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Tags

Archetype

Traits

Can Shift enemies by using skills
Can be deployed on Ranged Tiles

Operator Description

Rhodes Island Ægir Affairs Officer-in-Charge Gladiia, now inclined to divulge some information to you.

Operator Quote

Etiquette in spoken language and vileness of personality have little to do with each other.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail

Obtainable from [Under Tides] Event Missions

Headhunting: No Recruitment: No
Release Date (CN) 5/1/2021
Release Date (Global) 10/21/2021

Potentials

Potential Item

Gladiia's Token A small, black device of incomprehensible makeup. The three buttons on it seem to respectively be a knife, a skull and some sort of design of a creature, and don't quite scream to be pushed.

Talent

When deployed, all [Abyssal Hunter] Operators recover 1.5% Max HP every second and receive 15% less Physical and Arts damage from [Sea Monster] enemies
Info
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies
Info
When attacking enemies with 3 or less weight, increase ATK to 130%
Info
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
14
Block
2
Attack Interval
1.8

Skills

SP Cost:
7
7
7
6
6
6
5
5
5
4
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack drags the target towards this unit slightly, dealing 120% ATK as Physical damage
Can store 1 charge(s)
* The Force Level of the Shift is 0 (Weak)
The next attack drags the target towards this unit slightly, dealing 130% ATK as Physical damage
Can store 1 charge(s)
* The Force Level of the Shift is 0 (Weak)
The next attack drags the target towards this unit slightly, dealing 140% ATK as Physical damage
Can store 1 charge(s)
* The Force Level of the Shift is 0 (Weak)
The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage
Can store 2 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage
Can store 2 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage
Can store 2 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage
Can store 2 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit moderately, dealing 190% ATK as Physical damage
Can store 3 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit moderately, dealing 200% ATK as Physical damage
Can store 3 charge(s)
* The Force Level of the Shift is 1 (Medium)
The next attack drags the target towards this unit significantly, dealing 210% ATK as Physical damage
Can store 3 charge(s)
* The Force Level of the Shift is 2 (Strong)
Detailed Skill Info
atk_scale (Attack Scale) 1.2
force 0
cnt 1
atk_scale (Attack Scale) 1.3
force 0
cnt 1
atk_scale (Attack Scale) 1.4
force 0
cnt 1
atk_scale (Attack Scale) 1.5
force 1
cnt 2
atk_scale (Attack Scale) 1.6
force 1
cnt 2
atk_scale (Attack Scale) 1.7
force 1
cnt 2
atk_scale (Attack Scale) 1.8
force 1
cnt 2
atk_scale (Attack Scale) 1.9
force 1
cnt 3
atk_scale (Attack Scale) 2
force 1
cnt 3
atk_scale (Attack Scale) 2.1
force 2
cnt 3
SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
15
15
15
15
15
15
20
20
20
20
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 120% ATK as Physical damage and drags them towards this unit slightly
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 0 (Weak)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 125% ATK as Physical damage and drags them towards this unit slightly
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 0 (Weak)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 130% ATK as Physical damage and drags them towards this unit slightly
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 0 (Weak)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 140% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 145% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 160% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 170% ATK as Physical damage and drags them towards this unit moderately
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 1 (Medium)
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit significantly
* This Skill modifies the Attack Interval by 0.5
* The Force Level of the Shift is 2 (Strong)
Skill Range
Detailed Skill Info
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.2
attack@force 0
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.25
attack@force 0
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.3
attack@force 0
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.35
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.4
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.45
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.5
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.6
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.7
attack@force 1
base_attack_time 0.5
attack@max_target 2
attack@atk_scale 1.8
attack@force 2
SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
20
20
20
22
22
22
24
24
26
26
SP Charge Type
Skill Activation
Duration
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
8 Seconds
Skill Effect
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 70% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 75% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 80% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 90% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 95% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration
* The Force Level of the Shift is 0 (Weak)
* The Force Level of the Shift is 0 (Weak)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 110% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 120% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration
* The Force Level of the Shift is 1 (Medium)
* The Force Level of the Shift is 1 (Medium)
Bind a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center significantly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit significantly after the skill duration
* The Force Level of the Shift is 2 (Strong)
* The Force Level of the Shift is 2 (Strong)
Detailed Skill Info
atk_scale (Attack Scale) 0.7
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.75
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.8
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.85
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.9
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 0.95
attack@force 0
force 0
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1
attack@force 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.1
attack@force 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.2
attack@force 1
force 1
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5
atk_scale (Attack Scale) 1.3
attack@force 2
force 2
projectile_delay_time 9
interval 1.5
hit_duration 9
move_speed -0.5

Modules

Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
While being pulled, enemies take Arts damage proportional to the distance traveled
Equip Attribute Bonuses
Stat Value
max_hp 110
atk 45
Unlock Information
Materials
x4
x2
x80000
Missions
Complete a total of 5 battles; You must deploy your own Gladiia, and unleash Waterless Dance of the Shattered Maelstrom at least 1 time in each battle
Clear Intermezzo SV-EX-5 with a 3-star rating; You must deploy your own Gladiia, and have Gladiia cause at least 1 Nourished Reaper to fall in a pit

RIIC Base Skills

(潮汐守望)
Room Type:
Control Center
When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale
(集群狩猎·α)
Room Type:
Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)
(集群狩猎·β)
Room Type:
Control Center
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; Abyssal Hunter Operators in the Base gain Special Bonus (Has Special Interaction Rules with certain skills)

Botzu's Quick Evaluation

+ A Puller Specialist with skills that focus on AOE crowd control
+ Free max potential 6 Star Operator
+ Talent: Significant boost to survivability for Abyssal Operators, especially when facing seaborn enemies. + Has stats and abilities that enable her to function as a Guard in some cases (especially useful for newer players with limited rosters) + S2: A good skill with decent cooldowns. It is especially useful in some Contingency Contract maps with holes where you can insta-kill some very buffed up medium weight enemies.
+ S3: Great crowd control and damage against lighter enemies, as it can trap them for its full duration. Can bunch up enemies to make them easier to take out with radius-type attacks (eg splash, chain)
- S3: High skill SP cost
- usefulness outside of the puller utility drops significantly against heavier enemies and for players with larger rosters.

Operator Overview

Gladiia is responsible for Aegir affairs on Rhodes Island (presumably because Specter can’t be trusted with diplomatic missions). She’s been with Rhodes Island for a long time, but she’s more or less unknown amongst her fellow Operators, as she focuses entirely on her role relating to the Aegir people. Rumors of her gory fighting style circle in Rhodes Island water cooler gossip, but very few people are aware that Gladiia is a 6* Puller Specialist who supports the Abyssal Hunter Operators, does bonus damage to lightweight enemies, and of course Pulls enemies across the field to their certain doom.

As the Aegir consul for Rhodes Island, Gladiia’s E1 Talent—Waves of Aegir—is perfectly in character. As long as Gladiia is on the field, the other members of the Abyssal Hunters constantly recover HP and will take less damage from Seaborn enemies. At E2, Gladiia enhances her own combat prowess with Survival of the Fittest, a Talent that increases her damage against lightweight enemies. These two Talents give Gladiia some much-appreciated extra utility, something Puller Specialists have traditionally lacked.

Of course, Gladiia’s main job is Pulling enemies, and her Skills do this with a vengeance. Her S1, Waterless Parting of the Great Ocean, is a cheap, simple Pull that notably stores multiple charges--something most similar Skills do not do. Her S2, Waterless Grasp of the Raging Seas, is also a Pull, but a very different one: for the Skill duration, Gladiia’s attacks Pull multiple enemies (prioritizing Blocked enemies) over an increased attack range. She also deals increased damage during this time, though she attacks more slowly to compensate. But her most visually impressive Skill is Waterless Dance of the Shattered Maelstrom, which creates a huge tornado on a faraway target. All enemies who wander into the tornado’s range suffer Arts damage, are inflicted with Slow, and are regularly Pulled toward the center of the tornado. Then, when the Skill ends, all enemies within the tornado (who are still alive) are Pulled towards Gladiia so she can finish cutting them to pieces at her leisure.

The big problem with Pullers up to this point is that they are usually only good when a stage has instant-death traps… and so far, any rarity of Puller can accomplish this job much the same as any other. Gladiia still somewhat suffers from this problem, despite her extra utility. Yes, she can do some cool stuff with her Pulling, but if all you’re doing is dragging stuff into an instant-death pit, 4* Rope is probably just as good and also much cheaper to raise.

Gladiia is only really going to pull her weight (pun intended) if you’re utilizing her kit to the utmost. If you love using the Abyssal Hunter Operators, are going up against lighter (preferably Seaborn) enemies, or have intricate plans in mind for S2/ S3 (i.e., exploiting the “Blocked enemy” priority on S2 or using S3 to drag enemies together for splash damage attacks) then Gladiia suddenly becomes quite powerful. She deploys at a cheap DP cost, has respectable DPS with S2, and messes with enemy positioning in fun ways. Plus she does a Puller’s regular job everywhere else! Not every Doctor needs the very specific advantages Gladiia brings to the table, but those who do should appreciate her very much indeed.

Newbie Tier List Explanation

Every player should have a Puller, and Gladiia is undoubtably the best overall Opartor in the Archetype. Even though lower rarity Pullers can satisfy the early/mid game pulling job just as well, Gladiia, with her decent DPS and self sustain, has the extra benefit of being able to double as a good Guard for players with limited rosters. Thus, new players will get much more out of the investment than "just a Puller".

Skill Discussion

S2: targetting priority is 1. blocked by self 2.blocked by other operator using normal targeting. 3. unblocked using normal targeting
S3: active tornado radius is 1.5 grids. Skill end pull radius is 1 grid. Targets enemy furthest from self.
Skill
Mastery
Story
Advanced
Roguelike
S2M3 S- * S- * A+ *
S3M3 A- A+ A
S1M1 Breakpoint
S1M3 B- B None

* Note that this skill is graded assuming the unit has her HOK-X Module level 3. If you do NOT plan to get this unit's upgraded Module, treat the priority of this skill slightly lower. See the write up below for more details.

Gladiia’s Masteries are tricky to evaluate. Shifters tend to be very situational, but unlike the other Shifters, she is much more capable of acting like a Guard. This is especially true with her HOK-X Module upgrades, which make her one of the bulkiest pseudo-Guards even before accounting for its buffs to other Abyssal Hunters.

Traditionally, the choice of Mastery came down to how you intended to use Gladiia. S3 was more unique, while S2 was more consistent. In previous versions of this guide before her Module, I suggested S3 for her first Mastery. That is still true if you have no plans to get her Module upgrades. However with her Module upgrades the consideration changes quite a bit, and S2 becomes the suggested first Mastery. Her S2 is the far better skill when using her in that Guard role. It has the better utility, overall damage, and uptime.

Although S2 is now the first suggestion, if you are spending the resources to upgrade her Module, you will most likely want to Master S3 as well. In addition to its more unique application, it is also her better burst skill. Her Module gives a large amount of additional damage. Having both at your disposal gives Gladiia quite a bit more flexibility.

S1 is also a strong skill but is ultimately just expensive and redundant. Being charge based gives it a lot of value over similar low-SP Shifter skills, but like those skills, it is very situational. Even in the rare situations where S1 would be valuable, S2 will often fill the role just as well. Its relatively high grades are largely a reflection of the force gain and SP reduction, but Mastery outside of the breakpoint is best left to those wishing to maximize Gladiia.

Integrated Strategies Tier List Explanation

General IS Notes

+ High sustainability through regen.
+ Decently high damage, can somewhat sub for a Guard.
+ S2: Good generic skill with workable damage and multi-target.
+ S3: Long, AoE pull that can interrupt enemies constantly. Decent damage.
- Puller utility is somewhat low in IS.

IS2 Specific Notes

There aren't that many holes to take advantage of in IS.

Good Relics

Rusted Blade - Overwhelm

Relic Interactions

Lets Gladiia perform better against heavier enemies.

Recommended Promotion

E2 heavily recommended for access to S3 and Masteries.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x11
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x5
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x7
x4
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Operator Profile

Artist Chuzenji
CV Hitomi Nabatame
CV (CN) 黄莺
Gender Female
Place of Birth Ægir
Birthday Nov 6
Race Undisclosed
Height 181cm
Combat Experience
17 Years
Infection Status Medical tests have confirmed that no infection is present. With her confirmation, all files pertaining to Gladiia have been moved to the high clearance database.
Nation
Group
Weight■■kg
Physical Strength Outstanding
Mobility ■■
Physiological Endurance Outstanding
Tactical Planning Excellent
Combat Skill Outstanding
Originium Adaptability Flawed

Profile

Gladiia, an Ægir, Ægir technology consul, leader of Honor Exercitus, and the chief designer of warfare of the Ægir military organization 'Abyssal Hunters.' The time and venue of her landing is unclear. Gladiia demonstrates exemplary abilities in a wild array of scenarios including confrontations against large creatures, hard objective demolitions, assault, annihilation, mobile warfare, and espionage. She is currently assisting Rhodes Island with its work as a collaborator. While she continues to fulfill Ægir state functions, she now also serves as a representative for Rhodes Island's Ægir affairs.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Gladiia shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.011u/L
Gladiia rarely comes into contact with Originium. What exactly caused the scarcity of Originium in Ægir's borders?

[Originium is not the only disease to befall us under this sky full of stars. The incurable disease wrought by the sea's infection is one and the same as the flesh and blood of other species.]

Archive File 1

Increase Trust to 50.
You're looking for Gladiia? You don't know Gladiia, then.
Hah, 'Has anyone seen Gladiia?' I asked that question so many times, but the only answer I've ever received is 'No.'
It's not that she's elusive like Projekt Red is. Most operators don't even know who she is. She doesn't even have any reliable rumors about her, though she does have a huge sense of dignity... Sheeh, she really doesn't give a damn about anyone else, y'know? The Rhodes Island Magnificent Seven didn't get its name for sitting around! I really oughta have them teach her a little...
I'm just kidding. Can you even say for sure who could take her on in a fight? I don't think I can. Abetting your operators to fight? Better watch out for the legal department.
Really though. You're definitely gonna be turned away, but let me remind you anyway. It's strictly forbidden to bring those Ægir to the training rooms. Don't even think about it. If you haven't seen Gladiia fight... You ain't got no idea what it's like. She sometimes complains about how dry her skin is, how there's no water, how that keeps her outta the game and whatnot. That's cause she runs way faster than arrows. When she fights, she makes all these loud noises, and, like, if she says anything to you during a fight, you'll be dead before you even hear it. Her lance's not for stabbing. She hacks at people with it like an axe, a sickle. It still leaves a whole bloody mess on the ground in the end, but it's creepy for real.
Seriously, you've never met her before, have you?

—Closure, chilling on the couch as she remarks to a certain eager operator while tossing her portable terminal into the trash can for the third time of the day.

Archive File 2

Increase Trust to 100.
[Of all the countries there are in this world, Iberia is the only one to have even a shallow understanding of the sea. From the way I see it, the difference between their countries' might and Iberia's is a result of their ignorance.
The societies on land are neither efficient nor safe. This isn't anyone's fault.
However, the Ægir must be traitors in their eyes, though that's hard for me to imagine.
I never got to know my father, but my birth mother was someone who enjoyed authority, indulged in worldly pleasures, and ever so short-sighted—This last part is perhaps arguable, but there is no doubt about the first two.
That is why I did not stay with my birth family. It took me a very long time to break free of my birth mother's control too.
My family are those who raised, acknowledged, and supported me, and not the ones who merely passed on their genes to me. I am not related to my new family by blood, and that's a common thing among the Ægir.
Kal'tsit thinks the Ægir's pride and isolation are sins in themselves. She likely has her own reasoning for that.
I know very well that these uncivilized landwalkers are not going to accept us Ægirs. Neither Ægir's culture nor its knowledge will ever be of any use to them.
Keep your weapons from the barbarians.]
—Gladiia

Don't listen to her. She's knowledgeable in transmission tech, she's just not giving you any of those core technologies... and we have no use for them either. Where are we supposed to even get our hands on those materials?
If she's mad at you, that's definitely a good thing! If she's polite, though, that means she doesn't really care much about you. It's not something she's going to say out loud because of her pride. We're used to people like her.
—A certain Engineering operator; name omitted likely out of fear.

Archive File 3

Increase Trust to 150.
I thought Gladiia doesn't do research with the rest of us because she's always somewhere else.
I heard from Gladiia later on that there are actually two types of consuls in Ægir: science and technology. She's on the technology side, so she's not too familiar with theories and the like.
Ægir's basic education is really on another level. From my point of view, she's an all-rounder. Are consuls supervisors, though? Do scientists and engineers run the country too? Hm... It's quite hard to imagine, really.
By the way, military technologies are apparently technologies too.
Originium Arts don't count, however. She doesn't understand that at all. Are all Abyssal Hunters, like, completely insulated from Originium? Even someone with as bad of an infection as Specter couldn't use the most simple of Arts.
I think I kind of have a guess why that is, though she'll never admit to it.
I think the Abyssal Hunters have to be the product of Ægir's technological research. God knows how Ægir gets its people to accept that kind of research, though..
Ægir's technological level is really beyond measure. Its cities are completely invisible even under such immense pressure, its energy facilities are powered without the use of minerals, and its low-temperature alloy treatment process... the ability to transmit large amounts of information with minimal loss, and the blends of so many different species.
Dear god.
What's more, the ocean... If the lands are truly boundless, then what about the ocean? How many Ægir cities are there? There can't be more cities down there than on land, can there?
[Why haven't they tried to make contact with us?]

Now that's the million-dollar question. I shudder to even think about it.
...Those sea monsters... Just how bad are they that the Abyssal Hunters can't go home anymore?

Archive File 4

Increase Trust to 200.
[Private Log Transmitted To You]
What should the Abyssal Hunters do from here on out?
There has been no response to the transmissions that Gladiia made with Rhodes Island's equipment. No one knows what has become of Ægir beneath the ocean's surface, much less whether the other Abyssal Hunters are still alive.

I am certain that the Ægirs that the Iberians took in, the 'Islanders,' that is, were citizens of the sea who left their homeland after the events that unfolded there.
Most of the islanders are technological workers, with only a small amount of them scientific researchers. The science consuls? Leaving their magnificent, advanced homes behind was sacrilegious to them.
Though they were mere fragments of Ægir's technological advances, using the Islanders' technology, the Iberians immediately propelled themselves from just another powerful nation into a dominating superpower... The whole of Ægir's might and technological prowess are things that the nations on land will never want to witness firsthand.
And that's to say nothing of how the majority of those who live on land do not know that oceans existed in the first place.
Although Gladiia remains unwilling to reveal this information, we know that the few Ægirs there are in Iberia had moved there years ago, and that's also how the Abyssal Hunters came to be. From this, we can already surmise that the events that transpired in Ægir are no mere disasters.
The Abyssal Hunters are undoubtedly the tip of the iceberg when it comes to Ægir's military technologies. They definitely are not Ægir's last defense. They are its vanguards and its sacrifices, as though the Ægirs were trying to test the sea monsters.
Gladiia is not one to shy away from conveying her pride using etiquettes, but she cannot hide the fact that she is also trying to conceal her anxiety.
I can tell they have much to keep from me, and far too much.
She hasn't told you why the Seaborn was looking for Skadi, has she?
Speaking of which, the Seaborns are far from the top of the hierarchy of those sea monsters. There must be even more advanced life deep under the sea.
Gladiia tried to protect the Abyssal Hunters in her own way. She's afraid that the Church of the Deep and the Seaborns are far from the only ones who will try to do harm to the Abyssal Hunters. She believes the technology and information she holds are one of the few bargaining chips she still has left.
She is trying to trust us, but she remains untrustful of others. If she didn't want to help all of us fend off these threats from the sea, then she would be sunbathing on the deck right about now instead of running all around the world.
In addition, if an uncontrollable change is occurring to Skadi, then as one of the first Abyssal Hunters, the road Gladiia has ahead of her is just as bumpy.
Give her a little time. The training and experience she has will lead her to make the right conclusion.
She is still a citizen of Ægir, but we... we don't belong to any nation out there.
Ægir is yet silent.

—Kal'tsit.

Promotion Record

Upgrade to Elite LV2.
Never give up hope. You must live.
Marah takes one last breath. Her light blond curls dangle on the soldier's arm. He hangs his head, a grim expression still on his face, as he tries his best to hide the tears dripping down his face. A round of applause. The show has reached its conclusion. This is where you stand up and join the ovation.
The Seaborns cannot enjoy theatrical performances, and the Sea Terrors don't know how it feels to enjoy music.
Never give up hope. This is our last line of defense.
Applaud these works of elegance. They may be the only assets our kind has left.

'Now, seriously, if you want to know how she looks like, you should go to Rhodes Island's balls. She goes to those every time she's on the ship. You can usually find her in the bars, too... She usually sits in the corner and listens to jazz music, though, so it's not easy to strike up a conversation. Balls, though. If you ask her for a dance, she's usually going to nod and agree even if she doesn't say a peep. Have you seen her dance by herself? No? You gotta see it, then. Her turns are like the wind, and her hair flutters on the stage like a maelstrom... I was so captivated, I didn't even notice when the music stopped... That's not what I wanted to talk about. When she dances with someone, she's like a whole different person. It doesn't matter how good a dancer you are. When she takes your hand and holds your waist, she makes you feel like you can dance, too. Even if you're terrible at it, she will never let you step on her dress. If she weren't so formal around everyone, I might just have... *sigh*. I'm so lucky that I still got to dance with her.'

Voice Lines

Default
Appointed as Assistant Please leave for the moment. I will not permit any disturbance as I work. I appreciate your understanding.
Talk 1 I wish to avoid unnecessary headaches. On that point, we stand together. Given your rich experience, I am certain you are already well aware, but even when it is not their intention to do so, humans tend to lead themselves to their destruction. That said, until the time the others are fully prepared, it doesn't matter how much you rack your brains about the sea. It's all but futile.
Talk 2 Could you let your operators know to never touch my body or my weapons after combat? It would make me feel bad if anyone complained about any burns.
Talk 3 I sound a little too polite...? I'm not yet familiar with the language used on the land. Besides... and this is my only my own opinion, you wouldn't want to see me impolite, would you?
Talk after Promotion 1 As Abyssal Hunters, we must fulfill our responsibilities. To abandon the sacrifices of the past would be an unforgivable act of betrayal. That being said, how many Hunters can I still save other than Specter and Skadi? Even if I save another Hunter who survived, the fear may have crushed them whole long ago. It would only be dragging out their agony.
Talk after Promotion 2 Do you like to sing? What about dancing? How about a dance with me, then? It doesn't matter if you don't know the steps. I will teach you. Songs, art, music... You must never forget these things. These expressions are proof that all those who stand beneath that sky full of stars once lived. That's how they take form and live on. Come, let's dance.
Talk after Trust Increase 1 Kal'tsit implored me to seek your help, but I don't completely trust you yet. Your technology is primitive compared to Ægir, and your mental state is even more problematic... Many of you are fearful and cowardly. I cannot begin to imagine you people taking on 'that.'
Talk after Trust Increase 2 The air here is dry. Fighting on land sometimes leaves me feeling dry. This is better than being surrounded by the dead bodies of my comrades, however... when the sea was filled to the brim with shreds of their bodies. Their deaths get etched onto your brain, and the stench of their rotting bodies will fill your mouth each and every time you open it. Even so, we must never hang our heads.
Talk after Trust Increase 3 We are not of the same race. Do you think we can form an alliance in spite of that? Kal'tsit is far older than me, and I cannot begin to imagine the burden she carries, but they are all things that you must face one day... You need to get stronger. You need to not fear loss. I will watch you by your side.
Idle Hmph...
Onboard Dr. {@nickname}. I am Gladiia, the officer in charge of Rhodes Island's Ægir affairs. We will have many opportunities to collaborate in the future, but please see me as an outsider. I am not worthy of your trust yet.
Watching Battle Record I see. Your tactics and equipment match your kind's development progress.
Promotion 1 A new contract? I appreciate your recognition, but I already have many important missions assigned to me. It will be a while until I get to these new missions from you. I apologize for the inconvenience.
Promotion 2 War. The concept of victory doesn't exist in a war that revolves around the continuance of a race. The only conclusion it can lead to is the destruction of all other races under the night sky. We Abyssal Hunters put our lives on the line to fend off and delay this fate. Always, unrelenting, and without any regrets.
Added to Squad As your squadron's aide, I will participate in your trainings.
Appointed as Squad Leader It seems this won't be a difficult battle. Allow me to use this as an opportunity to train your operators' hunting abilities.
Depart You are as slow as though you are bogged down in mud, but don't let it get to you. I will slow down and wait.
Begin Operation Considering the level of this battle, allow me to save my strength.
Selecting Operator 1 Please, go ahead.
Selecting Operator 2 As you wish.
Deployment 1 Who's the prey?
Deployment 2 I'll take care of it right away.
In Battle 1 Be careful. The currents here will swallow the weak whole.
In Battle 2 Have you asked for my permission before you tried to run away from me, my dear prey?
In Battle 3 It won't take even half a second. This lance will pierce your heart.
In Battle 4 That's enough playtime with toys.
4-star Result Live. That's the only rule you must follow.
3-star Result An archetypical victory. One day, you will be able to defeat all feeble creatures that come your way.
Sub 3-star Result If the preys that got away have no means to share information, then you still have a chance to live.
Operation Failure How mediocre.
Assigned to Facility I appreciate the sentiment, but I'm perhaps more comfortable staying in my own little cramped dwelling.
Tap Please, respect the land's etiquette, Doctor, or perhaps discourtesy is more your thing?
Trust Tap Best be careful. My kind are all monsters in nature.
Title Arknights.
Greeting Hello, Dr. {@nickname}.

Operator Records

Record: Dehydration
Unlock: E2, Level 1, Trust Required: 50

Paradox Stages

Stage Name: mem_glady_1
Unlock: E2, Level 1
Description:
There are no trenches on dry land, but Gladiia still rapidly adapts to this unfamiliar battlefield. All you must do is find a suitable position for her, allow her to dance by her will, and she will make light work of crushing volumes of enemies.
What is more important is that Gladiia has retrieved her hunter. Face their dance of hand in hand; the puny Sea Terrors shall be crushed in the whirl, and the evolved Seaborn will find their next step difficult indeed.