GamePress
Position
Attack Type

Tags

Archetype

Traits

When not blocking enemies, prioritizes dealing ranged AoE Physical damage

Operator Description

Defender Operator Firewhistle, at your service!

Operator Quote

Rhodes Island's Fire Department was on edge for a while after she came, but luckily, she's learned a thing or two about putting out fires in all her time lighting them.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 1/17/2023
Release Date (Global) 7/28/2023

Potentials

Potential Item

Firewhistle's Token A seemingly unremarkable lighter. You never thought somebody would have ten whole tricks to play with just a single flame.

Talent

ATK +6% when not blocking an enemy, DEF +6% when blocking an enemy
Info
ATK +8% (+2%) when not blocking an enemy, DEF +8% (+2%) when blocking an enemy
Info
ATK +12% when not blocking an enemy, DEF +12% when blocking an enemy
Info
ATK +14% (+2%) when not blocking an enemy, DEF +14% (+2%) when blocking an enemy
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
23
Block
2
Attack Interval
2.8

Skills

SP Cost:
10
10
10
9
9
9
8
8
8
8
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Next attack deals 100% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 110% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 120% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 125% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 135% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 145% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.
Next attack deals 150% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.
Next attack deals 160% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.
Next attack deals 175% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.
Next attack deals 185% ATK as Physical damage and burns damaged enemies. Burning enemies take 50% of Firewhistle's ATK as Arts damage per second for 4s.
Detailed Skill Info
burn_duration 3
burn.atk_scale 0.3
atk_scale (Attack Scale) 1
burn_duration 3
burn.atk_scale 0.3
atk_scale (Attack Scale) 1.1
burn_duration 3
burn.atk_scale 0.3
atk_scale (Attack Scale) 1.2
burn_duration 3
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.25
burn_duration 3
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.35
burn_duration 3
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.45
burn_duration 4
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.5
burn_duration 4
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.6
burn_duration 4
burn.atk_scale 0.4
atk_scale (Attack Scale) 1.75
burn_duration 4
burn.atk_scale 0.5
atk_scale (Attack Scale) 1.85
SP Cost:
50
48
47
46
45
44
43
42
41
40
Initial SP:
13
14
15
16
17
18
19
20
21
23
SP Charge Type
Skill Activation
Duration
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
17 Seconds
Skill Effect
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 30% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 35% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 40% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 45% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 50% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 60% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 65% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 75% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 80% of Firewhistle's ATK as Arts damage per second.
Each attack causes the 4 tiles adjacent to the target to burn for 6s, causing ground enemies within to take 85% of Firewhistle's ATK as Arts damage per second.
Detailed Skill Info
projectile_life_time 3
burn.atk_scale 0.3
attack@projectile_delay_time 3
[email protected]_scale 0.3
projectile_life_time 3
burn.atk_scale 0.35
attack@projectile_delay_time 3
[email protected]_scale 0.35
projectile_life_time 3
burn.atk_scale 0.4
attack@projectile_delay_time 3
[email protected]_scale 0.4
projectile_life_time 4
burn.atk_scale 0.45
attack@projectile_delay_time 4
[email protected]_scale 0.45
projectile_life_time 4
burn.atk_scale 0.5
attack@projectile_delay_time 4
[email protected]_scale 0.5
projectile_life_time 4
burn.atk_scale 0.6
attack@projectile_delay_time 4
[email protected]_scale 0.6
projectile_life_time 5
burn.atk_scale 0.65
attack@projectile_delay_time 5
[email protected]_scale 0.65
projectile_life_time 5
burn.atk_scale 0.75
attack@projectile_delay_time 5
[email protected]_scale 0.75
projectile_life_time 5
burn.atk_scale 0.8
attack@projectile_delay_time 5
[email protected]_scale 0.8
projectile_life_time 6
burn.atk_scale 0.85
attack@projectile_delay_time 6
[email protected]_scale 0.85

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking blocked enemies
Equip Attribute Bonuses
Stat Value
atk 42
def 42
Unlock Information
Materials
x2
x3
x40000
Missions
During battle, have Firewhistle use Scorched Earth a total of 8 times (excluding Support Units)
Clear Main Theme S4-6 with a 3-star rating; You must deploy your own Firewhistle, and only Ranged Operators are allowed for the remaining members

RIIC Base Skills

Warm-Up Lvl: 1
(暖场)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour
Advocate Lvl: 1
(代为说项)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +15% order acquisition efficiency

Botzu's Quick Evaluation

+ Skills provide mixed AOE damage types which is not common in the Class.
+ S1: Decent AFK option that can usually finish off most weak enemies in the initial burst or during the burn.
+ S2: Attacks ignite the ground under targets and surrounding tiles to deal a moderate amount of arts damage over time to enemies that walk on them.
- S1: large SP cost and no AOE area increase means you often only hit a few enemies per wave.
- S2: No ATK modifier, so a significant amount of the physical part of the damage can be mitigated by enemy DEF. Poor skill uptime.

Operator Overview

Firewhistle is so friendly and approachable that passersby often think she must be trying to sell them something. They’ll get a quote from her for a defense contract, go on their merry way, and then get a shock weeks later when they find out they were talking to the president of the security company, not a mere salesperson. Of course, this is nothing compared to the shock her enemies probably get when they see the cannon Firewhistle brings to battle. Firewhistle is a 5* Fortress Defender, and she’s toting that huge gun for one reason: to set things on fire.

As a Fortress Defender, Firewhistle fires off ranged AoE attacks from a distance when she IS NOT Blocking, and she switches to a single-target melee attack when she IS Blocking. Her Talent, Combat Adaptability, follows this pattern by increasing her ATK when she is not Blocking or increasing her DEF when she is. The increased ATK comes in very useful, as it affects not only the damage of Firewhistle’s attacks but also of the Ignite effect she causes with her Skills.

Ignite is an ailment that deals Arts damage over time equal to a certain percentage of the user’s ATK stat, and both of Firewhistle’s Skills inflict it. Her S1, Wildfire, is an automatic Skill that inflicts a weak Ignite upon all targets hit by her next attack. Scorched Earth is her manually-triggered S2, and it causes all of Firewhistle’s attacks to inflict a stronger Ignite effect for the Skill duration. Scorched Earth has a high SP cost and a short duration, but if used well, its more powerful and spammable Ignite effect can result in a lot more damage than Wildfire.

Firewhistle is a very simple member of a rather complicated class, which can be a good or bad thing depending on how you look at it. Her simplicity means she has very limited utility, but it can also make her a good introduction to the Fortress Defender archetype, which has an odd attack range and rather contradictory ways it can be used. Though she doesn’t come with many bells and whistles (pun intended), Firewhistle can deal a fair amount of AoE Arts damage across multiple ticks, which can make her quite useful for (literally) burning down Waregeists, souls, and other “only dies after taking X number of hits” enemies.

Newbie Tier List Explanation

A Defender that prefers not blocking can be an unintuitive tool for new players to learn, but the flexibility and utility is great for a limited roster after it is mastered. As usual, new players should think carefully before investing in 5 Star Operators.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 A- B+ B+

FireWhistle can feel worse compared to the other Fortresses due poor burst and a long attack interval. While Horn has overpowering damage, and Ashlock has a super short cycle and reduced interval, Firewhistle only attacks, with no multiplier, a grand total of 6 times during an S2M3 activation, with 40 seconds down after. However, the extended burn creates good total AoE Arts damage while making use of the Fortress strengths. It makes Firewhistle a solid 5★ that will find a good home on many teams, although like Ashlock, not quite up to the meta standard of the 6★s either.

S2 is the better Mastery for this adorable pyromaniac, and it gets a grade slightly greater than her overall value thanks to very strong damage gains. If you intend to use her, you will definitely want to pursue her Masteries which add almost 26% more damage to that total burn. Most players can pass on her S1. Some diehards may find use in its consistency due to S2's long cycle, and it has similarly good damage gains, however her total DPS is quite a bit lower with S1. S2 is also better when she is forced to block. S1 only ignites the enemy hit, which is single-target when blocking while her S2 ignites the tiles for AoE damage regardless.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x4
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x3
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x3
x120000
x3
x7
x13

Overall Elite Cost

Total Cost

Operator Profile

Artist IRIS_呓
CV 松井惠理子
CV (EN) Jennifer Losi
CV (CN) 若舞
CV (KR) 金咲希
Gender Female
Place of Birth Rim Billiton
Birthday May 6
Race Liberi
Height 166cm
Combat Experience
5 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Combat Skill Standard
Originium Adaptability Normal

Profile

Firewhistle, the owner of a small Rim Billiton PMC. As the representative of her company, she entered into a cooperative agreement with Rhodes Island and signed on as an operator to provide her services to Rhodes Island.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Firewhistle shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
As security personnel active in the Rim Billiton wilderness, it is impossible for Firewhistle to completely avoid Originium and its products. Even though she and her workers have satisfactory Oripathy protection, adequate rest is necessary.

Archive File 1

Increase Trust to 50.
An energetic Liberi, Firewhistle operates a PMC in Rim Billiton.
Perhaps owing to the fact that she can often be found aboard Rhodes Island and how much she likes to solicit business for her company, other operators often mistake her for a liaison for her PMC, a representative stationed onboard Rhodes Island, or someone who is in charge of her company only in name.
She doesn't seem to mind this misunderstanding herself very much, and even when someone asks this 'liaison' about her PMC, instead of discussing what she does at her company, she simply gives them an earnest quote and enthusiastically welcomes their patronage whenever they find themselves in Rim Billiton.
Later on, that operator actually had to go to Rim Billiton, and he really chose to hire Firewhistle's company. After he returned to Rhodes Island, he told us about an incident where they ran into bandits in the Rim Billiton wilderness.
'That merry atmosphere we had was gone in an instant when we noticed the dust kicked up by their cars in the distance.
'Immediately, the squad dispersed, and Firewhistle ducked behind cover with me in tow.
'She kept talking to the teammates in hushed tones through the walkie-talkie up till a certain point. Then, aside from the cars that were closing in, everything was quiet.
'A few seconds after that, she raised her hand out of the cover and gestured something. Right after that, there was a series of loud cannon fire. Almost blew my ear drums out.
'When I poked my head out of cover, I saw nothing but burning flames and a bunch of wrecked cars. Her team's members started popping out of every nook and cranny of the wilderness and huddled up around Firewhistle.
'Probably not giving her enough credit, but that was when I realized for the first time that she's actually the backbone of that group.'
In response, Firewhistle told us: 'My bad. I should've put more thought into soundproofing. Next time, I'll give our customers their own personal earmuffs!'

Archive File 2

Increase Trust to 100.
As a small PMC that was able to gain a foothold in Rim Billiton, there's no question Firewhistle and her team are a capable bunch. Nonetheless, she entered into a cooperative agreement with Rhodes Island because her business is struggling and on the verge of bankruptcy.
The fact is that her partnership with Rhodes Island is her last ditch attempt at keeping her business afloat. If Rhodes Island had been any less receptive to a partnership, or a smaller, less stable client, Firewhistle's PMC would likely have been unable to avoid bankruptcy. Firewhistle was very forthcoming with this point when she consulted us on the partnership.
The reason that her business is struggling actually can't get any simpler: over 60% of her employees are Infected. In reality, the partnership was not her main objective. Her first and foremost priority was to seek medical services for her employees and to make sure they would continue to receive health care after her company's bankruptcy.
Considering that she is not an Infected herself, the operator in charge of business liaisons courteously asked her for the reason behind her unique employment policy, to which she provided a satisfactory answer. Later, after the agreement was signed, she provided an ambiguous response when the Doctor asked her a similar question. Then, when the Doctor asked her the same question again after the two companies had built a close rapport, she provided yet another answer.
'No one out there's hiring Infected, and only I am willing to treat them like any other. Doesn't that mean I get first pick on all the Infected keen to be mercs in Rim Billiton, no matter their skill?'
'You just gotta take the right precautions and keep tabs on everyone's health, and there is nothing left to worry about. Isn't that how things work here, too?'
'I can't well sit by and watch my brothers and sisters in arms die because of some stupid bias.'
All three answers could not be more different, but they are all equally genuine and true.

Archive File 3

Increase Trust to 150.
Firewhistle once worked at a large Rim Billiton PMC and led a security team. That was when she developed that tactful yet not unlikable disposition. As the captain, she had to both contend with higher-ups who only want to jack up their missions' profits as well as clean up any messes her subordinates make. Sometimes, she even had to take the blame for them. It was a consensus within the company that combat squad leaders cannot be changed without a good reason. Plus, she did stand out from the crowd with her remarkable abilities. As such, she was reasonably satisfied during that time.
There was a time when, right before a dangerous mission began, her superior asked her to use someone as pawn—a teammate skilled in escape and disguise. Firewhistle refused because the teammate had come down with pulmonary tuberculosis during the last operation, which had since worsened. Yet her superior could not be more adamant on this matter.
Realizing how unusual the situation was, she chose to spend all the time and energy she had left before the mission on planning instead of arguing with her superior. In the end, the team's exceptional performance, combined with a little luck, helped bring the mission to a successful conclusion without any casualties or injuries. The team was overjoyed, yet Firewhistle felt a hint of uneasiness about the whole thing.
Then, when they made it back to the headquarters for recuperation, Firewhistle found herself aggressively reprimanded by her superiors, while her teammate with pulmonary tuberculosis was forcibly reassigned and was never heard from again. His position was filled by someone reassigned from another team.
After several appeals, Firewhistle finally pieced together the truth from her impatient superior's answers: when the company was hiring, they advertised that workers who had to retire because of work-related injuries or disabilities would receive a significant lifetime benefits package, and that is what it says on the contract as well. Compared to these costs, the lump sum death benefits are not worth mentioning.
Disgusted by this, Firewhistle swore to herself that she would never allow this to happen again. Not long after that, her superior once again came to her before a mission and laid it out bluntly: as long as she took out the man who was reassigned to her team not too long ago—someone who was infected during a mission and had onset Oripathy—she would be promoted to company management.
This time, Firewhistle didn't spend any time working on her strategies. Instead, she formed her own company and took her entire team with her. As for the Infected with onset Oripathy, he too became one of Firewhistle's PMC's first members.

Archive File 4

Increase Trust to 200.
Firewhistle could have hid the fact that there are Infected within her company, but she didn't. From the day she went independent, she made it a point to operate her company against the mainstream ideas in Rim Billiton, and recruited workers without consideration to their infection status. It's true that she managed to hire a great number of capable workers, but this also directly led to a dearth of prospective customers in Rim Billiton. Anyone could have seen it coming, but Firewhistle still did it without hesitation.
We were left wondering where her rebellious attitude came from until one day when she got drunk at a Rhodes Island cocktail party and went into her childhood: her father's outdoors iron mine, the workers who toiled away there for hours on end, the ceaseless procession of trucks, and her childhood playmates, the workers' children.
Her parents weren't your stereotypical black-hearted mine owners. Out of a basic sense of morality, they equipped the mine with safety equipment, did not shy away from raises, asked middle management to not be stingy with approving the workers' time off, and even invited the workers to dine with them on holidays.
That said, they and the mine workers were from different walks of life.
When the young Firewhistle played with the mine workers' children, her mother was afraid she would pick up the workers' profanities and embarrass the family during 'more refined situations.' When she wanted to ride on her father's car into the city with her best friend, her father would tell her that the interior of the luxury car would be very hard to clean once stained by metal shavings. Before she could even argue, her friend had already taken a few steps back, knowing their place. By the time she started high school, most of her friends had already started working in the mines as her family's employees... Reality was getting harsher and harsher by the day, and there was not even a villain she could blame. In an environment like that, Firewhistle's rebellious inclinations grew by the day. In the end, not only did she refuse to go home to work in the family business after she graduated from college, she even refused any financial assistance from her parents. The two unsuccessful murders added fuel to the fire that had been burning in her heart.
Still, her kind nature managed to keep her from going down an even more extreme path. She merely started to openly fight against the things she saw as wrong—the prejudice against Oripathy, large corporations that put profits above conscience, or crossbow bolts being fired at her teammates—no matter how enormous and unshakeable they seemed.

Promotion Record

Upgrade to Elite LV2.
'How come the Medical Department is looking so busy today?'
'After that shipment of medicine made it to the Iron Carrot City, Firewhistle gave her whole crew paid time off, and the dozen or so of them all decided to come to Rhodes Island for a checkup.'
'Is this meant to be time off, medical checkup, or a vacation? Or, uh... What do they call those... group medical tourism?'
'How would I know? They're all on the top deck. If you want, why don't you go over there and join in on the fun.'
'Fun?'
'Her Infected underlings all have their Oripathy under control, and the most the non-Infected ones have are muscle pains, joint pains, and whatnot. Plus, Gavial's on duty today. Is everything falling into place for you yet?'
'Haha, I'll pass. I'm not very used to rowdy situations like that.'
'Alright, alright.'
'Firewhistle's probably having plenty of fun herself, right?'
'Her? She was Gavial's first opponent in the wrestling matches. Got her ass handed to her. Everyone on her team started saying they were gonna get revenge.'
'It's Gavial we're talking about. I doubt they're gonna get anywhere with that.'
'Yeah, I agree.'
'What happened after Firewhistle got back up? She didn't work with her team to figure out how to wear Gavial out?'
'She never got back up.'
'Hey, stop trying to scare me.'
'I'm not. After she fell down, all she did was lie there and laugh, not willing to get back up. Then one of her teammates squeezed a glass of cocktail that she'd just made into her hand. Then, before we knew it, she was asleep with that glass still in her hand.'
'Well, she's been pretty tired lately.'
'Yeah.'

Voice Lines

Default
Appointed as Assistant With all this paper around, it's hard to resist the urge to start fires… Whoa, whoa, don't look at me like that, I'm just joshin', okay?
Talk 1 Doctor, our employees are all Billy natives who know the lay of the land. If any Rhodes operators are traveling to Rim Billiton and need an escort, come find us! We will offer you a fair price.
Talk 2 Why hire Infected when it's bad for business? Well, umm, because... Ah, come on, we all know how Oripathy's transmitted. All you need is proper protection and monitoring. Rhodes Island does the same, right? Ahaha…
Talk 3 The right type of ammo can turn the tide of a battle', it's a line every artilleryman knows. So their bags are filled with grapeshot, flashbangs and tracers. 'Course, they always have trouble deciding which to use when the time comes. As for me, I just bring incendiaries. Use 'em right, and they replace any type of ammo you could need.
Talk after Promotion 1 I hated it whenever anyone brought up my dad while I was in university. Are we on bad terms? Naw, he's not a bad dad, and I'm grateful to him. But I hate it when people look at me like a mining mogul's spoiled kid. I'm more than just my dad's daughter!
Talk after Promotion 2 Dad wouldn't let me near fire, Mum didn't let me play with the miners' kids, my old boss told me not to poke my nose into business that isn't my own, and everyone told me not to be too nice to the Infected. I never listened to any of that. You decide what's right and wrong for yourself, and never get swept up if you need time to make a choice.
Talk after Trust Increase 1 That little firefighter always tenses up when she sees me, then points her hose right at me. Well, It's cute, sure, but that can't go on forever. The three of us should go for a drink sometime and clear up this misunderstanding. For the two of you, I'll make my special flaming cocktail.
Talk after Trust Increase 2 I know I'm not great at business, but I also know how it feels to be helpless, relying on the kindness of others. It hurts, the company being in debt, but debtor's prison beats having to burn your own comrades to cinders.
Talk after Trust Increase 3 I loved playing army when I was little, and I always dreamed of becoming a general. But Rim Billiton wasn't the place for that, so I had to settle for a private security firm... Now? Now I just want to keep my people warm and fed. My dream of becoming a general died the first time I saw someone get shot.
Idle Yawn... I'm bored. Might as well build a grenade tower over here... Whoa?! You're awake? Er, these are blanks! Nah yeah, just blanks!
Onboard Thank you for choosing Firewhistle Security Services! My name is... huh? Codename? Umm, just call me Firewhistle. Yup, that's the key to raising brand awareness!
Watching Battle Record Nice strat. Would've been even better with some fire on that spot.
Promotion 1 A promotion? Thank you! If you've got any more security jobs for me and my people, that'd be even better. Hehe.
Promotion 2 Working with Rhodes Island's seen my company turn a profit at last. I'm not paying my employees out of my own pocket anymore! Thank you so much, Doctor! You have all my appreciation and all my gratitude!
Added to Squad Firewhistle, at your service!
Appointed as Squad Leader Captain? No problem, I'm used to running the show.
Depart Let's go,everyone! I'll buy a round for us all when we're done.
Begin Operation Stay low. Wait 'till you see my fire.
Selecting Operator 1 Need some fire to turn up the heat?
Selecting Operator 2 Your orders please.
Deployment 1 In position and ready to light'em up.
Deployment 2 Artilleryman in position!
In Battle 1 Let's burn'em up!
In Battle 2 This one's for you!
In Battle 3 Panicking just spreads the fire faster.
In Battle 4 Load, fire!
4-star Result Your plan actually worked! Sure wish I had a tactical genius like you on my payroll.
3-star Result We should put out the fires before we call it a day. Wanna join me?
Sub 3-star Result Leaving a smoldering ember is a good way to end up with a wildfire. Let's watch out for those.
Operation Failure I'll cover our retreat. Don't worry, I've done this a bunch of times.
Assigned to Facility Rhodes Island's base is outfitted so much better than my little office.
Tap Hey, Wanna see some fireworks?
Trust Tap Here, I made this ornament out of a shell casing. Hehe, I'm really good at it, right?
Title Arknights.
Greeting G'day, Doctor! Need a warm fire?