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Tags

Archetype

Traits

Attacks the heaviest enemy first

Operator Description

Facilitator Typhon of Sami, knower of the rules for the hunters of the permafrost.

Operator Quote

At least she seeks you be the hunter, not the hunted.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/6/2023
Release Date (Global) 2/27/2024

Potentials

Potential Item

Typhon's Token A bottle of pungently aromatic plant extract. A scent to smother civilization. Blend into the wilds; become the hunter, and become her companion.

Talent

Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 40% of its DEF (each attack increases the DEF ignored by 5%, additive). This bonus is lost when no attacks have been made within 3 seconds
Info
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds
Info
When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slow targets for 3 seconds
Info
When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slow targets for 3 seconds
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
22
Block
1
Attack Interval
2.4

Skills

SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
Skill Effect
ATK +20%; ASPD +20
ATK +22%; ASPD +20
ATK +24%; ASPD +20
ATK +27%; ASPD +25
ATK +29%; ASPD +25
ATK +31%; ASPD +25
ATK +34%; ASPD +35
ATK +37%; ASPD +35
ATK +40%; ASPD +35
ATK +45%; ASPD +45
Detailed Skill Info
atk 0.2
attack_speed 20
atk 0.22
attack_speed 20
atk 0.24
attack_speed 20
atk 0.27
attack_speed 25
atk 0.29
attack_speed 25
atk 0.31
attack_speed 25
atk 0.34
attack_speed 35
atk 0.37
attack_speed 35
atk 0.4
attack_speed 35
atk 0.45
attack_speed 45
SP Cost:
55
55
55
53
53
53
51
51
51
50
Initial SP:
34
35
36
37
38
39
40
41
41
42
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ATK +17%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +20%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +23%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +29%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +32%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +40%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +45%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds
From second activation and on, this skill has unlimited duration
Detailed Skill Info
atk 0.17
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.2
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.23
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.26
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.29
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.32
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.35
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.4
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.45
attack@prob 0.4
attack@stun 1
first_duration 20
atk 0.5
attack@prob 0.4
attack@stun 1
first_duration 20
SP Cost:
50
49
48
47
46
45
43
42
41
40
Initial SP:
25
25
25
25
25
25
25
25
25
25
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 130% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 135% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 140% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 150% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 155% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 165% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 170% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.4 seconds
Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 3.1
Detailed Skill Info
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.3
attack@s3_trigger_time 6
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.35
attack@s3_trigger_time 6
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.4
attack@s3_trigger_time 6
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.45
attack@s3_trigger_time 7
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.5
attack@s3_trigger_time 7
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.55
attack@s3_trigger_time 7
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.6
attack@s3_trigger_time 8
attack@s3_max_hit_num 4
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.65
attack@s3_trigger_time 8
attack@s3_max_hit_num 5
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.7
attack@s3_trigger_time 9
attack@s3_max_hit_num 5
base_attack_time 3.1
attack@s3_stun 0.4
attack@s3_atk_scale 1.75
attack@s3_trigger_time 10
attack@s3_max_hit_num 5

Modules

Ammadikshu
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%
Equip Attribute Bonuses
Stat Value
max_hp 120
atk 60
Talent Information
Info
Unlock Information
Materials
x4
x2
x80000
Missions
Deal a total of 120,000 damage with Typhon (excluding Support Units)
Clear Main Theme S2-1 with a 3-star rating; You must deploy your own Typhon, and only Melee Operators are allowed for the remaining members

RIIC Base Skills

(冰原游弋)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, increases Clue search speed by +10%, and when assigned together with another Sami Operator, increases Clue search speed by an additional +5% while self Morale loss per hour +0.5
(实战技巧:攻城手)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Besieger, training speed will be further increased by +45%

Botzu's Quick Evaluation

+ Big range that can reach significantly further than most other DPS units.
+ Excellent at handling high DEF between her strong DEF ignore and big damage-per-hit.
+ S3: "Tracks" her target which makes it very easy to use as well as very flexible. It can follow bosses through pathing and invulnerability phases without hiccup. Ammo mechanic.
+ S2: Powerful infinite duration skill for when S3's tracking is unnecessary. Needs to be activated twice to be infinite, but the initial SP on the first activation is extremely short which adds a lot of flexibility that other infinite duration skills don't have.
- S3: Long attack interval and RNG can both be annoying.
- While her big range is mostly a benefit, the missing front row can be a problem.

Operator Overview

Credits:  Jetroyz, Setsura

"If you encounter any anomalies when we are working together, I will handle it for you. ... Code name? My name is Typhon! This is the name I found on the horn ornaments left behind by my mother, although some people say it sounds very scary."

------------------------------------------------

Accident Report

Location: South Sami

Operator Present: Magallan, Typhon (not an operator of Rhodes Island when the accident happened, but now has passed the test and completed the registration), Mike

Casualties: No casualties

Detailed Report:

When I was driving a vehicle to pick up the operator in Sami, the vehicle was knocked over by a large Sami special beast called the Rockhorn Beast. Because Typhon discovered the out-of-control Rockhorn Beast in advance and issued an early warning, all three got out of the vehicle in time to escape, and were not injured in the accident. However, the vehicle was completely deformed under the trampling of the Rockhorn Beast and it was difficult to be repaired, so they gave up fixing it. With words from Typhon, the shaman of the nearby tribe used the Originium Arts to direct the branches to support the vehicle and help us take out the supplies.

Subsequently, we arrived at the target location on foot, and the arrival time was 15 days later than the scheduled date. Typhon was responsible for the navigation, food supply, and team security during the period, and Magallan provided technical support from what I could understand.

During the walk, I noticed some abnormal phenomena, but luckily no other accidents happened. Typhon asked everyone to act according to her arrangements throughout the whole process, and guaranteed as a professional that the Rockhorn Beast collision was a complete accident and had nothing to do with "Catastrophes".

Reporter: Mike

Annotation:

Is this what Typhon meant with "it's easy to solve", and Magellan meant with "the journey is smooth"?

———————————————

Illustrator: LM7

CV: Naomi Oozora

Talents and Skills

Rarity: 6★

ArchetypeSniper [Heavyweight / Besieger]

Trait: Attacks the heaviest enemy first

Talent 1: When attacking continuously, gradually increase the amount of enemy DEF ignored, up to 50% (every attack increases enemy DEF ignored by 10%). This effect is lost if Typhon stops attacking for 8 seconds

Skill 1: When skill is activated, increase ATK and Attack Speed

Skill 2: When skill is activated, increase ATK. Attacks fire 2 arrows (prioritizes separate targets) and have a chance to Stun the target for a short duration On the second cast and onwards, skill duration is infinite

Skill 3: When skill is activated, Typhon immediately marks a target within Attack Range. Greatly increase Attack Interval and attacks change to firing rounds of arrows on the targeted enemy. The arrows will target random enemies around the targeted enemy, dealing multiple hits of Physical damage with a certain Attack Power and Stunning the target for a short duration. Gain a certain amount of ammo when skill is activated, and the skill ends when all ammo is spent (can stop the skill at any time)

Newbie Tier List Explanation

Typhon is a strong starting option. While her boss killing is locked behind an expensive E2 promotion, much of her baseline power is available at only E1. The infinite duration S2 has nearly all of its windup time minimized at SL7 already as well as much of its DPS and her Talent 1 DEF ignore. Along with her big range, ease of use, and big DPH, it makes Typhon an excellent starting option with plenty of room to grow as your account matures.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M1 Breakpoint
S3M3 S++ S++ S++
S2M3 S+ S S++

Typhon is a powerful DPS unit with a lot of flexibility that will appeal to all kinds of players. She has huge DPS and DPH on a big range and a kit that works just as well against waves of trash as it does against bosses. To that end, she has two extremely powerful skills which makes her one of the strongest M6 considerations in this guide.

Her S3 is usually the skill to start with for Mastery. While there is a relatively even divide in usage between her skills, the upgrades to her DPS via S3 Masteries are quite a bit higher. Notably she gains extra ammo at M2 and M3 which are particularly valuable given the tracking nature of the skill and significantly increase her total damage. When activated, S3 "locks on" to the target and follows it, including if it moves out of her normal range or through a phase change. The extra ammo through Mastery is a big gain to usability on one of the most powerful boss killing skills available.

Make special note of the breakpoint on S3M1 which adds an additional instance of damage. That's a whopping 20% damage increase alone which makes it one of the most valuable breakpoints in the game.

If there's any knock against Typhon's Masteries, it's that her S2 Masteries aren't terribly impressive. The reduction of SP cost by 1 and initial SP improvement by 2 make it almost seem like they wanted to draw attention to it, like tipping a penny instead of nothing which might otherwise imply you just forgot. That oddity aside though, the ATK increase on such a huge quality-of-life skill makes Mastery well worth pursuing. It's especially important for IS use where you really want to maximize the flexibility of one of the top Sniper picks.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x7
6 ➝ 7
Lv1
x8
x6
x3
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x8
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x7
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x4
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist LM7
CV 大空直美
CV (EN) Tuva Jagell
CV (CN) 皛四白
CV (KR) 綵琳
Gender Female
Place of Birth Sami
Birthday Feb 1
Race Sarkaz
Height 155cm
Combat Experience
9 Years
Infection Status Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Normal
Combat Skill Excellent
Originium Adaptability Standard

Profile

Typhon, a Sarkaz active in Sami, considers herself a hunter and has both the knowledge and skills to deal with the dangers of Sami's natural environment. At Operator Magallan's invitation, she is currently cooperating with Rhodes Island and assisting in our affairs in Sami and the endless icefields.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 3%
A small amount of Originium crystals can be seen on Typhon's body.

[Blood Originium-Crystal Density] 0.19u/L
Even though she has been active in the wilderness for quite some time, Typhon's infection status is remarkably stable, and it seems she has been taught relatively comprehensive protective measures.

She's actually an Infected, huh... Or rather, as she put it, 'it's normal for a Sarkaz to be Infected.' If anything, what most tugged at the heartstrings of everyone at Medical was the matter-of-fact way she said this.

Archive File 1

Increase Trust to 50.
Among Rhodes Island's operators, there are no shortage of self-described hunters who've spent years in the wilderness, but Operator Typhon is different from others we've met wandering outside the confines of civilized settlements. She is also unlike the Samifjod who make a living through hunting. Typhon herself seems somewhat aware of her uniqueness, but while she repeatedly tells us not to touch her weapon, she cannot clearly explain why. As such, we have conducted focused combat testing on her.
Through her bow and arrows, she utilizes relatively ancient Sarkaz Arts. We have seen similar Arts in Valarqvin, who was travelling with her. However, the latter has a clearer understanding of the nature of these Arts, while Typhon primarily harnesses them to reinforce her arrows. Later, we discovered some very unusual data in the test records. After repeated rounds of testing under controlled conditions, the recorder was finally able to confirm that, even without the aid of Originium Arts, the arrows she shoots from that eye-catching black bow cause small distortions in the surrounding space. Though extremely difficult to discern with the naked eye, these anomalies were picked up by our precise instruments.
During follow-up conversations, we learned that Operator Typhon hunts not only wild beasts, but also what the Samifjod refer to as 'disaster,' as well as helping tribes deal with the assorted abnormal phenomena caused by said disaster. Since the behavioral logic of these 'disaster' is unlike that of any biological lifeform seen on the continent of Terra, she has naturally developed unconventional combat methods. But by her own account, despite being utterly alien to us, these anomalies are just an enemy that every Sami warrior must face.

Of course, Engineering is super interested in her weapon. Doesn't her repeated insistence not to touch it just make you more curious? Too bad she never lets down her guard. Just imagine sneaking into the lounge while she's napping, only to be caught by your ankle in the darkness... Terrifying. We also tried tricking her into doing a physical examination before a combat test, so we get to it while she was away from it, but the slap on the shoulder I got from Kal'tsit was even more terrifying!
––Engineering Department, Closure

[Classified Log]
Touching Operator Typhon's weapon is forbidden. The essence of its pitch-black appearance is the overwriting of physical matter by the projection of demons onto real space. Or as the Samifjod more commonly put it, 'contamination.'
The peculiarities of this weapon, combined with the ancient Sarkaz Arts she uses, allow her to effectively curb this demonic contamination. The nature of the repellant effect she exerts is completely different from the level of resistance offered by Sami's warriors.
This is a warning to those who can see it, Doctor. When confronted with a threat of this magnitude in the Infy Icefield, you cannot rely on comprehensive preparations to ready yourself mentally. Rather, you must first be mentally prepared to even recognize it.
––Kal'tsit

Archive File 2

Increase Trust to 100.
Our expedition teams have already brought back many stories about Sami. These tales inevitably generate a degree of prejudice: writing off Sami as a backwards, ignorant, and uncivilized region; the belief that once the locals are exposed to the technological marvels of modern society, they will be as astonished as primitive humans obtaining fire for the first time; or the notion that technology can be put on equal footing with nature. That the latter grants us power to compete against the miraculous workmanship of nature, and that all the conservatives who cling to nature will be inevitably resistant towards technological progress.
Taking into account the experiences of Operator Qanipalaat, Rhodes Island has carefully designed a special guidance process when welcoming partners from Sami. As a result, when Typhon had to work with other operators here, or 'southerners,' as she refers to them, the intense friction and clash of cultures we anticipated did not occur. For example, when she happened to walk in for the first time, she merely pointed at a couple of photos on the electronic file record and suggested that I change positions before leaving.
It's clear that this is in part due to Columbia's influence on Sami. Much of Terra's most cutting-edge technology is already visible to the people there. However, the Columbians' expansion, centered around tourism and exploration, has currently only reached a select few areas in southern Sami, and without active cross-pollination, it is unlikely that any Samifjod would understand how to use these things to the extent that Typhon does.
Of course, she is also not some gifted, natural-born scholar of 'modern civilization.' She is simply curious, and harbors the belief that she should seek out knowledge broadly: accepting without question everything that happens before her eyes and applying her own experiences to understand it. In truth, it is not uncommon for Samifjod to take the initiative to reach out to other lands, nor is it uncommon for them to matter-of-factly accept what happens there. Columbian engineers like to think of themselves as bringing light to the people of Sami, but the joy they show in technology may be no different to them than plucking a delicious fruit.
When asked her opinion on the matter, Typhon simply replied, 'everything grows from nature.'

To be honest, it's probably best to just go along with her. If you try anything funny, she'll slap your hand... Hurts pretty bad, too. I've learned my lesson. So right after she repeatedly stressed to me how much the Samifjod respect trees, I had to go to the Convalescent Garden to help prune the branches, and I spent a whole week terrified of running into her.
Why only a week? Well, because after that, I found out that she was helping out at the Garden too, haha!
'This is the only way for trees to grow on this tiny patch of southern soil. You can't help having rules like yours.' Indeed, she's completely right... Later, I came to understand that she considers herself something like a host while in Sami. When we were there, she needed to teach us about their rules and customs, but when she left and it was her turn to be the guest, she needed to learn OUR rules. It's also like this in Sami itself, where every tribe is different. She was probably already used to accommodating differences.
––From a field operator sent to Sami on a mission

Archive File 3

Increase Trust to 150.
Many of Typhon's habits are clearly taken from her foster mother, Valarqvin. She was educated in matters pertaining to Originium Arts, and as a result of Valarqvin's extensive pursuit of all knowledge, she developed an interest in all things new. But beyond that, she has also been deeply influenced by Valarqvin's auguries and understanding of fate. Very occasionally, she will display a kind of optimism rooted in stoic acceptance rarely seen in girls her age, allowing her to handle even highly stressful situations with composure.
However, the two are not as tight-knit as we had imagined. At least according to Typhon, she doesn't actually spend much time with her. Perhaps because she had already developed her survival and combat skills by the time Valarqvin became her foster mother, Valarqvin has often been absent without telling her where she was going. This has been happening for as long as Typhon has had clear memories. She was left alone in the darkness to figure out the structure of the Cyclops's cave, and had to find the way out on her own to return to the Sami wilderness.
For a hunter, all of Sami is the environment she belongs in, and the Cyclops's cave was but one place to sleep. As such, she has never used the term 'home' to refer to Valarqvin's abode, nor does she call her by anything other than her real name. Day after day, she confronted the dangerous icefields, accumulating the skills to hunt and survive. Yet during this time, she also accumulated all sorts of questions. She would return to the cave with these questions, and if she was lucky enough to catch Valarqvin before she left, she would receive patient and detailed answers from the knowledgeable Cyclops.

'Well, of course she knew that I wanted to go to Rhodes Island to work with you all. She also told me that Maggy would run into some rampaging rockhorns that would overturn our car, and that along the way, there'd be Columbians looking for trouble. And because we were well-prepared, these were all hardly a bump in the road. But she normally doesn't bother telling me that much. Maybe she's really worried about me this time.'
'Hmm... Why would it be weird for her to worry about me? Well, even if she is, it's not like she needed to follow me to Rhodes Island.
'She has her own prophecies to follow, and it's nothing you need to worry about. You get used to it.'

Archive File 4

Increase Trust to 200.
If it weren't for a few meddling senior operators who grabbed Typhon to get to the bottom of things, we would likely never have realized that her childhood memories are almost completely blank. While she knows that Valarqvin is now her foster mother, she has almost no recollection of her biological parents, not even a vague inkling of what they looked like. All she knows is that she used to live with them before the attack. She remembers a hut far away from the Sami tribes, hidden deep in the forest. The fire always burned brightly in that hut, casting two blurry shadows on the wall. She remembers sitting to the side, taking in that warm scene. Everything else, she learned later from Valarqvin, such as that her horn ornaments and giant bow were left behind by her parents. When Valarqvin rescued her, she initially thought that the contaminated weapon needed to be disposed of, but the young Typhon refused to let go of it, even in her coma.
To this day, Typhon still has nightmares from time to time. In these nightmares, she turns into various small, helpless beasts, hunted by shadows so enormous they eclipse the very horizon. Time and again, she sees her nest destroyed, leaving only the bones of her loved ones behind. At first, we analyzed this from the perspective of modern medicine and thought she might have selectively blocked off parts of her memories due to trauma, so we tried to get her to open up. Out of a longing for her parents, she said that she would be glad to recover her memories, and was not afraid of the pain that might come from uncovering such traumatic experiences. So after obtaining her consent, we began conducting preliminary examinations. Unfortunately, we discovered that she did not suffer from selective amnesia, but rather an impairment of memory function from a type of rare brain trauma, which was almost certainly caused by a 'disaster' undetectable to our medical instruments. At Dr. Kal'tsit's orders, we stopped looking into her case any further.
In any event, Typhon is now living a comfortable life. While she has never viewed her memory loss as something abnormal, she still misses the warmth of her forgotten parents. In contrast to how most of Terra views life and death, the Samifjod see it as nothing more than the physical form's cessation of movement. By performing certain rituals, the soul can continue to walk freely through the lands, making it possible to meet with ancestors. This belief makes them significantly less afraid of death, as well as easing the pain of separation. It is with this mentality that Typhon roams the wilds of Sami—she believes that somewhere out there, her parents are always watching over her.

Promotion Record

Upgrade to Elite LV2.
When a beast cub witnesses the death of its parents, it will come back to seek revenge as an adult. Even an herbivore may gouge a gaping wound in the stomach of a predator.
Typhon has been silently preparing for that day for a long time now. She followed the most seasoned hunters and imitated their techniques. She hid in the cracks between rocks to peek at the northern warriors' drills, and she sought out knowledge from Arges. Perhaps only Arges saw the great determination hidden within this child, and as always, the Cyclops did not stop her.
Finally, one last problem remained before her: how would she locate her enemy?
She thought it would take a long, long journey, but in reality, she found it the moment that idea was born.
Or more accurately, it was her enemy that found her, as she felt an unusual weight from the bow on her back.
Following this 'feeling,' Typhon tracked down the demon-contaminated beast for the first time, and began to regard hunting it as her duty.
And that battle is still not over.

Voice Lines

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Appointed as Assistant Close your eyes, don't rush to open them. They may feel slightly hot, that's normal... Shh, stay calm, I crushed some herbs to help your eyes relax. You must have been staring at some dangerous thing. I do that a lot, trust me.
Talk 1 A guide...? I guess Simone is a better fit for the job. She's also a veteran hunter like me, so I know you'll be in good hands, and won't get into... trouble. There have been some misunderstandings and a few tribes now turn me away. Just remember, if anyone tells you I'm a man eater, they're lying.
Talk 2 Hands off. I've told you before, no one gets to touch my bow. Not you, not the smiths. You don't have the skills to hunt shadows in the depth of Sami, so you shouldn't draw their attention. I know your kind, I know you're curious. I'll just repeat myself over, over, and over again until I get through to you.
Talk 3 Check the logs from the research teams. See? These little hornbeasts are friends, they're harmless. And this kind of snow needs Arts to control, so call me if you run into some. Good, go ahead and add some notes to these pictures, you're pretty clever. Why the look? Is it so strange that I know how to use electronics?
Talk after Promotion 1 You all are strange, just like Magallan, insisting on comprehending the land on your own terms. I've seen your hard work, you'll come to know the whole of Sami as you see her in your dreams someday. But now? You aren't there yet. I'm worried about you, but since we're working together, just listen to me and you'll be fine.
Talk after Promotion 2 Put that navigation instrument down, you're no professional, it's wearing you out just carrying it around. Let me lead the way, just like Arges used to do for me. She always says pitfalls and pains guide you to destiny, but I find I can get where I want by just following the sound of the breeze and the twigs in the trees.
Talk after Trust Increase 1 You've never tried sleeping on a cave floor before? What about a bed made of vines? You should give it a try, I can't get a good night's sleep if I don't hear the heartbeat of Sami. How could I even close my eyes if I can't wake the moment I get a vision...? Yes, I have a lot of nightmares, what about it?
Talk after Trust Increase 2 ...You called for me? Did you come across some trouble? If everything's fine, let me sit here alone for a while... I'm looking at the dead. The unsullied dead will walk among the beasts of the forest... I'm still looking for my parents.
Talk after Trust Increase 3 Have I ever gotten lost? Hmm... Maybe. I left my home at first to find revenge, but when I saw all that sullied snow, I could only think to draw my bow and aim, to show the shadows that I was the true hunter. Can you be a hunter, too? Or can you be a companion to carry me out of danger when I'm hurt?
Idle Does the Doctor have the same kind of dreams that I do? Hm, probably not, we aren't in Sami, after all... Lucky enough for you, the shadows won't be chasing you through your dreams then.
Onboard If you come across any abnormalities while we're working together, I'll take care of them for you... Codename? Typhon is my only name. I found it on the horn ornament my mother left behind. Some people say it sounds scary, though.
Watching Battle Record Are you trying to show off your camera skills? No...? But how can you even call this combat experience, if you don't experience it yourself?
Promotion 1 Um, what's this promotion badge for again? If it's useless in combat, then let's wait until we settle the danger right in front of us, then you tell me the story behind it.
Promotion 2 Many travelers to Sami find death in avalanches caused by loud boasting, or other arrogant behavior. They never even get a chance to see Sami's shadow. You won't make the same kind of mistake, not with me accompanying you.
Added to Squad Take these weapons and tools. We need them more than extra hands.
Appointed as Squad Leader Got it, I'll take the lead. Don't be nervous, I can handle this.
Depart Stay close, don't run off.
Begin Operation Don't let them out of sight, even if your eyes are hurting.
Selecting Operator 1 Stay calm and make your move. No need to worry, I've got your back.
Selecting Operator 2 What do you need of me?
Deployment 1 Time to choose our prey.
Deployment 2 Good timing.
In Battle 1 I'll pin you to your shadow.
In Battle 2 Cowards break the silence first.
In Battle 3 Nature should not be disturbed.
In Battle 4 Get out of my home!
4-star Result Each of my arrows slows the black that taints the Sami snow.
3-star Result I see you managed to complete a mission without causing any unnecessary pain to the quarry. Um, not bad, not bad. Sip a hot drink and get some rest.
Sub 3-star Result If you've run out of arrows or let your target escape, then you should give up the chase. You've already lost.
Operation Failure Grasp these seeds tightly in your hand, and run. Don't look back. I'll take care of things here.
Assigned to Facility Can you explain how these machines work? I've got a good memory, Magallan explained the structure of the research station last time, and I still remember it all... Well, at least, I think I do.
Tap Nope, you'll have to be faster than that to even think about faking an attack.
Trust Tap Do you have someone you trust standing guard? I want to rest for a bit, your camp is so warm…
Title Arknights.
Greeting What's up, Doctor. Where have you been? You're not lost, are you?