GamePress
Position
Attack Type

Tags

Archetype

Traits

Attacks aerial enemies first

Operator Description

Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.

Operator Quote

When hunting, please remember to remind your teammates about where the traps are hidden.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 10/15/2019
Release Date (Global) 3/25/2020
Recruitment Pool Date (CN) 1/19/2021
Recruitment Pool Date (Global) 7/13/2021

Potentials

Potential Item

Vermeil's Token A pearly-white string of trophies carved from animal, including one from the beast that took her arm.

Talent

Improves own Skill Point recovery rate by +0.15/second
* Increase SP Recovery Speed by 0.15 SP per second
Info
Improves own Skill Point recovery rate by +0.3/second
* Increase SP Recovery Speed by 0.3 SP per second
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
10
Block
1
Attack Interval
1

Skills

SP Cost:
40
40
40
37
37
37
37
37
37
35
Initial SP:
0
0
0
0
0
0
5
5
5
10
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
ATK +20%
ATK +25%
ATK +30%
ATK +35%
ATK +40%
ATK +45%
ATK +50%
ATK +60%
ATK +70%
ATK +80%
Detailed Skill Info
atk 0.2
atk 0.25
atk 0.3
atk 0.35
atk 0.4
atk 0.45
atk 0.5
atk 0.6
atk 0.7
atk 0.8
SP Cost:
30
29
28
27
26
25
24
23
22
20
Initial SP:
0
1
2
3
4
5
6
7
8
10
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
ATK +10%,each attack hits 1 additional target.
ATK +10%,each attack hits 1 additional target.
ATK +10%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +20%,each attack hits 1 additional target.
ATK +30%,each attack hits 1 additional target.
ATK +35%,each attack hits 1 additional target.
ATK +40%,each attack hits 1 additional target.
ATK +45%,each attack hits 1 additional target.
Detailed Skill Info
atk 0.1
attack@max_target 2
atk 0.1
attack@max_target 2
atk 0.1
attack@max_target 2
atk 0.2
attack@max_target 2
atk 0.2
attack@max_target 2
atk 0.2
attack@max_target 2
atk 0.3
attack@max_target 2
atk 0.35
attack@max_target 2
atk 0.4
attack@max_target 2
atk 0.45
attack@max_target 2

Modules

'Still Alive'
Lvl. 1
Lvl: 40
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking aerial targets
Equip Attribute Bonuses
Stat Value
max_hp 90
atk 23
Unlock Information
Materials
x1
x4
x20000
Missions
Deal a total of 60,000 damage with Vermeil (excluding Support Units)
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Vermeil, and only Vanguard Operators are allowed for the remaining members

RIIC Base Skills

Junkman Lvl: 1
(拾荒者)
Room Type:
Factory
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Recycling Lvl: 1
(回收利用)
Room Type:
Factory
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity. (Clarification: When this Operator is assigned to a Factory, productivity is increased by 2% for every +1 increase in Capacity Limit provided by any Operators assigned to that Factory.)

Botzu's Quick Evaluation

+ Trait: Prioritizes attacking air units
+ Talent: increases self SP recovery
+ Great up-time on her S2
+ In multi-target situations, beats the DPS of the other ST Snipers of equal or lower rarity by a lot
+ Good for clearing out weaker groups
- Struggles against medium+ DEF enemies
- Lower than average HP

Operator Overview

"I can smell the prey in the wind."

Vermeil’s path has not been an easy one, but despite losing her village and her arm, she refuses to quit.  She is a skilled wilderness huntress and a 4★ Anti-Air ST Sniper for Rhodes Island.

Vermeil’s specialty is multi-target situations.  Her second Skill, Double Shot, causes her attacks to hit an additional target on top of providing an Attack buff.  With a decent duration and SP Cost, and combined with her Hunter’s Wisdom Talent enhancing her SP gain, this Skill has great up-time.

She has high base Attack for a 4★ ST Sniper, but low HP, and there isn’t a compelling reason to use her in ST situations, as other low rarity Snipers can perform equally as well (or better) while offering utility.  Do not underestimate this small-statured fox, however. Though her 4★ rarity gives her a silver base, in multitarget situations she will shine like gold.

Newbie Tier List Explanation

Decent damage output, especially against multi-target. She will function fine as an early-mid game AA Sniper and you will want to E1 her anyway for her base skill, so she is a great early investment.

Skill Discussion

  • Her Talent does stack with similar effects (e.g. Ptilopsis Talent)
Skill
Mastery
Story
Advanced
Roguelike
S2M3 None

Note: This unit does not have Mastery grades. This means the unit is generally not one worth spending the resources of Mastery on. However this write-up should help with skill selection, should you want to use the unit regardless.

Like many 4★s, Vermeil is not a bad unit despite lacking a Mastery grade. In fact, I would say she is the second best low-rarity Marksman Sniper in the game after May. However, her role doesn’t require extra investment either. Most players won't get any value out of her beyond a mid-to-high level E1, so extra investment is purely a matter of personal desire. That said, S2 is her better skill and the Mastery gains over her cycle time end up being pretty good for the cost.

Base Skill Analysis

Vermeil gains her second RIIC Skill at Elite 1.

Is it worth it?  Yes. Ths Skill turns Noir Corne and Cuora into Top-Tier Factory Buffers, giving them both +30% total buffs.  Thus, with Cuora + Noir + Vermeil in the Factory, your total productivity increase is 30% + 30% + 16% = 76% (better than having 3 Ops with a 25% bonus).  Based on the number of Ops available that have buffs of 30% or higher, this team of 3 represents an increase in productivity no matter who you have, as long as you are using at least 3 Factories.  

On top of this, Vermeil is an excellent gameplay choice in situations where her high ATK stat and multi-target Skills can be utilized to good effect.

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x2
2 ➝ 3
Lv1
x2
x4
3 ➝ 4
Lv1
x3
x2
4 ➝ 5
Lv1
x3
x2
5 ➝ 6
Lv1
x3
x2
6 ➝ 7
Lv1
x4
x3
Skill Level Requisites Materials
1
Lv1 8h
x2
x1
x4
Lv1 16h
x4
x2
x3
Lv1 24h
x6
x2
x3
2
Lv1 8h
x2
x1
x3
Lv1 16h
x4
x2
x2
Lv1 24h
x6
x2
x2

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x15000
x3
x1
x1
x60000
x5
x18
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist KENTllaall
CV Ayaka Saitou
CV (EN) Lara Jill Miller
CV (CN) 钟可
CV (KR) 金徐暎
Gender Female
Place of Birth Unknown
Birthday June 25
Race Vulpo
Height 153cm
Combat Experience
2 years
Infection Status Originium crystals visible on skin, confirmed Infected by medical examination.
Nation
Combat Skills Standard
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Normal
Originium Adaptability Standard

Profile

Vermeil's place of birth remains unknown. She was in the wilderness outside Siracusa prior to joining Rhodes Island. We speculate that she was a hunter. She demonstrates extraordinary skill in the fields of hunting, sniping, and guerrilla warfare.
She currently serves Rhodes Island on a sniper team, providing force protection and sharpshooting assistance.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.

[Cell-Originium Assimilation] 5%
Operator Vermeil's skin has begun to crystallize.

[Blood Originium-Crystal Density] 0.3u/L
Operator Vermeil's infection has been stabilized.

Archive File 1

Increase Trust to 50.
Operator Vermeil's specific place of birth remains unknown. We know only that it is somewhere under the control of Siracusa and suffers rather few Catastrophes.
It is difficult to produce a unified, competitive entity in the wilderness. These sorts of things tend to come out of settlements. Although settlements can see their loose alliances broken down by respective interests, they remain close to each other and keep a similar pace of life.
Vermiel was for the most part a hunter. She hunted animals in the wilderness, collecting junk and other items along the way, to trade in settlements on the edge of the wilderness. She was willing to take all kinds of compensation, assuming the price was fair. Long before the nomadic cities kicked off the modern era, tribal disputes and resource competition spurred conflict in the wilderness for thousands of years, as different groups moved in, changed, merged, and disappeared.
Vermeil's cloak was handmade, a special product of a settlement called Vermeil. The cloak bears the pattern insignia of the town. It helps block the sun and sand. Hand-crafted and finely woven with excellent craftsmanship from locally-grown materials, these cloaks are a local specialty often sold or given as gifts to guests of Vermeil.

Archive File 2

Increase Trust to 100.
Vermeil does not shy away from the topic of losing her companions. According to her own account, the settlement she belonged to had a dispute with an Ursus mercenary group deep in the wilds of Siracusa. That dispute ultimately escalated to the use of force, resulting in the near extermination of the settlement. With the Siracusan government lacking control over (and interest in) the wilderness, the bloody affair was not recorded and soon forgotten.
As Vermeil was still young at the time of the incident, the Ursus spared her, but she could not forgive the mercenaries.
Over the next three years, Vermeil abandoned her name and began to prepare everything she would need to exact her revenge. But found herself seriously injured and knocked unconscious by a wild beast. Fortunately, she was rescued by an elderly hunter passing by. In order to save her life, she had no choice but to give up her wounded arm. When Vermeil awakened and realized the position she was in, she devoted herself to a quick recovery. She overcame her pain, and rapidly adapted to the use of her prosthetic.
Vermeil continued to hunt her goal, down the path of revenge. The only one she spared was an elderly mercenary, long since retired, surrounded by children and grandchildren. She took only his left arm and a medal symbolizing his honor as a mercenary, sparing his life. At this point, Vermeil has suspended her retaliation against the Ursus.

Archive File 3

Increase Trust to 150.
Like many who suffer from Oripathy, Vermeil has no knowledge of the disease or why she's afflicted with it. At first, her only knowledge of the disease came from certain individuals who had contact with the Infected, the veracity of their statements hard to determine. She decided to endure this intractable disease just as she endured the pain from losing her arm.
The number of people suffering from Oripathy increase by the day, and talk about the Infected spreads to more and more people as well. It was only from this that Vermeil realized, the Infected were no longer seen in the same light. All kinds of rumors about Oripathy were spread around. Suspicion festered into ostracizing or even persecution, but Vermeil lost the ability to make further judgments about the situation. All she knew was that her pain was real.
However, Vermeil does not bear any resentment towards her Oripathy - she merely sees it as an inevitable part of life. Even though she became Infected and was persecuted because of it, she did not come to hate anyone for it. If she met someone who did hate her, she would just stare back fiercely.
If there's a way to find a cure, then go to receive treatment. If not, then carry on until you can't move anymore. Just like when she accepted the loss of her arm, Vermeil also accepted her identity as an Infected.

Archive File 4

Increase Trust to 200.
Regarding Operator Vermeil's prosthetic limb, after a simple repair and inspection, it was found that the model did not match that of any known local dealer. Related to this, though I am not willing to delve too deeply on this subject matter, is the fact that she was brought to Rhodes Island by a member of the Laterano Notarial Hall who signed an agreement with Rhodes Island at a certain point in time and also served as an Operator.
We continued asking around to gather the information necessary to perform maintenance on Vermeil's prosthetic limb. Unexpectedly, according to several different sources, the prosthetic was the work of a Laterano mechanic who saved Vermeil in the mountains of Siracusa whose name appeared on a prepaid check covering Vermeil's medical expenses. Vermeil always seemed to have little to say about the benefactor who saved her life, but from her attitude towards her past, she appears to hold a deep respect for him.
Since she does not seem to want to talk about these experiences, it may be better to let this story remain buried deep within her heart.

Voice Lines

Default
Appointed as Assistant Did you call me here for a new hunt? No? Gah…
Talk 1 This claw pendant? It's a symbol of revenge. The Ursus mercenaries who hurt my people treat these things as dogtags, so there's no mistaking them.
Talk 2 A beast took my left hand when I was hunting. Luckily, a mechanic gave me a prosthetic limb, so I can draw my bowstring again.
Talk 3 There was a time when I would've turned anyone who mocked my scars into a pincushion! But if you ask me now... Well, people like that aren't even worth the trouble.
Talk after Promotion 1 If you're ever facing a difficult decision, let your instincts decide for you. Your body won't lie—This is what I've learned after a lifetime of hunts.
Talk after Promotion 2 I've been living alone ever since my village was wiped out. So, I… I'm still getting used to being around people... But since you trust me and give me important work, I swear I'll return the favor.
Talk after Trust Increase 1 Ehh, a pebble got stuck in my prosthetic finger...? Darn it, I'm going to need a mechanic to fix it... N-No, I don't need you, I can handle this myself!
Talk after Trust Increase 2 You'll make sure I don't ever lose anyone else? Hmph. Big words. But I'll see for myself if you can back those up.
Talk after Trust Increase 3 The doctors here offered to get rid of my more recent scars, but I said no. I want to keep them. They're proof of my work here... You, you understand what I'm getting at?
Idle You're sleeping? Looks like this one can fall asleep almost anywhere. Well, that's a trait we hunters share…
Onboard Vermeil, hunter. You won't regret giving me work.
Watching Battle Record Can I take another look at that?
Promotion 1 Thank you, but... are you sure it's okay to promote someone like me?
Promotion 2 I don't really care about stuff like Oripathy or 'the rest of my life.' Right now, the happiest thing I can imagine is fighting by your side.
Added to Squad I'm here.
Appointed as Squad Leader You want me to be the captain? Am I... really cut out for the job?
Depart The big game hunt is about to start!
Begin Operation You don't seem to understand your situation here. You've fallen into my trap.
Selecting Operator 1 I'll go ahead.
Selecting Operator 2 Give me the order.
Deployment 1 I can smell the game on the wind.
Deployment 2 I'll be waiting here.
In Battle 1 You'd better start running, or there's only one way this ends.
In Battle 2 Don't underestimate the people of the wilderness.
In Battle 3 Watch where this arrow goes!
In Battle 4 This arrow will find your throat!
4-star Result Strong game is still just game.
3-star Result Nice. If you were born in Siracusa, you would've been a great hunter.
Sub 3-star Result The target got away. I'm going after it.
Operation Failure We can't let it end like this…
Assigned to Facility This place has walls and a roof… that's enough for me.
Tap Wha?
Trust Tap ...My plans for the day? Help you with missions. Shoot at enemies. Use up all my arrows. Finish the mission. Eat dinner, go to sleep. Simple enough.
Title Arknights.
Greeting Ah, it's you.