Deployment Limit, but has a long Redeployment Time |
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Support Spray 1
Immediately restores the HP of all allies by 500 after deployment
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+ Ignores Deploy Limit
+ Burst heal to all Operators when deployed + Great for maps with DP limitations or decreased deploy limit + Great for annihilation maps where Operators are spread out - A strong breeze will kill this operator so she needs extra defensive positioning - Long redeploy time |
, Free From Story |
Recruitment
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CN: 2019-04-30
Global: 2020-01-16
|
[None Available] |