GamePress
Position
Attack Type

Tags

Archetype

Traits

Deals AOE Arts damage

Operator Description

Shaman of the blizzards delivered 'neath the santalla's boughs, still trying to accept this new life.

Operator Quote

She only looks cold—she won't give your hand frostbite.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 7/6/2023
Release Date (Global) 2/27/2024

Potentials

Potential Item

Santalla's Token A curiously carved marker of wood. You recall Santalla once telling you how it signifies 'warmth.'

Talent

After being deployed for 20 seconds, this unit gains ATK +10% and Status Resistance
Info
After being deployed for 20 seconds, this unit gains ATK +13% (+3%) and Status Resistance
Info
After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance
Info
After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
30
Block
1
Attack Interval
2.9

Skills

SP Cost:
45
44
43
42
41
40
39
38
37
35
Initial SP:
0
0
0
5
5
5
10
10
10
15
SP Charge Type
Skill Activation
Duration
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
35 Seconds
Skill Effect
ATK +20%; ASPD +20
ATK +22%; ASPD +20
ATK +24%; ASPD +20
ATK +27%; ASPD +25
ATK +29%; ASPD +25
ATK +31%; ASPD +25
ATK +34%; ASPD +35
ATK +37%; ASPD +35
ATK +40%; ASPD +35
ATK +45%; ASPD +45
Detailed Skill Info
atk 0.2
attack_speed 20
atk 0.22
attack_speed 20
atk 0.24
attack_speed 20
atk 0.27
attack_speed 25
atk 0.29
attack_speed 25
atk 0.31
attack_speed 25
atk 0.34
attack_speed 35
atk 0.37
attack_speed 35
atk 0.4
attack_speed 35
atk 0.45
attack_speed 45
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
20
20
20
20
20
20
20
20
20
20
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
15 Seconds
Skill Effect
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 55% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 58% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 61% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 68% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 71% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 80% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 85% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage
* This Skill modifies the Attack Interval by -2.4
Skill Range
Detailed Skill Info
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.55
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.58
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.61
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.65
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.68
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.71
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.75
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.8
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.85
base_attack_time -2.4
attack@cold 1
attack@atk_scale 0.9

Modules

Ice Brazier
Lvl. 1
Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Reduces Deployment Cost
Deals AOE Arts damage
Equip Attribute Bonuses
Stat Value
cost -8
max_hp 80
atk 40
Unlock Information
Materials
x2
x3
x40000
Missions
Complete a total of 5 battles; You must deploy your own Santalla, and unleash 'Witch's Tears' at least 1 time in each battle
Clear Side Story BI-2 with a 3-star rating; You must deploy your own Santalla, and have Santalla defeat at least 8 enemies

RIIC Base Skills

(降生于冰寒)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to all other Operators assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45
(雪祀候补)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Sami Operator in the Base (excluding Assistants, caps at 3 Operators)

Botzu's Quick Evaluation

+ S2: Decent damage on a reasonable cycle.
+ The column/row her icicles fall in repeats in a predictable pattern of left, right, center, repeat. Along with the splash area, she can actually Freeze enemies to a reasonable degree.
- Within the column/row, the icicles are still RNG which results in frustrating misses.
- Relatively low Freeze uptime thanks to the cycling columns and RNG means she doesn't benefit from her own RES reduction (via Freeze) much.
- S1: A throwaway generic skill that removes all benefits her kit might otherwise bring.

Operator Overview

Credits:  Jetroyz, Setsura

"She was born under the cold santalla tree of the tribe, so that became her name, code name, and part of her life. An exile returns to the tribe to regain the right to use the name. She will do her best in serving her new leader."

------------------------------------------------

My advice to you is to trust your eyes and control your tongue.

I know that you are in human resources, and that you need more and comprehensive information, which is a professional requirement.

But even if you know something about the candidate, don't reveal it unless necessary.

Let's take Miss Santalla as an example.

With her current dress and way of speaking, the first impression would be that she is an urban beauty in modern society.

But in fact, she is a shaman of Sami and an exile of the tribe.

When she first came to Rhodes Island, she wore traditional Sami clothes and spoke with a strong Sami accent.

As long as you're not an Ursusian, she doesn't care too much about your arrogance and prejudice.

So, next, my question is -

If this is Miss Santalla's first visit to Rhodes Island, how will you use this known information to receive and arrange for the other party to go through relevant procedures?

Very good, your answers fully reflect your over-reliance on information.

You neither know the duties of a "shaman", nor the meaning of "being exiled".

Projecting the established stereotypes to the other party will definitely lead to deviations in your judgment.

Information is important, but more importantly are communication and understanding.

This is what we do, and this is what we are to Rhodes Island.

———————————————

Illustrator: Studio Montagne

CV: Arisa Shida

Talents and Skills

Rarity: 5★

ArchetypeCaster [AoE / Splash]

Trait: Deals AOE Arts damage

Talent 1: After being deployed for a certain duration, increase ATK and gain [Status Resistance]

[Status Resistance] : Reduce duration of abnormal effects such as Stun, Cold, Freeze by 50% (Does not stack)]

Skill 1: When skill is activated, increase ATK and Attack Speed

Skill 2: When skill is activated, expand Attack Range and reduce Attack Interval. Attacks change to summoning icicles above random tiles within Attack Range. When the icicles land, inflict [Cold] for a short duration and deal a certain amount of Arts damage to all nearby enemies

[Cold] : Attack Speed -30. If Cold effect is stacked, effect changes to Frozen

[Frozen]: Unable to move, attack and use skills (Activated through Cold effect); When enemies are Frozen, RES -15

Newbie Tier List Explanation

While Santalla is by no means a bad unit, Splash Casters are tough to justify early resources on. They have relatively low DPS and limited role as the game difficulty evolves, so sticking to cheaper options is typically the recommendation. Additionally, Santalla's RNG nature can add an unnecessary layer of frustration for new players. Her Freeze is potent, but even the control aspects are better found in cheaper units such as Ethan. Santalla may still be worth a look on a new account if you pick her up in the hunt for Typhon, but odds are, your team will have better investment options.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 C C+ C+

Yet another 5★ Caster to join the ever bloating group, although Santalla manages to stand out a little due to the potential power of Chill/Freeze and decent DPS. She makes a reasonable consideration for promotion and Mastery, although a long cycle and RNG ultimately make that relatively low in priority. S2 is the skill to go for to that end. All of the unique aspects of her kit are tied to her S2 and Mastery is a slightly above average benefit to DPS. However, Mastery doesn't change any core aspect of the skill so if you find her unsatisfying at SL7, Mastery is unlikely to change that opinion.

Unfortunately, her upsides are mitigated by the random nature of her S2. It actually isn't totally random. The icicles occur in a rotating fashion of parallel lines along her orientation (that is, columns if she is positioned up/down and rows if she is positioned left/right). They fall, relative to her, left > right > center, then repeat. Within that column/row it is still random. This pattern, along with the splash, allows her to still apply Freeze relatively consistently, although the RNG can still result in frustrating misses.

The Freeze additionally benefits her via RES reduction, although that only ends up applying to a relatively small portion of her total attacks.

There's no reason to pursue her S1. It's a generic skill that removes all unique aspects of her kit as well as having significantly lower overall DPS. The only benefit it has over her S2 is uptime, but at that point you're better off just using a different unit.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x10
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x3
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x4
x120000
x3
x8
x17

Overall Elite Cost

Total Cost

Operator Profile

Artist Studio Montagne
CV 志田有彩
CV (EN) Veera Lummi
CV (CN) 范楚绒
CV (KR) 李珢造
Gender Female
Place of Birth Sami
Birthday Mar 19
Race Feline
Height 170cm
Combat Experience
七年
Infection Status Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Nation
Physical Strength Standard
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Standard
Combat Skill Standard
Originium Adaptability Excellent

Profile

A Sami tribal shaman, formerly in self-imposed exile. After her Oripathy symptoms were alleviated, she adopted Rhodes Island as her tribe and began a new life.
She is adept at controlling the wind and snow, and can move freely even in low-temperature environments and through storms with extremely low visibility. Those who do not understand Sami have fearfully labeled her a Witch.

Clinical Analysis

Increase Trust to 25.
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.

[Cell-Originium Assimilation] 10%
Her left eye is severely diseased and has completely crystallized, but the organ continues to function.

[Blood Originium-Crystal Density] 0.16u/L
Oripathy infection has persisted for a long time now, and the prognosis is not very good. However, she has recently been cooperative with the treatment, and her condition has stabilized.

'Wait, did she just say she can still see through that crystallized eye?' ––Anonymous medic operator

Archive File 1

Increase Trust to 50.
Santalla rarely shows up at Rhodes Island, preferring to walk alongside the wood and stone of nature rather than be confined between sheets of metal. She normally operates within the borders of Sami, and is responsible for certain types of field missions in that area, such as guiding operators who aren't familiar with the region and bringing Oripathy patients from Sami to Rhodes Island for life-saving treatment. While it sounds perfectly ordinary for operators from Sami to work there, the statistics from HR show that among all our operators, those from Sami are the least willing to leave their place of birth to work in the first place. Some believe that this is an issue common to the people of Sami, particularly those from the central or northern regions. They feel uncomfortable as soon as they are separated from the environment they are accustomed to. And to a certain extent, this is true. Sami culture has too little in common with the rest of Terra, and their understanding of the lands beyond their border is confined to what they've gleaned through trade with Ursus and Columbia. After being exposed to the outside for the first time, only to have everything they have ever known completely subverted by living there, it is quite natural to want to quit and return home to work in Sami. Santalla also understands this, which is why whenever she is stationed on the landship, she can usually be found attending classes with the children. While others scribble in their notebooks, she makes etchings into a wooden board. She rarely speaks—which can come off as quiet and calming—but in reality, she simply doesn't want to call unnecessary attention to her Sami accent. In other words, she doesn't wish to speak with an accent, as she sees it as disrespectful towards other languages. Only a few have been fortunate enough to hear her speak freely, without that burden. Currently, Santalla is a caring, warm, and gentle speaker as well as listener, but fewer still know how hard-headed she was before she came to Rhodes Island, and before she became an operator.

Archive File 2

Increase Trust to 100.
Very few know that Santalla is the same 'Witch' who haunts the border between Sami and Ursus, causing untold headaches to the Ursine authorities. Her actions used to border on hysterical: lashing out against the Ursine people at all costs, and not even noticing the damage that Originium was doing to her body. When one of our operators happened discover her while on a field mission in the area, she had already been unconscious in the icefield for quite some time.
Santalla never imagined that she would be rescued by an outlander, but there was no denying the obvious fact. She pledged unconditionally to repay her savior for their kindness, but the outlander—an operator of Rhodes Island—proposed that she leave Sami and come to us for Oripathy treatment.
She had never been far from Sami, and had no knowledge of the situation outside. At first she instinctively refused, but upon remembering the promise she just made, she reluctantly boarded the metallic landship along with her rescuer.
Santalla initially had a difficult time getting accustomed to life at Rhodes Island. For one thing, she was not used to living inside a steel giant. For another, the ubiquitous presence of people from Ursus made her feel instinctively threatened. Her homeland had been destroyed by an Ursus invasion, but the Ursine here greeted her as if nothing had happened. Had she not agreed to refrain from attacking them on her first day of treatment, she may well have gotten into a fight.
However, what Santalla never expected was that she would once again be able to experience the warmth of trust and friendship on this vessel of cold steel. Although her heart still sought to reject everything that was not of Sami—such was the cruelty of Ursus's violence and the prejudice of the tourists who deemed themselves superior—when she set those things aside to truly look at the various people on Rhodes Island in an objective light, she began to realize that she was no different from any of them. They were also people who could suffer, tormented by illness. They were also struggling to survive in a harsh world. They could also vent their emotions onto others because they did not understand, did not want to understand, or would even impose their own pain upon others. This kind of narrow-minded and selfish mentality was not something that she, as a Samifjod or as a shaman, should have.
So she put aside her resentment and prejudice and tried to change. Her friends took notice of her efforts, and picked a suitable time to gift her a custom-made outfit. After that, she slowly became the person we know today.

Archive File 3

Increase Trust to 150.
Santalla's tribe, 'Colddeath,' once existed on the border between Sami and Ursus, in a forested area near the icefield's entrance. Due to the harsh environment, the tribe had a tradition of leaving some of their newborns behind. Santalla was originally meant to be one such abandoned child, left to be scavenged by some wild beast, but just as she was about to be thrown out into the wilderness, a gust of wind happened to blow across the branches of the tribe's old tree, catching the cloth wrapped around her. Thus, her fate of death was reversed by the dead tree. Her tribe regarded this accident as Sami's will, so they brought her back and her parents continued to raise her. When her parents lost their lives during a hunt, the tribe's Snowpriest personally took her in, teaching her the tribe's shamanic heritage as well as Originium Arts. At the time, everyone believed that when she grew up, she would become the new Snowpriest and leader of the clan.
However, things rarely go as planned, and blizzards from the north continued to ravage the forest. If they tried to cling to their land, they would suffer disaster, but if they left the old tree behind, they would become the laughingstock of Sami's tribes. Eventually, the tribe was forced to split into two: one group moved south to find another woodland more suitable for survival, while the other stayed behind to guard the old tree to the very end.
Survival trumped faith, however, and most people ultimately followed the Snowpriest and left the tree. Only Santalla and a handful of devout believers remained behind. Those who stayed built a camp around the old tree, and Santalla used her Arts to control the direction of the blizzard, guiding the wildest winds elsewhere in order to ensure the tree's safety. Her life began with this tree, and thus, she was ready to let it end with the tree as well. She had contemplated all possibilities, but what she never anticipated was for Ursus to suddenly arrive and claim the land as their own. Everyone else was slaughtered for refusing to leave or surrender, and only Santalla, who happened to be out on patrol at the time, managed to escape. When the Ursus border guards tried to encircle her, she summoned a blizzard to engulf everything. The Ursine slew her people, so she harnessed nature to do the same to them. Amidst the flurry of snow and wind, a crazed Ursus soldier impaled her eye with an Originium spike, cursing her with the pain and suffering of Oripathy. But to her and her alone, it was no more than another piece of tinder to fuel her endlessly burning rage. Since then, she started to haunt the Ursus border and hunt down all Ursine targets in sight, granting her the epithet of Witch by the people of Ursus, as well as a large bounty on her head.
And her hatred has yet to melt.

Archive File 4

Increase Trust to 200.
Santalla has had too many encounters with death. Her own, her parents, her friends in the tribe, the old tree itself, and even her enemies.
And there will be more death awaiting her in the future. She was born to walk alongside it.
As much as she wished to deny this fact, as much as she might struggle, such efforts were destined to be in vain.
Even when her reason was swallowed up by hatred, only then was she ready to accept that truth.
Had it not been for the help of her new friends and Rhodes Island, she may very well have continued her slaughter after waking up from the pain. Until Oripathy took her completely, until she was captured and executed by Ursine authorities, or until she herself became a 'frozen monstrosity.'
Sami's weather was so frigid, so icy, that whatever warmth remaining in her heart was carried away by the wind, turning her into a block of ice that knew nothing other than to cast her cold gaze upon others.
So, when Santalla saw Amiya smiling amicably as she shook hands with her, when the children next to her asked her about the meaning of certain words, or when she was offered candy sweeter than honey from the hands of others––
When she once again carves out foldartals for others, or finishes sipping all the wine in her glass, or falls asleep without any worries...
When her passion for living melted through the ice, she was finally able to understand that it was not death that followed her, but rather, her past.
It, too, had experienced the warmth of life, but unfortunately, light and warmth cannot persist on this land forever.
As such, it turned into memories and symbols, remaining only upon wood and paper.
What it wished to leave behind was not the pain and regret of loss. On the contrary, it yearned to rediscover the warmth and beauty of the past.
And now, Santalla's eyes are open, and she will continue living the same way.
Because the past is the present and the future.

Promotion Record

Upgrade to Elite LV2.
Santalla's crystallized eye is a malediction placed upon her by an Ursine.
She originally thought that the Originium spike that punctured her eye would kill her, or at least completely rob her of her vision in that eye.
But neither happened.
The crystals gradually came together and formed a new eye.
Of course, the land seen through that eye is something altogether different and alien.
Whatever appears before that eye, living or dead, emits information about everything except its appearance.
All the time, without exception.
The training she received as a shaman had taught her to look beyond appearances. However, what her new eye did was not a more comprehensive form of observation–
But rather, reception.
Of information convoluted, complex, and endless.
After conversing with the highest ranking member of the Medical Department, Dr. Kal'tsit, the latter provided her with a way of dealing with the problem.
Originium does not simply multiply endlessly until it destroys the body.
Sometimes, it assimilates the organ, completely crystallizing it but retaining its original function. But this transformation often places a heavy burden on the brain.
Kal'tsit offered two solutions.
First, render it ineffective through the regular injection of drugs, a process not significantly different from using medication to inhibit the growth of Oripathy.
Second, use Arts to organize the overflow of disordered information to allow the brain—ie: the body's information processing terminal—to ignore, filter, and finally adapt to the redundant information sent by the Originium organ.
Ultimately, Santalla decided on the second option.
She still remembers that sense of paradoxical understanding she felt when her eye saw those foldartals, that old tree, and those demons.
If it could truly elucidate Sami, understand the demons, or even comprehend the entirety of this land...
Then, would Sami's dilemma finally be resolved?
The Originium eye continues to receive information from the outside world.
But there are no answers to be found there.

Voice Lines

Default
Appointed as Assistant I... can take care of some basic tasks, but your assistant should be able to take on a large share of your work. That may be… beyond my abilities.
Talk 1 Prejudice is common between peoples. Before I came to Rhodes Island, I actually thought people outside of Sami left the womb with weapons in their hands... That's not a joke, Doctor. I really did.
Talk 2 You're still bothered by the cold? Hmm... Sometimes, I feel like you're needier than a newborn. Hold your hands out then... Haah... Feel better? You're welcome. Give me a moment, I'll fetch you another blanket.
Talk 3 Yes, I know this is a general education course meant for children. But a shaman's calling is to master all forms of knowledge, whether metal or wood. And my knowledge of the South probably isn't much greater than a local child. So a course like this suits me just fine.
Talk after Promotion 1 Fighting is not in Sami nature. But, if you do not become the hunter, then you can only be the hunted. This is true whether facing the elements, the demons... or the people of Ursus. It's the law of nature.
Talk after Promotion 2 I respect you, and so I give you my word. As long as I am aboard this iron ship, I will not trouble the people of Ursus. But when in Sami, I hope you'll turn a blind eye to... some of my actions. There is always a price to be paid, even if it falls to Ursus rather than a particular individual.
Talk after Trust Increase 1 My friends here at Rhodes Island made this outfit not long after I arrived. I was still a stubborn rockhorn back then, unwilling to accept even the slightest bit of kindness. Now... I'm probably not so inflexible. Even the coldest ice melts in the spring sun.
Talk after Trust Increase 2 Tribe cannot go on without a shaman. It was painful to part with the branches of my family tree, and let go of the responsibility of protecting my tribesmen. It used to be my only wish to remain in my ancestral home, accompanying the long-withered tree. But now, that is not possible anymore...
Talk after Trust Increase 3 One crystallized eye is enough to turn a woman into a monster. The Southerners use Originium to command metal to move, yet fear that it will grow upon their bodies. Alas, what deadly weapons indifference and fear have become. Though they leave no wounds on the body, they instead bleed the spirit dry.
Idle I wave a twig… for a fresh and healthy year...
Onboard She was born under the tribe's santalla tree, so it became her identity, her codename, and a part of her life. Now the outcast returns to the tribe, regaining the right to use her name. She will commit herself to her new leader.
Watching Battle Record They do not yet comprehend the enemy's cruelty…
Promotion 1 May the generosity you've afforded me plant the seedlings of joy within your heart.
Promotion 2 The curse cannot extinguish the pain in my heart. Since it is conquest that Ursus craves, then let them be conquered by nature.
Added to Squad What do you wish for the battlefield to become?
Appointed as Squad Leader Protect our teammates, and victory will be ours.
Depart Look into the distance, and be mindful of your feet. Nature has already warned you of the changes.
Begin Operation The hunter... and the hunted…
Selecting Operator 1 Did you have need of me?
Selecting Operator 2 Your orders?
Deployment 1 As you wish.
Deployment 2 We shall begin.
In Battle 1 The withered tree demands sacrifices.
In Battle 2 The wild wind plunders your warmth.
In Battle 3 The deadly cold sends its regards.
In Battle 4 The eyes of Sami witness your end.
4-star Result Perhaps in your eyes, nature is just another tool.
3-star Result You are the true hunter.
Sub 3-star Result War is like nature, full of variables.
Operation Failure The blizzard approaches. We should go.
Assigned to Facility My room, my domain…
Tap Is there anything I can do for you?
Trust Tap In Sami, there is no food sweeter than honey. Is this... candy? Hmm... Oh, so sweet!
Title Arknights.
Greeting I am here, by your side.